2,041
edits
Aidanzapunk (talk | contribs) (Undid edit by KirbysCrazyAppetite: redundant) |
KirbyMelee (talk | contribs) (Undid edit by Aidanzapunk: um, how?? just trying to say Screen KOs did exist in training mode...) |
||
Line 33: | Line 33: | ||
*In ''Brawl'', it is possible to see a character about to hit the screen right before they are KO'd by pausing and then zooming out. This can be seen particularly on larger stages such as [[New Pork City]] and [[75m]]. | *In ''Brawl'', it is possible to see a character about to hit the screen right before they are KO'd by pausing and then zooming out. This can be seen particularly on larger stages such as [[New Pork City]] and [[75m]]. | ||
**Similarly, In the Wii U version of ''SSB4'', it's possible to see the white lines just when a character impacts the screen when pausing (though the character can't actually be seen). Unlike the trivia point above, this can be seen even on small stages. | **Similarly, In the Wii U version of ''SSB4'', it's possible to see the white lines just when a character impacts the screen when pausing (though the character can't actually be seen). Unlike the trivia point above, this can be seen even on small stages. | ||
*As of update [[1.1.6]], Screen KOs will never occur in ''SSB4'''s training mode. | *As of update [[1.1.6]], Screen KOs will never occur in ''SSB4'''s training mode. Only very early versions like [[1.0.4]] featured Screen KOs in training mode. | ||
*Opponents Screen KO'd by the [[Beetle]] will appear closer to the screen. | *Opponents Screen KO'd by the [[Beetle]] will appear closer to the screen. | ||
*It is impossible to be Screen KO'd by [[Nabbit]]. | *It is impossible to be Screen KO'd by [[Nabbit]]. |
edits