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Nayru's Love: Difference between revisions

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This attack will reflect any projectiles, similar to [[Fox]]'s [[Reflector]]. However, unlike most other reflectors, there is a moderate amount of downtime after the move is used during which it will not reflect projectiles. This makes timing Nayru's Love important and Zelda may be hit by projectiles if she uses it too early.  
This attack will reflect any projectiles, similar to [[Fox]]'s [[Reflector]]. However, unlike most other reflectors, there is a moderate amount of downtime after the move is used during which it will not reflect projectiles. This makes timing Nayru's Love important and Zelda may be hit by projectiles if she uses it too early.  


The [[hitbox]]es from the shards tend to draw characters towards Zelda (with the exception of the outermost shards). This means that as long as the centre of the opponent is between Zelda and the outermost shards, this attack will rack up 13% [[damage]], making it one of the most damaging reflectors when used as a direct attack. If the player hits the opponent with the move, it will also push them in the direction that the player is facing. This may be important to know because this way it's possible to push them in certain bad positions like off the [[edge]] or below the [[stage]]. However, as of [[SSB4]], this function is no longer present, as opponents are now knocked back depending on which side Nayru's Love connects. The [[attack]] can also deal up to 15% damage if the player hits an opponent at Zelda´s back, pushing the opponent towards Zelda and dealing maximum damage.
The [[hitbox]]es from the shards tend to draw characters towards Zelda (with the exception of the outermost shards). This means that as long as the centre of the opponent is between Zelda and the outermost shards, this attack will rack up 13% [[damage]], making it one of the most damaging reflectors when used as a direct attack. If the player hits the opponent with the move, it will also push them in the direction that the player is facing. This may be important to know because this way it's possible to push them in certain bad positions like off the [[edge]] or below the [[stage]]. However, as of ''[[SSB4]]'', this function is no longer present, as opponents are now knocked back depending on which side Nayru's Love connects. The [[attack]] can also deal up to 15% damage if the player hits an opponent at Zelda´s back, pushing the opponent towards Zelda and dealing maximum damage.


In ''Brawl'', if Zelda is in the momentum from being hit, buffers her mid air jump (upwards or a diagonal mid air jump) and uses Nayru's Love, she will gain a large boost upwards or diagonally. This is useful for Zelda's recovery while reflecting projectiles. It is known as Nayru's Love Jump.
In ''Brawl'', if Zelda is in the momentum from being hit, buffers her mid air jump (upwards or a diagonal mid air jump) and uses Nayru's Love, she will gain a large boost upwards or diagonally. This is useful for Zelda's recovery while reflecting projectiles. It is known as Nayru's Love Jump.

Revision as of 08:16, May 26, 2017

Nayru's Love
Nayru's Love SSB4.jpeg
Zelda using Nayru's Love in Super Smash Bros. for Wii U.
User Zelda
Universe The Legend of Zelda
Article on Zelda Wiki Nayru's Love
Reflect projectile attacks or attack nearby foes.
Melee's instruction manual
Magically repel projectiles and damage enemies who come into contact with it.
Brawl's instruction manual
Repel projectiles, and damage enemies with a crystal.
Smash for 3DS's foldout

Nayru's Love (ネールの愛, Nayru's Love) is Zelda's neutral special move. A large blue crystal forms itself around Zelda, which then splits into tiny blue crystals that spin around her. It can do several hits of damage and also reflect projectiles. Using it in mid-air slows Zelda's descent, though very slightly.

This attack will reflect any projectiles, similar to Fox's Reflector. However, unlike most other reflectors, there is a moderate amount of downtime after the move is used during which it will not reflect projectiles. This makes timing Nayru's Love important and Zelda may be hit by projectiles if she uses it too early.

The hitboxes from the shards tend to draw characters towards Zelda (with the exception of the outermost shards). This means that as long as the centre of the opponent is between Zelda and the outermost shards, this attack will rack up 13% damage, making it one of the most damaging reflectors when used as a direct attack. If the player hits the opponent with the move, it will also push them in the direction that the player is facing. This may be important to know because this way it's possible to push them in certain bad positions like off the edge or below the stage. However, as of SSB4, this function is no longer present, as opponents are now knocked back depending on which side Nayru's Love connects. The attack can also deal up to 15% damage if the player hits an opponent at Zelda´s back, pushing the opponent towards Zelda and dealing maximum damage.

In Brawl, if Zelda is in the momentum from being hit, buffers her mid air jump (upwards or a diagonal mid air jump) and uses Nayru's Love, she will gain a large boost upwards or diagonally. This is useful for Zelda's recovery while reflecting projectiles. It is known as Nayru's Love Jump.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Nayru's Love 2. Nayru's Rejection 3. Nayru's Passion
Nayru's Love
Nayru's Rejection
Nayru's Passion
"Envelop yourself in a crystal that deals damage and reflects projectiles." "Similar to Nayru's Love, but instead of hitting the opponent, it spins them around." "Spin to pull opponents in, and then deal fire damage. Won't reflect projectiles."
  1. Nayru's Love: Default.
  2. Nayru's Rejection: Less duration, damage and knockback, but adds a "flip" effect akin to Mario's Cape.
  3. Nayru's Passion: Draws in opponents before creating an explosion around Zelda. Does not reflect projectiles.

Origin

Link using Nayru's Love in Ocarina of Time.

The attack is based on the Nayru's Love spell in The Legend of Zelda: Ocarina of Time. Link can use it to create a large blue crystal around himself that made him invincible to damage, yet still get knocked back from strong attacks. It is the spell which is representative of Nayru, the Goddess of Wisdom. Unlike Zelda's version, it could not be used offensively. Link does not have this attack in any Super Smash Bros. games, despite it being his attack.

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