Super Smash Bros. Brawl
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Edge momentum shifting: Difference between revisions

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m (Edited some vague/bad wording.)
(Fixed a TON of bad wording and deported the info on DK's similar techniques to Mexico. Who wrote this?)
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==Applications==
==Applications==


There are many ways of using the cape glide for edge guarding purposes mostly. All of the aerial moves can be done at this point but what probably would be the most useful one would be his [[forward aerial]] [[meteor smash]], because if timed right, the player can always recover with a cape glide and it looks very professional. For Donkey Kong, the [[side special]] is the meteor, so it is very useful for [[spike|spiking]] opponents that DK would not be able to hit otherwise (his other spikes would be too slow).
There are multiple known combat applications for the cape glide, most of them being useful for edge-guarding. Any aerial move can be executed after using a cape glide off an edge (assuming Mario does not land on another platform immediately after), but the most useful of them would likely be be a cape glide off the stage followed by a [[forward aerial]] [[meteor smash]], because, with correct timing, the player can almost always return to the stage using Mario's [[Recovery|recovery moves]]. Mario can also use the cape-to-cape dash, which is cape gliding on-stage. This is done by performing a reverse [[side special move|side special]] in conjuction with a cape glide, reversing Mario's direction before he glides off-stage. This is only possible on some platforms.


Mario can also use the Cape to Cape dash, which is Cape gliding on-stage. This is done by performing a reverse [[side special move|side special]] in conjuction with a Cape glide, reversing Mario's direction before he glides off-stage. This is only possible on some platforms.
Another use that is more challenging to use reliably, yet a decisive edge guard technique is to do what is called a "[[F.L.U.D.D.]] Wall". This is done by fully charging F.L.U.D.D., cape gliding off an edge, then activating F.L.U.D.D. in conjunction with a mid-air jump. This will cause Mario to spray a vertical stream of water off the edge, creating a large [[water]] [[hitbox]] which pushes enemies away from the stage and is thus a potent edge-guarding move. Recovering from the use of this technique off-stage is challenging, however; the player must use Mario's [[Super Jump Punch|up special]] to avoid [[self-destruct|self-destructing]]. In addition to using F.L.U.D.D.'s hitbox to push people away from the stage, the cape glide by itself can be used as a situational edge-guarding technique, as the cape glide does not negate the cape's ability to reverse an opponent's motion.
 
Another use that is a bit trickier but a very good edge guard technique is to do what some call a "[[F.L.U.D.D.]] Wall" ("FW"). This is done by cape gliding (assuming F.L.U.D.D. is fully charged) then mid air jumping and then immediately use F.L.U.D.D.. This will cause Mario to fall while using spraying as an edge guard making a "wall". Note that to recover from this, the player must immediately use Mario's [[Super Jump Punch|up special]] or else the player will [[self-destruct]]. With the right timing, the cape can edge guard on its own just like the stationary cape does.
 
Using DK's [[Headbutt]] for a reverse side special cape glide can be useful in surprising opponents with a meteor smash, if activated correctly DK will perform a headbutt while sliding off the stage and then back on while not using any jumps, this can be useful to meteor smash edge campers.


Additionally, the technique is also useful for quick maneuverability on levels with midair platforms such as [[Battlefield (SSBB)|Battlefield]].
Additionally, the technique is also useful for quick maneuverability on levels with midair platforms such as [[Battlefield (SSBB)|Battlefield]].

Revision as of 14:21, October 4, 2016

The cape glide, also known as the CG or aerial cape extension, is an advanced technique used for Mario in Super Smash Bros. Brawl. It is the act of Mario dashing off the stage and using his running momentum with his cape to reach great distances of the edge. Donkey Kong can also perform this technique in the same way Mario can using his side special move.

How to cape glide

At first, cape gliding can be a challenge to perform consistently, but, once mastered, can be used as a vital edge-guarding tool. To start a cape glide, first dash towards the edge, then just as Mario goes over the edge, initiate the cape. The result should be that Mario glides a long horizontal distance off the edge, all while preserving his mid-air jump. If performed incorrectly, Mario will either stop moving if done early, or stall in the air if executed late.

Applications

There are multiple known combat applications for the cape glide, most of them being useful for edge-guarding. Any aerial move can be executed after using a cape glide off an edge (assuming Mario does not land on another platform immediately after), but the most useful of them would likely be be a cape glide off the stage followed by a forward aerial meteor smash, because, with correct timing, the player can almost always return to the stage using Mario's recovery moves. Mario can also use the cape-to-cape dash, which is cape gliding on-stage. This is done by performing a reverse side special in conjuction with a cape glide, reversing Mario's direction before he glides off-stage. This is only possible on some platforms.

Another use that is more challenging to use reliably, yet a decisive edge guard technique is to do what is called a "F.L.U.D.D. Wall". This is done by fully charging F.L.U.D.D., cape gliding off an edge, then activating F.L.U.D.D. in conjunction with a mid-air jump. This will cause Mario to spray a vertical stream of water off the edge, creating a large water hitbox which pushes enemies away from the stage and is thus a potent edge-guarding move. Recovering from the use of this technique off-stage is challenging, however; the player must use Mario's up special to avoid self-destructing. In addition to using F.L.U.D.D.'s hitbox to push people away from the stage, the cape glide by itself can be used as a situational edge-guarding technique, as the cape glide does not negate the cape's ability to reverse an opponent's motion.

Additionally, the technique is also useful for quick maneuverability on levels with midair platforms such as Battlefield.

Video

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