Toad (move): Difference between revisions

447 bytes added ,  6 years ago
Wow, these customs aren't very good at all.
(Wow, these customs aren't very good at all.)
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{{CustomSet|Peach|Neutral|name1=Toad|desc1=Use Toad as an unwilling shield. If he gets hit, he spreads spores.|name2=Sleepy Toad|desc2=A counter that puts opponents in front of you to sleep. Launches airborne opponents.|name3=Grumpy Toad|desc3=Not a counterattack. Releases spores that deal minor damage.|altlink1=Toad (Peach)}}
{{CustomSet|Peach|Neutral|name1=Toad|desc1=Use Toad as an unwilling shield. If he gets hit, he spreads spores.|name2=Sleepy Toad|desc2=A counter that puts opponents in front of you to sleep. Launches airborne opponents.|name3=Grumpy Toad|desc3=Not a counterattack. Releases spores that deal minor damage.|altlink1=Toad (Peach)}}
# '''Toad''': Default.
# '''Toad''': Default.
# '''Sleepy Toad''': A counter that's more difficult to use, but that puts the foes to sleep and knocks away airborne enemies. It can also be performed faster than the default version of the move.
# '''Sleepy Toad''': The move has marginally increased startup lag, and noticeably increased ending lag. Additionally, while Toad appears to stay out for the same period of time, the actual counter-armour window is shorter. However the move puts grounded opponents to sleep, with the duration increasing with the opponents percent, and this potentially enables earlier KOs by setting Peach up for a smash attack. Deals 3% damage.
# '''Grumpy Toad''': Toad releases spores immediately upon use, but loses its counterattack effect and deals less damage.
# '''Grumpy Toad''': Toad no longer needs to be hit to use the attack, and will instead fire it regardless, allowing it to be used as a more conventional attack. However, the spores deal much less total damage (18% -> 8%), and lack the ability to kill at any reasonable percent. Additionally, the move has noticeably increased startup.


==Origin==
==Origin==