Rest: Difference between revisions
(Undid edit by Black Vulpine: No, I was wrong. It's SING that he did a ledge cancel with.) |
No edit summary |
||
Line 12: | Line 12: | ||
{{Cquote|''Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body.''|cite=Jigglypuff's trophy description in ''Melee''}} | {{Cquote|''Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body.''|cite=Jigglypuff's trophy description in ''Melee''}} | ||
{{cquote|''Use it while touching a foe to unleash its hidden power.''|cite={{Forwiiu}}'s Quick Guide}} | {{cquote|''Use it while touching a foe to unleash its hidden power.''|cite={{Forwiiu}}'s Quick Guide}} | ||
'''Rest''' ({{ja|ねむる|Nemuru}}, ''Sleep'') (named '''Sleep''' on the original ''[[Super Smash Bros.]]'' website) is [[Jigglypuff]]'s [[down special move]] in all games of the ''Smash'' series. Jigglypuff turns toward the screen and falls asleep for about 3 seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a [[ping]] sound being heard. This attack is nearly infamously known for having high [[knockback]], zero startup lag (as it hits on frame 1), very small range, and a long vulnerability period. | '''Rest''' ({{ja|ねむる|Nemuru}}, ''Sleep'') (named '''Sleep''' on the original ''[[Super Smash Bros.]]'' website) is [[Jigglypuff]]'s [[down special move]] in all games of the ''Smash'' series. Jigglypuff turns toward the screen and falls asleep for about 3 seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a [[ping]] sound being heard. This attack is nearly infamously known for having high [[knockback]], zero startup lag (as it hits on frame 1), very small range, and a long vulnerability period. Jigglypuff gains invincibility for about 25 frames, approximately the time it takes to close its eyes; however, this is negligible due to the move's extreme ending lag. | ||
In ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'', Rest is a powerful move that deals high damage and knockback. In ''Melee'', it can be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. It can even [[one-hit KO]] the [[Fighting Wire Frames]] in [[Cruel Melee]]. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed (with its KO power being drastically reduced so that it starts KOing reliably only at 75%). It was subsequently buffed in ''[[Super Smash Bros. 4]]'', | In ''Super Smash Bros.'' and ''[[Super Smash Bros. Melee]]'', Rest is a powerful move that deals high damage and knockback. In ''Melee'', it can be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. It can even [[one-hit KO]] the [[Fighting Wire Frames]] in [[Cruel Melee]]. However, during the transition from ''Melee'' to ''[[Super Smash Bros. Brawl]]'', it was heavily [[nerf]]ed (with its KO power being drastically reduced so that it starts KOing reliably only at 75%), though it now applies a [[flower]] on hit, with the move dealing much more damage when including the flower's damage. It was subsequently buffed in ''[[Super Smash Bros. 4]]''; in addition to retaining the flower effect, the changes to game mechanics makes the move possible to combo into again, while the move itself deals significantly more knockback, though still not comparable to its power in ''Melee''. | ||
==Customization== | ==Customization== | ||
Line 20: | Line 20: | ||
{{CustomSet|Jigglypuff|Down|name1=Rest|desc1=A well-earned nap. Use it while touching a foe to unleash its hidden power.|name2=Leaping Rest|desc2=A well-earned nap… with added altitude. No one will disturb you all the way up there.|name3=Wakie Wakie|desc3=A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.}} | {{CustomSet|Jigglypuff|Down|name1=Rest|desc1=A well-earned nap. Use it while touching a foe to unleash its hidden power.|name2=Leaping Rest|desc2=A well-earned nap… with added altitude. No one will disturb you all the way up there.|name3=Wakie Wakie|desc3=A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.}} | ||
# '''Rest''': Default. | # '''Rest''': Default. | ||
# '''Leaping Rest''': Launches Jigglypuff upwards | # '''Leaping Rest''': Launches Jigglypuff upwards while it falls asleep. While it has less knockback than Rest, it consists of a jumping "tackle" hitbox that can be combo'd into more easily. Hitting with the early frames still causes a flower effect, though the tackle does not. The initial hit does not KO until up to 40% later from the ground, with the tackle KOing slightly later. Jigglypuff sleeps for longer than the other two customs. On stages like [[Kongo Jungle (64)]], it can be used as a last resort [[recovery]] move, however it cannot be used on most stages, as Jigglypuff cannot grab ledges while asleep. | ||
# '''Wakie Wakie''': Loses its ability to send opponents flying when they make contact. When Jigglypuff falls asleep, a | # '''Wakie Wakie''': Loses its ability to send opponents flying when they make contact. When Jigglypuff falls asleep, it emits a [[push]]ing vortex, which can make the move harder to land, but can also protect Jigglypuff by pushing foes away. After a very small amount of time, Jigglypuff will wake up with an explosion larger than the vortex, take 5% recoil damage, and inflict 15% [[flame]] damage to nearby opponents. The move is overall faster, with more startup but lower ending lag. This move can KO at lower percentages the closer an opponent is to Jigglypuff. The move has the potential to KO anywhere from 90% to 100%. | ||
==Origin== | ==Origin== |
Revision as of 23:15, May 15, 2017
Rest | |
---|---|
Rest in Super Smash Bros. for Wii U. | |
User | Jigglypuff |
Universe | Pokémon |
Article on Bulbapedia | Rest (move) |
“ | Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body. | ” |
—Jigglypuff's trophy description in Melee |
“ | Use it while touching a foe to unleash its hidden power. | ” |
—Super Smash Bros. for Wii U's Quick Guide |
Rest (ねむる, Sleep) (named Sleep on the original Super Smash Bros. website) is Jigglypuff's down special move in all games of the Smash series. Jigglypuff turns toward the screen and falls asleep for about 3 seconds. Before Jigglypuff falls asleep, any opponent in contact with it is instantly hit, with a ping sound being heard. This attack is nearly infamously known for having high knockback, zero startup lag (as it hits on frame 1), very small range, and a long vulnerability period. Jigglypuff gains invincibility for about 25 frames, approximately the time it takes to close its eyes; however, this is negligible due to the move's extreme ending lag.
