Talk:Damage meter: Difference between revisions

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Did you find anything yet? [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbysCrazyAppetiteSig.png|50x20px]] 15:56, 24 April 2016 (EDT)
Did you find anything yet? [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbysCrazyAppetiteSig.png|50x20px]] 15:56, 24 April 2016 (EDT)
:I was the one who made the minor edits before, and before doing so, I went ahead and put this to the test very extensively, through a 10-stock match with 4 players. That's a total of 40 lives to go around. Every time someone was KO'd, it was the attacker's number who flashed on the KO. I do not know why you are seeing other people's numbers flashing when they were not the ones who made it, and studying your videos offers me no clues as to what the cause is. It might be a glitch. In my test, I set everyone's damage to 300% so KOs could happen faster. I also set it to slow motion so I could clearly see who did a KO and when. 100% of the time, it was always the attacker's number that flashed on a KO. It's possible that this displays incorrectly during replay playbacks, or during the rendering process for uploads, however I was not able to test that this time. At the very least, I feel compelled to say that "when a KO happens, the attacker's number will generally produce a flame burst effect, but it varies in rare cases for an unknown reason." [[User:Black_Vulpine|Black Vulpine]] 22:34, 6 April 2017 (AEST)
:I was the one who made the minor edits before, and before doing so, I went ahead and put this to the test very extensively, through a 10-stock match with 4 players. That's a total of 40 lives to go around. Every time someone was KO'd, it was the attacker's number who flashed on the KO. I do not know why you are seeing other people's numbers flashing when they were not the ones who made it, and studying your videos offers me no clues as to what the cause is. It might be a glitch. In my test, I set everyone's damage to 300% so KOs could happen faster. I also set it to slow motion so I could clearly see who did a KO and when. 100% of the time, it was always the attacker's number that flashed on a KO. It's possible that this displays incorrectly during replay playbacks, or during the rendering process for uploads, however I was not able to test that this time. At the very least, I feel compelled to say that "when a KO happens, the attacker's number will generally produce a flame burst effect, but it varies in rare cases for an unknown reason." [[User:Black_Vulpine|Black Vulpine]] 22:34, 6 April 2017 (AEST)
:ADDITIONAL: I did some further testing by including Pokeballs, Daybreak and Dragoon parts, and the Smash Ball. I did everything to try and replicate what you sometimes saw, as highlighted in the videos, but no matter what happened, it was always the one who did the KO. I also discovered something else - On a KO, as well as the damage counter flashing with fire, the attacker's model gets a similar aura burst effect on a KO, and it's in the player's colour. And unlike the fire effect, this aura burst effect also occurs on the 3DS version. [[User:Black_Vulpine|Black Vulpine]] 23:06, 6 April 2017 (AEST)

Revision as of 08:06, April 6, 2017

SSBWU's Damage Meter

In SSB Wii U, whenever someone KOs somebody else, sometimes there's like an explosion or something on the Damage Meter, even if you never KO'd anybody. What does this mean?? Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 23:09, 5 March 2016 (EST)

Every time you are accredited to KOing an opponent in Smash Wii U, flames surround your meter for a brief moment. There is some aesthetic flair in Smash 4 that I am adding to this article in a second. I'm not aware of any other situations where that occurs, perhaps explain how and when you saw it happen. RobSir RobSir-sig.jpg zx 23:45, 5 March 2016 (EST)
Look at 1:20 in this https://www.youtube.com/watch?v=GLZflCT3xz4 When Zelda is KO'd, Villager gets the point, but flames surround Sonic's meter. Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 14:30, 6 March 2016 (EST)
I noticed when Greninja got the KO, Villager's meter was in flames instead. I think it has something to do with the final smash, Zelda took really weird knockback straight up from forward smash. RobSir RobSir-sig.jpg zx 10:44, 6 March 2016 (EST)
Here's another instance of it https://www.youtube.com/watch?v=JpY0dUD8ypU at 0:59, 1:02 and 1:55 Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 14:30, 6 March 2016 (EST)
This has me intrigued. Now I think it has something to do with Ridley. When I have the chance I will test with various settings and different methods of KOing. RobSir RobSir-sig.jpg zx 14:40, 6 March 2016 (EST)

Did you find anything yet? Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 15:56, 24 April 2016 (EDT)

I was the one who made the minor edits before, and before doing so, I went ahead and put this to the test very extensively, through a 10-stock match with 4 players. That's a total of 40 lives to go around. Every time someone was KO'd, it was the attacker's number who flashed on the KO. I do not know why you are seeing other people's numbers flashing when they were not the ones who made it, and studying your videos offers me no clues as to what the cause is. It might be a glitch. In my test, I set everyone's damage to 300% so KOs could happen faster. I also set it to slow motion so I could clearly see who did a KO and when. 100% of the time, it was always the attacker's number that flashed on a KO. It's possible that this displays incorrectly during replay playbacks, or during the rendering process for uploads, however I was not able to test that this time. At the very least, I feel compelled to say that "when a KO happens, the attacker's number will generally produce a flame burst effect, but it varies in rare cases for an unknown reason." Black Vulpine 22:34, 6 April 2017 (AEST)
ADDITIONAL: I did some further testing by including Pokeballs, Daybreak and Dragoon parts, and the Smash Ball. I did everything to try and replicate what you sometimes saw, as highlighted in the videos, but no matter what happened, it was always the one who did the KO. I also discovered something else - On a KO, as well as the damage counter flashing with fire, the attacker's model gets a similar aura burst effect on a KO, and it's in the player's colour. And unlike the fire effect, this aura burst effect also occurs on the 3DS version. Black Vulpine 23:06, 6 April 2017 (AEST)