Spinning Kong: Difference between revisions
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The '''Spinning Kong''' is [[Donkey Kong]]'s [[Up B]] move. In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's [[Mach Tornado]], making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. | The '''Spinning Kong''' is [[Donkey Kong]]'s [[Up B]] move. In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's [[Mach Tornado]], making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. | ||
The Spinning Kong does up to 36% damage. | The Spinning Kong does up to 36% damage. In Brawl, Donkey Kong falls on his back after finishing the move, leaving him vulnerable for a moment. | ||
{{Donkey Kong Special Moves}} | {{Donkey Kong Special Moves}} | ||
[[Category:Attacks]] | [[Category:Attacks]] | ||
[[Category:Special Attacks]] | [[Category:Special Attacks]] | ||
[[Category:Donkey Kong universe]] | [[Category:Donkey Kong universe]] |
Revision as of 23:10, April 8, 2009
The Spinning Kong is Donkey Kong's Up B move. In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's Mach Tornado, making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's Whirling Fortress; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback.
The Spinning Kong does up to 36% damage. In Brawl, Donkey Kong falls on his back after finishing the move, leaving him vulnerable for a moment.