Wolf Flash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(removed ,)
(I got 18% a few times with this move under normal circumstances)
Line 1: Line 1:
[[Image:Wolf_side_b.jpg|right|thumb|200px|Wolf Flash]]
[[Image:Wolf_side_b.jpg|right|thumb|200px|Wolf Flash]]
'''Wolf Flash''' is [[Wolf]]'s [[Side Special Move]]<ref>http://guides.ign.com/guides/748545/page_69.html</ref>. It appears to work the same way as [[Fox]]'s or [[Falco]]'s Side Special Move. However, the attack goes a farther distance and sends Wolf upward around 35 degrees. Wolf quickly dashes at the opponent leaving a trail of purple mist behind him. The attack appears to be weaker than [[Fox Illusion]] or [[Falco Phantasm]], doing only minor damage (normally 3%). However, when there's an enemy to the spot where Wolf reappears, the attack is electrified, and deals considerable damage while stunning the enemy, as well as spiking or causing knockback (10% if hit at the end, 15% if Wolf ends in the character model of his foe).
'''Wolf Flash''' is [[Wolf]]'s [[Side Special Move]]<ref>http://guides.ign.com/guides/748545/page_69.html</ref>. It appears to work the same way as [[Fox]]'s or [[Falco]]'s Side Special Move. However, the attack goes a farther distance and sends Wolf upward around 35 degrees. Wolf quickly dashes at the opponent leaving a trail of purple mist behind him. The attack appears to be weaker than [[Fox Illusion]] or [[Falco Phantasm]], doing only minor damage (normally 3%). However, when there's an enemy to the spot where Wolf reappears, the attack is electrified, and deals considerable damage while stunning the enemy, as well as spiking or causing knockback (10% if hit at the end, 13-18% if Wolf ends in the character model of his foe).


Wolf Flash has two cancel frames. This removes the sweetspot of the attack but greatly increases the horizontal reach of the move for recovery.
Wolf Flash has two cancel frames. This removes the sweetspot of the attack but greatly increases the horizontal reach of the move for recovery.

Revision as of 15:26, June 29, 2010

Wolf Flash

Wolf Flash is Wolf's Side Special Move[1]. It appears to work the same way as Fox's or Falco's Side Special Move. However, the attack goes a farther distance and sends Wolf upward around 35 degrees. Wolf quickly dashes at the opponent leaving a trail of purple mist behind him. The attack appears to be weaker than Fox Illusion or Falco Phantasm, doing only minor damage (normally 3%). However, when there's an enemy to the spot where Wolf reappears, the attack is electrified, and deals considerable damage while stunning the enemy, as well as spiking or causing knockback (10% if hit at the end, 13-18% if Wolf ends in the character model of his foe).

Wolf Flash has two cancel frames. This removes the sweetspot of the attack but greatly increases the horizontal reach of the move for recovery.

Origin

Wolf uses a move reminiscent of this in Star Fox: Assault's multiplayer mode as his "roll".

Wolf Flash and ledges

Wolf Flash has characteristics that can cause a number of unusual outcomes when performed near ledges.

  • If Wolf uses Wolf Flash from a particular position in relation to a ledge, he can travel through a portion of the stage and land safely. This technique is called scarring, and can only be performed near certain ledges.
  • There is a variant of this strategy called semi-scarring, whereby the player uses Wolf Flash to propel Wolf toward a ledge, but holds down on the control stick. This prevents Wolf from immediately grabbing the ledge, and can sometimes cause him to travel through a small part of the edge of the stage.
  • Performing Wolf Flash from certain other positions in relation to a ledge can cause Wolf to drop from the ledge without grabbing it, and lose his second jump, or land close to the ledge onstage, in a standing position.


Template:Wolf Special Moves

Gallery

Reference List