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(Many other games in the fighting genre are more conducive to button mashing? Someone sure is salty that they can't pick up a regular 2D fighter.) |
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Additionally, alternating buttons such as X and Y when both are mapped to Jump by default would be counter-intuitive, since the inputs are very likely to overlap with one another; thus, the best method of button mashing is to alternate buttons mapped to different actions. One can also mash just one button for the same effect, given enough hand speed. | Additionally, alternating buttons such as X and Y when both are mapped to Jump by default would be counter-intuitive, since the inputs are very likely to overlap with one another; thus, the best method of button mashing is to alternate buttons mapped to different actions. One can also mash just one button for the same effect, given enough hand speed. | ||
As for the control stick, simply rotating it will assist better in breaking free than alternating two directions at once, making it easier to mash out using only the control stick than in previous games. While button inputs decrease the timer more than control stick inputs, using the latter puts characters in a better position while they are stuck in the air ( | As for the control stick, simply rotating it will assist better in breaking free than alternating two directions at once, making it easier to mash out using only the control stick than in previous games. While button inputs decrease the timer more than control stick inputs, using the latter puts characters in a better position while they are stuck in the air (such as escaping the buried state, after {{SSB4|Yoshi}}'s [[Egg Lay]] and {{SSB4|Wario}}'s [[Chomp]], or grab releases off the ledge), as it prevents them from blindly attacking, dodging, or jumping during the attempt to mash out. | ||
However, it should be noted that along with solid [[Smash DI]] against neutral infinites, the AI at higher levels is notorious for button mashing to escape from many incapacitating situation with solid perfection. This includes grabs (often preventing the player from landing even a single pummel-to-throw), getting caught by the beetle and so on all at very/fairly low percentages. Moves that require fast button mashing are also used to notorious perfection, such as Wario's Chomp. | However, it should be noted that along with solid [[Smash DI]] against neutral infinites, the AI at higher levels is notorious for button mashing to escape from many incapacitating situation with solid perfection. This includes grabs (often preventing the player from landing even a single pummel-to-throw), getting caught by the beetle and so on all at very/fairly low percentages. Moves that require fast button mashing are also used to notorious perfection, such as Wario's Chomp. |
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