15-Minute Smash: Difference between revisions

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(Moving Shade 64-luigi's strategies from the Talk page to the actual article.)
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Defeating this mode will unlock [[Kongo Jungle N64]], an original [[SSB]] stage brought over to [[SSBM]].
Defeating this mode will unlock [[Kongo Jungle N64]], an original [[SSB]] stage brought over to [[SSBM]].


==Strategies==
===[[Donkey Kong]]===
Go anywhere on the battlefield and constantly use the [[Down B]] move.
===[[Mario]], [[Luigi]], and [[Dr. Mario]]===
Spam the [[Mario Tornado]] or Luigi Tornado back and forth on the arena.
===[[Mewtwo]]===
Stand on the edge of a main platform and press B to start the [[Shadow Ball]], and leave it there so any wireframes touching it will be damaged. If you get damaged yourself, throw the fully-charged Shadow Ball, and go back to the edge to start again.
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[[Category:Single Player Modes]]
[[Category:Single Player Modes]]
[[Category:Multi-Man Melees]]
[[Category:Multi-Man Melees]]

Revision as of 20:46, August 10, 2007

15-Minute Melee is a Multi-Man Melee mode in which the player must defeat as many Fighting Wire Frames as possible within 15 minutes without falling or self-destructing. This is argubly one of the more difficult Multi-Man Melees, though simple strategies such as spamming a single move or evading the wireframes throughout the time period will suffice.

Defeating this mode will unlock Kongo Jungle N64, an original SSB stage brought over to SSBM.

Strategies

Donkey Kong

Go anywhere on the battlefield and constantly use the Down B move.

Mario, Luigi, and Dr. Mario

Spam the Mario Tornado or Luigi Tornado back and forth on the arena.

Mewtwo

Stand on the edge of a main platform and press B to start the Shadow Ball, and leave it there so any wireframes touching it will be damaged. If you get damaged yourself, throw the fully-charged Shadow Ball, and go back to the edge to start again.

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