Chain: Difference between revisions

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'''Chain''' involves [[Sheik]] pulling out a long metal chain and whipping it around. When Sheik pulls out the chain, the player has full analog control over it. The player can whip it in all directions - above and even behind Sheik's head. When a foe makes contact with the middle of the chain, they are slightly damaged. However, when the foe makes contact with the tip of the chain, they are given a small electric shock. Do to the poor damage it does and resulting lag, it is almost never used in competetive play. In SSBB the chain can act as a [[Tether Recovery]].
'''Chain''' involves [[Sheik]] pulling out a long metal chain and whipping it around. When Sheik pulls out the chain, the player has full analog control over it. The player can whip it in all directions - above and even behind Sheik's head. When a foe makes contact with the middle of the chain, they are slightly damaged. However, when the foe makes contact with the tip of the chain, they are given a small electric shock. Due to the poor damage it does and resulting lag, it is almost never used in competetive play. In SSBB the chain can act as a [[Tether Recovery]].


[[Category:Side B moves]]
[[Category:Side B moves]]

Revision as of 11:41, March 19, 2008

Chain involves Sheik pulling out a long metal chain and whipping it around. When Sheik pulls out the chain, the player has full analog control over it. The player can whip it in all directions - above and even behind Sheik's head. When a foe makes contact with the middle of the chain, they are slightly damaged. However, when the foe makes contact with the tip of the chain, they are given a small electric shock. Due to the poor damage it does and resulting lag, it is almost never used in competetive play. In SSBB the chain can act as a Tether Recovery.