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Shake Smash: Difference between revisions

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'''Shake Smash''' is a function in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} that allows the player to shake the [[Wii remote]] to do a [[smash attack]] as if it were a [[C-stick]]. It's an extra option and requires the user to make a name to customize [[controls]] in order to activate it (it is deactivated by default). It can be only used with the Wii remote and [[Nunchuk]] combo control scheme.
'''Shake Smash''' is a function in ''[[Super Smash Bros. Brawl]]'' and {{forwiiu}} that allows the player to shake the [[Wii remote]] to perform [[smash attack]]s as though it were a [[C-stick]]. Deactivated by default, it requires custom controls to be activated, with only the Wii remote and [[Nunchuk]] combo control scheme supporting shake smash.


==Details==
==Details==
The Shake Smash is essentially using the Wiimote as a C-stick - it's a mapping of the normal attack button plus the direction the remote is swung. Therefore, a sideways shake will result in a [[forward smash]], jerking the Wiimote upwards performs an [[up smash]], and jerking the Wiimote downwards results in a [[down smash]]. It works very well most of the time, but sometimes it needs an exact swing of the remote (for forward smashes) from left-right or right-left to do the attack in the correct direction.
The Shake Smash is essentially using the Wiimote as a C-stick, combining the normal attack button plus the direction the remote is swung. Therefore, a sideways shake will result in a [[forward smash]], jerking the Wiimote upwards performs an [[up smash]], and jerking the Wiimote downwards results in a [[down smash]].


As the Shake Smash function is basically a C-stick, it can be used for many things other than smashes, such as throwing after grabbing an opponent, or throwing an item. These actions as well detect the direction the remote is shaken. In the same way, it also works in some [[Final Smashes]] that use either the "attack" or "special" ([[A]] or [[B]] usually) without distinction to attack (for example, [[Konga Beat]], or, in a stranger case, [[Grenade Launcher]], which means that players can shoot grenades by shaking the remote).
As Shake Smash is analogous to the C-stick, it can be used for many functions outside of smashes, such as for performing throws and throwing items. In particular, Shake Smash can be used in lieu of [[button mashing]] for escaping from [[throw]]s, and it can potentially be more efficient than pure button mashing on other controllers.


==Origins==
==Origins==
The Wii remote's motion-sensitive functionality, while downplayed in ''Brawl'', is actually one of the main selling points of the console. Many other games feature motion sensitivity in major ways.
The Wii remote's motion-sensitive functionality, while downplayed in ''Brawl'', is actually one of the main selling points of the console. Numerous other games on the Wii featured motion controls of some sort, as did some games on the Wii U that could support the Wii remote or the Wii U Gamepad's limited motion controls.
 
Originally, ''Super Smash Bros. Brawl'' was not intended to use any motion controls, as Nintendo president [[Satoru Iwata]] stated it would get in the way of the game, or otherwise, it would feature very minimal integration.
 
During development, designers tried to find ways to integrate the Wii remote. One of the ways was using the remote to perform [[Taunt|taunts]] but it was finally decided to use the motion sensitivity to perform smash attacks.


The inclusion of motion controls in ''Super Smash Bros. Brawl'' was initially debated among the game's designers. Late Nintendo president [[Satoru Iwata]] wanted ''Brawl'' to feature no integration of the Wii remote's motion capabilities, feeling that it would interefere with gameplay. Despite this, the designers of ''Brawl'' still tried to find some limited uses for it. Initially, shaking the Wii Remote was supposed to cause players to [[taunt]], but it was later decided to use the motion controls to instead perform smash attacks.
[[Category:Game controls]]
[[Category:Game controls]]

Revision as of 20:12, June 8, 2017

Shake Smash is a function in Super Smash Bros. Brawl and Super Smash Bros. for Wii U that allows the player to shake the Wii remote to perform smash attacks as though it were a C-stick. Deactivated by default, it requires custom controls to be activated, with only the Wii remote and Nunchuk combo control scheme supporting shake smash.

Details

The Shake Smash is essentially using the Wiimote as a C-stick, combining the normal attack button plus the direction the remote is swung. Therefore, a sideways shake will result in a forward smash, jerking the Wiimote upwards performs an up smash, and jerking the Wiimote downwards results in a down smash.

As Shake Smash is analogous to the C-stick, it can be used for many functions outside of smashes, such as for performing throws and throwing items. In particular, Shake Smash can be used in lieu of button mashing for escaping from throws, and it can potentially be more efficient than pure button mashing on other controllers.

Origins

The Wii remote's motion-sensitive functionality, while downplayed in Brawl, is actually one of the main selling points of the console. Numerous other games on the Wii featured motion controls of some sort, as did some games on the Wii U that could support the Wii remote or the Wii U Gamepad's limited motion controls.

The inclusion of motion controls in Super Smash Bros. Brawl was initially debated among the game's designers. Late Nintendo president Satoru Iwata wanted Brawl to feature no integration of the Wii remote's motion capabilities, feeling that it would interefere with gameplay. Despite this, the designers of Brawl still tried to find some limited uses for it. Initially, shaking the Wii Remote was supposed to cause players to taunt, but it was later decided to use the motion controls to instead perform smash attacks.