Super Smash Bros. 4

Fox (SSB4)/Neutral attack/Hit 1: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=2% |angle=35 |bk=15 |ks=40 |fkv=...)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Update history==
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Interruptibility: frame 16 → 18.}}
*{{nerf|Knockback: 10 base/20 scaling → 15 base/40 scaling.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|damage=2%
|damage=2%
|angle=35
|angle=35
Line 16: Line 18:
|r=2.5
|r=2.5
|bn=16
|bn=16
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
Line 27: Line 24:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|damage=2%
|damage=2%
|angle=80
|angle=80
Line 37: Line 33:
|xpos=6.0
|xpos=6.0
|ypos=0.6
|ypos=0.6
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
Line 46: Line 39:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|part=0
|damage=2%
|damage=2%
|angle=20
|angle=20
Line 54: Line 46:
|r=4.0
|r=4.0
|bn=15
|bn=15
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
Line 65: Line 52:
|}
|}


==Timing==
{|class="wikitable"
!Hitboxes
|2
|-
!Earliest continuable frame
|5
|-
!Interruptible
|18
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavFox|g=SSB4}}
{{MvSubNavFox|g=SSB4}}
[[Category:Fox (SSB4)]]
[[Category:Fox (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Revision as of 22:02, March 4, 2017

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You can discuss this issue on the talk page or edit this page to improve it.

Update history

Super Smash Bros. 4 1.1.0

  • Nerf Interruptibility: frame 16 → 18.
  • Nerf Knockback: 10 base/20 scaling → 15 base/40 scaling.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 AngleIcon35.png 15 40 0 2.5 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 2% 0 AngleIcon80.png 15 40 0 4.0 15 6.0 0.6 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 2% 0 AngleIcon20.png 15 40 0 4.0 15 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing

Hitboxes 2
Earliest continuable frame 5
Interruptible 18
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible