15-Minute Smash: Difference between revisions
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'''15-Minute Melee''' is a [[Multi-Man Melee]] mode in | '''15-Minute Melee''' is a [[Multi-Man Melee]] mode in ''[[Super Smash Bros. Melee]]''. It returned in ''[[Super Smash Bros. Brawl]]'' as the "15-Minute Brawl". It challenges the player to defeat as many opponents as possible ([[Fighting Wire Frames]] in ''Melee'', and [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'') within 15 minutes without falling from the [[stage]] or [[Self-destruct|self-destructing]]. This is arguably one of the more difficult Multi-Man Melees and Multi-Man Brawls, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether will suffice. | ||
Clearing 15-Minute Melee will result in [[unlockable stage|unlocking]] the [[Congo Jungle]] stage, which originally appeared in ''[[Super Smash Bros.]]''. | |||
==Strategies== | ==Strategies== | ||
Most of the simpler strategies for the 15-Minute Melee and 15-Minute Brawl involve spamming a certain move of the character. It is also recommended to ignore any kind of [[item]], especially those which are explosive. | |||
===[[ | ===Donkey Kong=== | ||
Playing as [[Donkey Kong (SSBM)|Donkey Kong]] in ''Super Smash Bros. Melee'', situate him anywhere on the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his [[Down Special Move]], the [[Hand Slap]]. Any Fighting Wire Frames in the radius of this move should be [[Knock-out|knocked out]] instantly. | |||
=== | ===Dr. Mario=== | ||
Playing as [[Dr. Mario (SSBM)|Dr. Mario]] in ''Super Smash Bros. Melee'', spam his Down Special Move, the [[Dr. Tornado]], back and forth along the stage. | |||
===[[ | ===Falco=== | ||
Playing as [[Falco Lombardi (SSBM)|Falco]] in ''Super Smash Bros. Melee'', spam his [[Side Special Move]], the [[Falco Phantasm]], back and forth along the stage. | |||
===Fox=== | |||
Playing as [[Fox McCloud (SSBM)|Fox]] in ''Super Smash Bros. Melee'', spam his Side Special Move, the [[Fox Illusion]], back and forth along the stage. | |||
===Kirby=== | |||
Playing as [[Kirby (SSBM)|Kirby]] in ''Super Smash Bros. Melee'', situate him on the edge of a main platform, facing inwards, and use his [[Up Special Move]], the [[Final Cutter]]. If necessary, roll to the other side of the platform to avoid a [[Bob-omb]] or similar hazard. | |||
===Luigi=== | |||
Playing as [[Luigi (SSBM)|Luigi]] in ''Super Smash Bros. Melee'', spam his Down Special Move, the [[Luigi Cyclone]], back and forth along the stage. | |||
===Mario=== | |||
Playing as [[Mario (SSBM)|Mario]] in ''Super Smash Bros. Melee'', spam his Down Special Move, the [[Mario Tornado]], back and forth along the stage. | |||
===Mewtwo=== | |||
Playing as [[Mewtwo (SSBM)|Mewtwo]] in ''Super Smash Bros. Melee'', situate it on the edge of a main platform and use its [[Standard Special Move]], the [[Shadow Ball]]. Any Fighting Wire Frames in the radius of this move will be [[damage]]d. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over. | |||
{{stub}} | {{stub}} | ||
[[Category:Multi-Man Melees]] | |||
[[Category:Single Player Modes]] | [[Category:Single Player Modes]] | ||
Revision as of 11:46, April 17, 2008
15-Minute Melee is a Multi-Man Melee mode in Super Smash Bros. Melee. It returned in Super Smash Bros. Brawl as the "15-Minute Brawl". It challenges the player to defeat as many opponents as possible (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) within 15 minutes without falling from the stage or self-destructing. This is arguably one of the more difficult Multi-Man Melees and Multi-Man Brawls, though simple strategies such as spamming a certain move or evading the opponents altogether will suffice.
Clearing 15-Minute Melee will result in unlocking the Congo Jungle stage, which originally appeared in Super Smash Bros..
Strategies
Most of the simpler strategies for the 15-Minute Melee and 15-Minute Brawl involve spamming a certain move of the character. It is also recommended to ignore any kind of item, especially those which are explosive.
Donkey Kong
Playing as Donkey Kong in Super Smash Bros. Melee, situate him anywhere on the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his Down Special Move, the Hand Slap. Any Fighting Wire Frames in the radius of this move should be knocked out instantly.
Dr. Mario
Playing as Dr. Mario in Super Smash Bros. Melee, spam his Down Special Move, the Dr. Tornado, back and forth along the stage.
Falco
Playing as Falco in Super Smash Bros. Melee, spam his Side Special Move, the Falco Phantasm, back and forth along the stage.
Fox
Playing as Fox in Super Smash Bros. Melee, spam his Side Special Move, the Fox Illusion, back and forth along the stage.
Kirby
Playing as Kirby in Super Smash Bros. Melee, situate him on the edge of a main platform, facing inwards, and use his Up Special Move, the Final Cutter. If necessary, roll to the other side of the platform to avoid a Bob-omb or similar hazard.
Luigi
Playing as Luigi in Super Smash Bros. Melee, spam his Down Special Move, the Luigi Cyclone, back and forth along the stage.
Mario
Playing as Mario in Super Smash Bros. Melee, spam his Down Special Move, the Mario Tornado, back and forth along the stage.
Mewtwo
Playing as Mewtwo in Super Smash Bros. Melee, situate it on the edge of a main platform and use its Standard Special Move, the Shadow Ball. Any Fighting Wire Frames in the radius of this move will be damaged. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over.