Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4

Slow motion: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 2: Line 2:
[[Image:ShadowChaosControl.jpg|thumb||250px|right|Characters caught in [[Shadow]]'s Chaos Control.]]
[[Image:ShadowChaosControl.jpg|thumb||250px|right|Characters caught in [[Shadow]]'s Chaos Control.]]


'''Slow motion''' is a special condition that decreases the movement of characters and gameplay. When a [[character]] is in a state of slow movement, their animations, [[Dashing#Running Speed|speed]], [[attack]]s, and [[falling speed]] will be reduced drastically. When the slow movement condition is finished, their speed will return back to normal. There is also an option in [[training mode]] that allows the player to reduce the speed of the gameplay. Likewise, there is an option in [[Special Brawl]] that allows for slow gameplay, and the mode exists in [[Special Melee]].
'''Slow motion''' is a special condition that decreases the movement of characters and gameplay. When a [[character]] is in a state of slow motion, all actions and movements they perform will be proportionally slower. When the slow movement condition is finished, their speed will return back to normal. Each iteration of [[Special Smash]] has featured a slow motion mode. There is also an option in [[training mode]] that allows the player to reduce the speed of the gameplay to one of several presets.
 
In ''[[Super Smash Bros.]]'' and ''Melee'', slow motion effects are all global and decrease the [[frame|frame rate]] of gameplay. From ''[[Super Smash Bros. Brawl]]'' onward, the frame rate remains unchanged, while animations and physics calculations instead interpolate sub-frames to account for the slower pace. Also introduced in ''Brawl'' are effects which slow just some fighters, as opposed to global slowdown which affects all fighters, stage elements, and other entities such as items.


==Causes of slow motion==
==Causes of slow motion==
*[[Dialga]]'s Roar of Time – When Dialga uses its Roar of Time attack on the [[Spear Pillar]] stage, the speed of gameplay will be reduced. In [[Wi-Fi Connection|Wi-Fi]] matches, this can actually help reduce [[Wi-Fi lag|lag]]. Since Dialga affects gameplay speed instead of individual characters, this effect can stack with other slow motion effects.
*[[Dialga]]'s Roar of Time – When Dialga uses its Roar of Time attack on the [[Spear Pillar]] stage, the speed of gameplay will be reduced. Since Dialga affects gameplay speed instead of individual characters, this effect can stack with other slow motion effects.
*{{SSBB|Luigi}}'s [[Negative Zone]] – Luigi's [[Final Smash]], Negative Zone, will slow down the speed of the characters inside the Negative Zone area, with the exception of Luigi himself and any other characters teamed up with him (if there are any and only if team attack is on).
*{{SSBB|Luigi}}'s [[Negative Zone]] – Luigi's [[Final Smash]], Negative Zone, will slow opponents inside the Negative Zone area.
*[[Shadow]]'s Chaos Control – Shadow will cast a dark vortex that slows down the movement of any character (excluding the summoner).
*During the activation of some [[Final Smash]]es.
*[[Timer]] – An [[item]] introduced in ''[[Brawl]]''; in most cases when a character picks up a Timer, the movement of the opposing characters will decrease. However, the Timer has a small chance of backfiring and causing the character who picked it up to be subjected to its effect, whether having him or her slow down along with their opponents, or just the user him/herself.
*[[Shadow]]'s Chaos Control – Shadow will cast a dark vortex that slows down the movement of each fighter except the summoner.
*Getting KO'd in [[stamina mode]] – When a character is KO'd in stamina mode, slow motion is activated for about a second.
*[[Timer]] – An [[item]] introduced in ''[[Brawl]]''. Usually, when a fighter picks up a Timer, all other characters become slowed. However, the Timer has a small chance of backfiring, which can either slow all fighters including the user, or slow only the user.
*At the start of some [[Final Smash]]es.
*[[KO|KOs]] in [[stamina mode]] – When a fighter is KO'd in stamina mode, slow motion is activated for about a second. In ''Ultimate'', this only occurs when the fighter's last [[stock]] is lost.
*[[Swirlix]] - All nearby characters other than its summoner will be slowed.
*[[Swirlix]] - All nearby fighters other than its summoner will be slowed.
*[[Ashley]] - Ashley's magic cloud will sometimes slow down everyone but the summoner.
*[[Ashley]] - One possible effect of Ashley's magic cloud is to slow everyone but the summoner.
*{{SSB4|Bayonetta}} - [[Witch Time]] and [[Infernal Climax]]
*{{SSB4|Bayonetta}} - [[Witch Time]] and [[Infernal Climax]] both slow opponents without affecting Bayonetta herself.
[[Category: Special conditions]]
[[Category: Special conditions]]

Revision as of 16:24, August 29, 2018

Characters caught in Shadow's Chaos Control.

Slow motion is a special condition that decreases the movement of characters and gameplay. When a character is in a state of slow motion, all actions and movements they perform will be proportionally slower. When the slow movement condition is finished, their speed will return back to normal. Each iteration of Special Smash has featured a slow motion mode. There is also an option in training mode that allows the player to reduce the speed of the gameplay to one of several presets.

In Super Smash Bros. and Melee, slow motion effects are all global and decrease the frame rate of gameplay. From Super Smash Bros. Brawl onward, the frame rate remains unchanged, while animations and physics calculations instead interpolate sub-frames to account for the slower pace. Also introduced in Brawl are effects which slow just some fighters, as opposed to global slowdown which affects all fighters, stage elements, and other entities such as items.

Causes of slow motion

  • Dialga's Roar of Time – When Dialga uses its Roar of Time attack on the Spear Pillar stage, the speed of gameplay will be reduced. Since Dialga affects gameplay speed instead of individual characters, this effect can stack with other slow motion effects.
  • Luigi's Negative Zone – Luigi's Final Smash, Negative Zone, will slow opponents inside the Negative Zone area.
  • During the activation of some Final Smashes.
  • Shadow's Chaos Control – Shadow will cast a dark vortex that slows down the movement of each fighter except the summoner.
  • Timer – An item introduced in Brawl. Usually, when a fighter picks up a Timer, all other characters become slowed. However, the Timer has a small chance of backfiring, which can either slow all fighters including the user, or slow only the user.
  • KOs in stamina mode – When a fighter is KO'd in stamina mode, slow motion is activated for about a second. In Ultimate, this only occurs when the fighter's last stock is lost.
  • Swirlix - All nearby fighters other than its summoner will be slowed.
  • Ashley - One possible effect of Ashley's magic cloud is to slow everyone but the summoner.
  • Bayonetta - Witch Time and Infernal Climax both slow opponents without affecting Bayonetta herself.