Reverse aerial rush: Difference between revisions

Tag: Mobile edit
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*{{SSBB|Lucas}} - his back aerial is a [[meteor smash]], meaning it can be used for [[edgeguarding]], though using it out of a RAR isn't recommended much, due to it being hard to hit with near the [[edge]] (the move has short range and the opponent needs to be close to Lucas for the meteor smash hitbox to hit), and Lucas having better edgeguarding options.
*{{SSBB|Lucas}} - his back aerial is a [[meteor smash]], meaning it can be used for [[edgeguarding]], though using it out of a RAR isn't recommended much, due to it being hard to hit with near the [[edge]] (the move has short range and the opponent needs to be close to Lucas for the meteor smash hitbox to hit), and Lucas having better edgeguarding options.
*{{SSBB|Mario}} - his back aerial has decent [[range]] compared to his other moves, can be reliable for aerial approaches, and has pretty decent knockback.
*{{SSBB|Mario}} - his back aerial has decent [[range]] compared to his other moves, can be reliable for aerial approaches, and has pretty decent knockback.
*{{SSBB|Mr. Game & Watch}} - his back aerial (turtle) is [[disjointed]], can [[space]] well, and is also an easy way to rack damage.
*{{SSBB|Mr. Game & Watch}} - his back aerial (crab) is [[disjointed]], can [[space]] well, and is also an easy way to rack damage.
*{{SSBB|Ness}} - in certain situations, his back aerial out of a RAR can be unpredictable and has great KO power when [[sweetspot]]ted. When sourspotted, it can set up a guaranteed [[up smash]] or [[jab]].
*{{SSBB|Ness}} - in certain situations, his back aerial out of a RAR can be unpredictable and has great KO power when [[sweetspot]]ted. When sourspotted, it can set up a guaranteed [[up smash]] or [[jab]].
*{{SSBB|Snake}} - his back aerial is a decent KO option when his DACUS is getting predictable, though its very heavy [[landing lag]] means it should be used sparingly.
*{{SSBB|Snake}} - his back aerial is a decent KO option when his DACUS is getting predictable, though its very heavy [[landing lag]] means it should be used sparingly.
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*{{SSBB|Wolf}} - his back aerial is an excellent spacing tool, is very reliable to use for aerial approaches, and can be used as a finisher.
*{{SSBB|Wolf}} - his back aerial is an excellent spacing tool, is very reliable to use for aerial approaches, and can be used as a finisher.
*{{SSBB|Yoshi}} - his back aerial is a great move to use against [[shield]]ing opponents, and can rack damage fairly easily.
*{{SSBB|Yoshi}} - his back aerial is a great move to use against [[shield]]ing opponents, and can rack damage fairly easily.
*{{SSBB|Zelda}} - her back aerial, the back [[Lightning Kick]], has much faster startup than her forward aerial (the other version of the Lightning Kick), making it a much more reliable as a surprise KO option (similar to Ness's RAR bair).
*{{SSBB|Zelda}} - her back aerial, the back [[Lightning Kick]], has much faster startup than her forward aerial (the other version of the Lightning Kick), making it a much more reliable as a surprise KO option (similar to Ness's RAR bair).It however has a weak sourspot that cannot KO at even [[Sudden Death]] percentages.
*{{SSBB|Zero Suit Samus}} - her back aerial has strong knockback and is a reliable finisher, much easier to hit with than the forward aerial. It is also a useful spacing and aerial approach option, even more effective when coupled with ZSS's high movement speed. However, her high [[short hop]] limits its effectiveness.
*{{SSBB|Zero Suit Samus}} - her back aerial has strong knockback and is a reliable finisher, much easier to hit with than the forward aerial. It is also a useful spacing and aerial approach option, even more effective when coupled with ZSS's high movement speed. However, her high [[short hop]] limits its effectiveness.


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