Captain Falcon (SSBM)/Down special: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]|the move itself|Falcon Kick}} | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Known as '''[[Falcon Kick]]''', Captain Falcon's down special involves {{SSBM|Captain Falcon}} commencing a powerful, fiery kick that deals fire damage upon impact. On the ground, Captain Falcon moves in the direction he is facing, but in the air, Captain Falcon moves diagonally downward. The move has a 69 frame animation with hitboxes from frames 14-32 on the ground while in the air, the move has a 59 frame animation with hitboxes from frames 15-33. When used in the air, the user is able to use both jumps following the move even if they have already jumped while in the air. This is known as the double jump refresh. | |||
{{technical data}} | {{technical data}} | ||
==Timing== | |||
===Grounded=== | |||
{|class="wikitable" | |||
|- | |||
!Clean hit | |||
|14-16 | |||
|- | |||
!Mid hit | |||
|17-24 | |||
|- | |||
!Late hit | |||
|25-32 | |||
|- | |||
!Animation length | |||
|69 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=37}} | |||
{{FrameStripEnd}} | |||
===Aerial=== | |||
{|class="wikitable" | |||
!Clean hit | |||
|15-17 | |||
|- | |||
!Mid hit | |||
|18-25 | |||
|- | |||
!Late hit | |||
|26-33 | |||
|- | |||
!Animation length | |||
|59 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
!Hitbox | |||
|1-2 | |||
|- | |||
!Animation length | |||
|45 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=43}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}} | |||
{{MvSubNavCaptainFalcon|g=SSBM}} | {{MvSubNavCaptainFalcon|g=SSBM}} |
Revision as of 03:46, August 28, 2020
Overview
Known as Falcon Kick, Captain Falcon's down special involves Captain Falcon commencing a powerful, fiery kick that deals fire damage upon impact. On the ground, Captain Falcon moves in the direction he is facing, but in the air, Captain Falcon moves diagonally downward. The move has a 69 frame animation with hitboxes from frames 14-32 on the ground while in the air, the move has a 59 frame animation with hitboxes from frames 15-33. When used in the air, the user is able to use both jumps following the move even if they have already jumped while in the air. This is known as the double jump refresh.
Timing
Grounded
Clean hit | 14-16 |
---|---|
Mid hit | 17-24 |
Late hit | 25-32 |
Animation length | 69 |
Aerial
Clean hit | 15-17 |
---|---|
Mid hit | 18-25 |
Late hit | 26-33 |
Animation length | 59 |
Landing lag
Hitbox | 1-2 |
---|---|
Animation length | 45 |
Lag time |
Hitbox |
Hitbox change |
|