In Super Smash Bros. and Super Smash Bros. Melee, Rest is a powerful move that deals high damage and knockback. In Melee, it can be combo'd into using some of Jigglypuff's moves, such as up throw or up aerial, and it can KO reliably at as low as 25%. It can even one-hit KO the Fighting Wire Frames in Cruel Melee. However, during the transition from Melee to Super Smash Bros. Brawl, it was heavily nerfed (with its KO power being drastically reduced so that it starts KOing reliably only at 75%), though it now applies a flower on hit, with the move dealing much more damage when including the flower's damage. It was subsequently buffed in Super Smash Bros. 4; in addition to retaining the flower effect, the changes to game mechanics makes the move possible to combo into again, while the move itself deals significantly more knockback, though still not comparable to its power in Melee.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Rest | 2. Leaping Rest | 3. Wakie Wakie |
---|---|---|
"A well-earned nap. Use it while touching a foe to unleash its hidden power." | "A well-earned nap… with added altitude. No one will disturb you all the way up there." | "A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess." |
- Rest: Default.
- Leaping Rest: Launches Jigglypuff upwards while it falls asleep. While it has less knockback than Rest, it consists of a jumping "tackle" hitbox that can be combo'd into more easily. Hitting with the early frames still causes a flower effect, though the tackle does not. The initial hit does not KO until up to 40% later from the ground, with the tackle KOing slightly later. Jigglypuff sleeps for longer than the other two customs. On stages like Kongo Jungle (64), it can be used as a last resort recovery move, however it cannot be used on most stages, as Jigglypuff cannot grab ledges while asleep.
- Wakie Wakie: Loses its ability to send opponents flying when they make contact. When Jigglypuff falls asleep, it emits a pushing vortex, which can make the move harder to land, but can also protect Jigglypuff by pushing foes away. After a very small amount of time, Jigglypuff will wake up with an explosion larger than the vortex, take 5% recoil damage, and inflict 15% flame damage to nearby opponents. The move is overall faster, with more startup but lower ending lag. This move can KO at lower percentages the closer an opponent is to Jigglypuff. The move has the potential to KO anywhere from 90% to 100%.
Origin
The Super Smash Bros. version of Rest is completely different from the Pokémon version. In Pokémon, Rest is a Psychic-type status move introduced in Generation I that does not do damage to opponents; instead, it puts the user to sleep for two turns in exchange for recovering all of their HP back to maximum and healing any status ailments. The two turns of sleep may leave the user open to their opponent's attacks or setup, unless the user has an item or Ability that can cure the sleep early.
In the Super Smash Bros. series, Rest also puts the user to sleep and leaves it vulnerable in exchange for a powerful effect, but instead of healing damage, it deals damage with very powerful knockback if used right next to a foe. In the description of one of its Melee Smash trophies, as well as in Snake's Codec Conversation about Jigglypuff, it is stated that this is because at the instant Jigglypuff falls asleep, a huge buildup of energy forms at the center of its body. This is an example of the Smash producers changing the functions of a move to suit the games; other examples of this from the Pokémon series include Withdraw and Double Team.
In every Pokémon generation, Jigglypuff can learn Rest by leveling up, being one of the few Pokémon that can do so. Also, nearly every Pokémon can learn Rest via TM44.
Gallery
Rest leaves Jigglypuff very vulnerable, particularly to strong attacks which require charging, like Lucario's Aura Sphere or charged smash attacks.
Rest in Super Smash Bros. for Nintendo 3DS.
Rest connecting with Pikachu in Super Smash Bros. for Wii U.
Trivia
- The voice clip Jigglypuff uses when waking up from Rest in the original Super Smash Bros. was moved from Melee onward to its usage of Rollout, instead receiving a new voice clip for the aforementioned Rest wakeup. Additionally, Jigglypuff vocalizes twice in SSB while asleep, while it only does so once in the rest of the Smash games.
- This is the only non-custom special move that can cause a flower.
- In SSB4, it is possible to land this move on Donkey Kong and Charizard at the ledge, however this is not possible on any other character.