Screen KO: Difference between revisions

Undid edit by Aidanzapunk: um, how?? just trying to say Screen KOs did exist in training mode...
(Undid edit by KirbysCrazyAppetite: redundant)
(Undid edit by Aidanzapunk: um, how?? just trying to say Screen KOs did exist in training mode...)
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*In ''Brawl'', it is possible to see a character about to hit the screen right before they are KO'd by pausing and then zooming out. This can be seen particularly on larger stages such as [[New Pork City]] and [[75m]].
*In ''Brawl'', it is possible to see a character about to hit the screen right before they are KO'd by pausing and then zooming out. This can be seen particularly on larger stages such as [[New Pork City]] and [[75m]].
**Similarly, In the Wii U version of ''SSB4'', it's possible to see the white lines just when a character impacts the screen when pausing (though the character can't actually be seen). Unlike the trivia point above, this can be seen even on small stages.
**Similarly, In the Wii U version of ''SSB4'', it's possible to see the white lines just when a character impacts the screen when pausing (though the character can't actually be seen). Unlike the trivia point above, this can be seen even on small stages.
*As of update [[1.1.6]], Screen KOs will never occur in ''SSB4'''s training mode.
*As of update [[1.1.6]], Screen KOs will never occur in ''SSB4'''s training mode. Only very early versions like [[1.0.4]] featured Screen KOs in training mode.
*Opponents Screen KO'd by the [[Beetle]] will appear closer to the screen.
*Opponents Screen KO'd by the [[Beetle]] will appear closer to the screen.
*It is impossible to be Screen KO'd by [[Nabbit]].
*It is impossible to be Screen KO'd by [[Nabbit]].
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