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Invincibility: Difference between revisions

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*{{SSBB|Ike}}'s [[Counter]], only 1 frame
*{{SSBB|Ike}}'s [[Counter]], only 1 frame
*{{SSB4|Palutena}}'s shield during the dash attack and back aerial.
*{{SSB4|Palutena}}'s shield during the dash attack and back aerial.
*[[Donkey Kong's]] aerial [[https://www.ssbwiki.com/Spinning_Kong|Spinning Kong]] from frames 3-6, and many of his ground attacks grant invincibility on his arms only.
*[[Donkey Kong]]'s aerial [[Spinning Kong]] from frames 3-6, and many of his ground attacks grant invincibility on his arms only.
*{{SSB4|Bowser}}'s shell during his up smash.
*{{SSB4|Bowser}}'s shell during his up smash.
*{{SSBM|Yoshi}}'s pre-shielding animation, 4 frames.
*{{SSBM|Yoshi}}'s pre-shielding animation, 4 frames.

Revision as of 19:55, March 28, 2017

Pac-Man would have been KO'd if he wasn't using a Super Star.
An icon for denoting incomplete things.

Invincibility is a state during which a character cannot be attacked or damaged. Attacks will hit (so the attacker takes hitlag), but will not take damage, knockback, or hitstun. Characters who are invincible can be affected by some windboxes.

Invincibility's negative aspect is that on the Planet Zebes, Brinstar, and Norfair stages, characters will fall straight through the stage's lower hazard, rather than sustaining damage and bouncing back up. They may occasionally also be KO'd if they are standing on the track on Port Town Aero Dive, Mute City and Mute City. Interestingly, in Smash 4, Master Giant's "glowing hands" attack is a grab which can bypass any form of invincibility.

Examples

  • Characters using a Super Star.
  • 8 frames of a character about to perform a throw.
  • The 2 seconds (120 frames) after dismounting a revival platform.
  • The secondary Ice Climber for a second when Belay is used.
  • The start of Lucas's and Ness's PK Thunder 2.
  • The entire duration of Squirtle's Withdraw (different from other examples, as instead of bright "bubbles" appearing when an attack lands and a blunt sound effect being heard, one can both hear and see the attack's visual effects as if there were no invincibility frames at all)
  • The start of a shield break
  • Ike's Counter, only 1 frame
  • Palutena's shield during the dash attack and back aerial.
  • Donkey Kong's aerial Spinning Kong from frames 3-6, and many of his ground attacks grant invincibility on his arms only.
  • Bowser's shell during his up smash.
  • Yoshi's pre-shielding animation, 4 frames.