Super Smash Bros. Melee

DUMMY: Difference between revisions

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(Partly undid edit by Queen Junko: The victory screen thing has been seen as the most likely purpose, and should probably be noted as such. Speculation is one of those not-black-and-white things. I cut the other crap though.)
(Tightening it up.)
Line 14: Line 14:
Unusually, while the stage has a standard set of [[blast line]]s, they are located extremely far from the stage's center; as a result, the game will [[crash]] before players come in contact with them, due to the game being unable to process the character's position on the screen.
Unusually, while the stage has a standard set of [[blast line]]s, they are located extremely far from the stage's center; as a result, the game will [[crash]] before players come in contact with them, due to the game being unable to process the character's position on the screen.


The purpose for DUMMY remains unknown to this day; while other stages, such as TEST and IceTop were most likely used for programming testing (and the latter being planned as another Ice Climbers Stage), DUMMY has nothing to show what it was used for. It has been speculated, however, that the stage is used for the victory screens.
While other unplayable stages, such as [[TEST]] or IceTop, were likely used for programming tests or acted as potential ideas for playable stages, DUMMY's purpose is unknown and no information within the games suggests what its intended purpose was. It has been speculated, however, that the stage is used for the [[results screen]].


[[Category:Stages]]
[[Category:Stages]]

Revision as of 22:06, June 9, 2017

DUMMY
Link standing on DUMMY's lone invisible platform.
SmashBrosSymbol.svg
Universe Super Smash Bros.
Appears in Melee
Availability Hacking only

DUMMY is a stage in Super Smash Bros. Melee which can only be found via Action Replay. When activated in the debug menu, it crashes the game because the game does not specify a pointer for background music. This can be rectified through another hack that presumably forces the game to present the stage without background music. DUMMY is primarily composed of empty space over a black background, save for a lone invisible platform in the center that can only be seen using the debug menu.

Unusually, while the stage has a standard set of blast lines, they are located extremely far from the stage's center; as a result, the game will crash before players come in contact with them, due to the game being unable to process the character's position on the screen.

While other unplayable stages, such as TEST or IceTop, were likely used for programming tests or acted as potential ideas for playable stages, DUMMY's purpose is unknown and no information within the games suggests what its intended purpose was. It has been speculated, however, that the stage is used for the results screen.