Toon Link (SSB4)/Forward aerial: Difference between revisions
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Toon Link spins and swings the [[Master Sword]] in an upwards arc in front of him. It deals 13% damage with strong horizontal knockback. However, it has noticeable startup lag, making it difficult to connect with. This can be remedied by using a [[Bomb (Link)|Bomb]] to set it up, making it a reliable KO option. Early on, this in turn can be followed up with other moves, such as [[Spin Attack]] or a [[grab aerial]]. | Toon Link spins and swings the [[Master Sword]] in an upwards arc in front of him. It deals 13% damage with strong horizontal knockback. However, it has noticeable startup lag, making it difficult to connect with. This can be remedied by using a [[Bomb (Link)|Bomb]] to set it up, making it a reliable KO option. Early on, this in turn can be followed up with other moves, such as [[Spin Attack]] or a [[grab aerial]]. | ||
==Timing== | |||
===Attack=== | ===Attack=== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 14: | Line 15: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |? | ||
|- | |||
!IASA | |||
|39 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}} | {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t=Interruptible|c=13}} | ||
|- | |||
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=47}}{{FrameStrip|t=Autocancel|c=1}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y}} | ===Landing Lag=== | ||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|18 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=18}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|autocancel=y|blank=y}} | |||
{{MvSubNavToonLink|g=SSB4}} | {{MvSubNavToonLink|g=SSB4}} |
Revision as of 23:06, January 19, 2017
Overview
Toon Link spins and swings the Master Sword in an upwards arc in front of him. It deals 13% damage with strong horizontal knockback. However, it has noticeable startup lag, making it difficult to connect with. This can be remedied by using a Bomb to set it up, making it a reliable KO option. Early on, this in turn can be followed up with other moves, such as Spin Attack or a grab aerial.
Timing
Attack
Hitboxes | 14-15 |
---|---|
Autocancel | 1-3 , 51> |
Animation length | ? |
IASA | 39 |
Landing Lag
Animation length | 18 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|