Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4

Fire: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(reword. might use some more checks)
m (i gotchu dude)
Line 12: Line 12:


==Overview==
==Overview==
Two firefighters appear under Mr. Game & Watch, then use their fire rug to bounce him upwards. Since ''[[Super Smash Bros. Brawl]]'' the firefighters have a slight [[push]] effect around them. Mr. Game & Watch deals 6% damage and decent [[knockback]] to whatever he hits on the way up, but not on the way down.
Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. Since ''[[Super Smash Bros. Brawl]]'', the firefighters have a slight [[push]] effect around them. Mr. Game & Watch deals 6% damage and decent [[knockback]] on the way up before reaching the peak of his ascent and falling.


At the peak of the jump, in ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch becomes [[helpless]]; since ''[[Super Smash Bros. Brawl]]'' he instead opens a parachute ([[Mr. Game & Watch (SSBM)/Neutral aerial|previously]] his [[neutral aerial]]) which slows down his descent. This state can be interrupted by using any other attack; in particular, Mr. Game & Watch's down aerial makes him fall at a very high speed, giving him a unique movement option. Canceling the parachute as soon as it opens (at the peak of the ascent) results in Mr. Game & Watch [[fast-falling]], allowing for [[mindgame]]s. However, once interrupted Fire cannot be used again before landing.
At the peak of the jump, in ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch becomes [[helpless]]. Since ''Brawl'', he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will [[fast-fall]], allowing for [[mindgame]]s.


If a [[CPU]] Mr. Game & Watch uses this attack and fails to [[recovery|recover]], it will often spam [[Judge]] until the [[blast line]] is crossed. In ''Brawl'', this can be used to perform the [[parasol glitch]].
If a [[CPU]] Mr. Game & Watch uses this attack and fails to [[recovery|recover]], it will often spam [[Judge]] until it surpasses the lower [[blast line]]. In ''Brawl'', this can be used to perform the [[parasol glitch]].


==Customization==
==Customization==
Line 27: Line 27:
==Origin==
==Origin==
[[File:Fire origin.png|thumb|A game of ''Fire''.]]
[[File:Fire origin.png|thumb|A game of ''Fire''.]]
''Fire'' is a ''[[Game & Watch]]'' game where one takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, and it is the player's job to make sure that he or she uses the fire rug to bounce the people into the awaiting Ambulance at the other side of the screen.
''Fire'' is a ''[[Game & Watch]]'' game where the player takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, with the player's job being to use a trampoline to bounce them into the awaiting Ambulance on the other side of the screen.


The parachute property introduced in ''Brawl'' as part of the move (which was used in ''Melee'' as a neutral-aerial attack) comes from a game called ''Parachute'', where a person in a rowboat tried to catch skydiving paratroopers from a helicopter to prevent them from falling into water.
The parachute introduced in ''Brawl'' as part of the move (also used in ''Melee'' as a neutral aerial) comes from the game ''Parachute'', in which person in a rowboat tries to catch skydiving paratroopers from a helicopter to prevent them from falling into water.{{clr}}


==Gallery==
==Gallery==

Revision as of 04:52, July 21, 2016

Fire
Fire SSB4.jpeg
Fire in Super Smash Bros. for Wii U.
User Mr. Game & Watch
Universe Game & Watch
This article is about Mr. Game & Watch's up special move. For other uses, see Fire (disambiguation).
When Mr. Game and Watch is in danger of falling, Fire calls out a rescue brigade to send him skyward once more.
—Mr. Game and Watch's trophy description in Melee

Fire (ファイア, Fire) is Mr. Game & Watch's up special move.

Overview

Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. Since Super Smash Bros. Brawl, the firefighters have a slight push effect around them. Mr. Game & Watch deals 6% damage and decent knockback on the way up before reaching the peak of his ascent and falling.

At the peak of the jump, in Super Smash Bros. Melee, Mr. Game & Watch becomes helpless. Since Brawl, he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will fast-fall, allowing for mindgames.

If a CPU Mr. Game & Watch uses this attack and fails to recover, it will often spam Judge until it surpasses the lower blast line. In Brawl, this can be used to perform the parasol glitch.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Fire 2. Heavy Trampoline 3. Trampoline Launch
Fire
Heavy Trampoline
Trampoline Launch
"Launch into the air and open a parachute, allowing you to glide down." "Lower vertical distance, but you do more damage on the way up." "Launches you and any foes next to you in the air. No parachute included."
  1. Fire: Default.
  2. Heavy Trampoline: Does 12% damage. Less vertical recovery, only has a hitbox at the very beginning of the launch (not on the way up) and includes the parachute.
  3. Trampoline Launch: Does 10% damage, 16% if it hits at the start. More vertical recovery, is faster and has a powerful hitbox on the way up. Doesn't include the parachute.

Origin

A game of Fire.

Fire is a Game & Watch game where the player takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, with the player's job being to use a trampoline to bounce them into the awaiting Ambulance on the other side of the screen.

The parachute introduced in Brawl as part of the move (also used in Melee as a neutral aerial) comes from the game Parachute, in which person in a rowboat tries to catch skydiving paratroopers from a helicopter to prevent them from falling into water.

Gallery