Spinning Kong: Difference between revisions
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[[Image:Spinning_Kong.jpg|thumb|250px|Spinning Kong]] | [[Image:Spinning_Kong.jpg|thumb|250px|Spinning Kong]] | ||
The '''Spinning Kong''' is [[Donkey Kong]]'s [[Up B]] move. In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's [[Mach Tornado]], making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. | The '''Spinning Kong''' is [[Donkey Kong]]'s [[Up B]] move. In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's [[Mach Tornado]], making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]] and Link's [[Spin Attack]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. | ||
The Spinning Kong does up to 36% damage. In Brawl, Donkey Kong falls on his back after finishing the move, leaving him vulnerable for a moment. | The Spinning Kong does up to 36% damage. In Brawl, Donkey Kong falls on his back after finishing the move, leaving him vulnerable for a moment. |
Revision as of 20:01, April 22, 2009
The Spinning Kong is Donkey Kong's Up B move. In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's Mach Tornado, making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's Whirling Fortress and Link's Spin Attack; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback.
The Spinning Kong does up to 36% damage. In Brawl, Donkey Kong falls on his back after finishing the move, leaving him vulnerable for a moment.