Fox-trotting: Difference between revisions

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'''Fox-trotting''' is the technique in all four ''Super Smash Bros.'' games that consists of moving along the ground by repeatedly executing characters' initial dash animation, as opposed to using their full [[dash]]. Since some characters' initial dash animations move them faster than their full dash, these characters are able to run faster with the use of fox-trotting. Fox trotting is predominately used in ''[[Super Smash Bros. Melee]]'' and ''[[Smash 4]]'', and characters with which the technique is most commonly executed are [[Fox]], [[Captain Falcon]], [[Roy]], [[Marth]] and [[Little Mac]].
'''Fox-trotting''' is the technique in all four ''Super Smash Bros.'' games that consists of moving along the ground by repeatedly executing characters' initial dash animation, as opposed to using their full [[dash]]. Since some characters' initial dash animations move them faster than their full dash, these characters are able to run faster with the use of fox-trotting. Fox trotting is predominately used in ''[[Super Smash Bros. Melee]]'' and ''[[Smash 4]]'', and characters with which the technique is most commonly executed are [[Fox]], [[Captain Falcon]], [[Roy]], [[Marth]] and [[Little Mac]].


One way of performing a fox-trot is by flicking or tapping the [[control stick]] sideways to perform an initial dash, returning the stick to a neutral position to cancel the onset of the full dash, and then tapping the stick sideways again to perform another initial dash. This sequence can be repeated to move the character along the ground, and the timing of each character's fox-trot is different. In ''[[Super Smash Bros. Brawl]]'', there is a small possibility that characters will trip during their initial dash animation, thus fox-trotting increases the risk of tripping.
One way of performing a fox-trot is by flicking or tapping the [[control stick]] sideways to perform an initial dash, returning the stick to a neutral position to cancel the onset of the full run, and then tapping the stick sideways again to perform another initial dash. This sequence can be repeated to move the character along the ground, and the timing of each character's fox-trot is different. In ''[[Super Smash Bros. Brawl]]'', there is a small possibility that characters will trip during their initial dash animation, thus making fox-trotting risky.  


In ''Super Smash Bros. Melee'', fox-trotting can also be performed by [[jump-canceling]] a dash into a [[wavedash]], then dashing again, or by [[dash-canceling]] a full dash into another dash.
In ''Super Smash Bros. Melee'', fox-trotting can also be performed by [[jump-canceling]] a dash into a [[wavedash]], then dashing again, or by [[dash-canceling]] a full dash into another dash.


Fox-trotting in ''Smash 4'' is close to the same as in ''Brawl'', but without the chance of tripping. Though ''Smash 4'' does tend to maintain more slide momentum during each dash brake animation (the period after you let go of the stick during each foxtrot), which allows for longer and more variable back-and-forth dancetrots than ''Brawl''.
Fox-trotting in ''Smash 4'' is close to the same as in ''Brawl'', but without the chance of tripping. ''Smash 4'' does tend to maintain more slide momentum during each dash brake animation (the period after you let go of the stick during each foxtrot), which allows for longer and more variable back-and-forth dancetrots than ''Brawl''. A foxtrot can be performed on frame 16 of every dash if the character has not entered their run animation, which means characters with an initial dash animation length of 16 or 17 frames have an easier time foxtrotting than other characters.  


Fox trotting is considered slightly more difficult to perform consistently in ''Smash 64'' due to the differences with the initial dash animations.
Fox trotting is considered slightly more difficult to perform consistently in ''Smash 64'' due to the differences with the initial dash animations.
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