Fire: Difference between revisions
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==Overview== | ==Overview== | ||
Two firefighters appear under Mr. Game & Watch | Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. Since ''[[Super Smash Bros. Brawl]]'', the firefighters have a slight [[push]] effect around them. Mr. Game & Watch deals 6% damage and decent [[knockback]] on the way up before reaching the peak of his ascent and falling. | ||
At the peak of the jump, in ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch becomes [[helpless]] | At the peak of the jump, in ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch becomes [[helpless]]. Since ''Brawl'', he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will [[fast-fall]], allowing for [[mindgame]]s. | ||
If a [[CPU]] Mr. Game & Watch uses this attack and fails to [[recovery|recover]], it will often spam [[Judge]] until the [[blast line]] | If a [[CPU]] Mr. Game & Watch uses this attack and fails to [[recovery|recover]], it will often spam [[Judge]] until it surpasses the lower [[blast line]]. In ''Brawl'', this can be used to perform the [[parasol glitch]]. | ||
==Customization== | ==Customization== | ||
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==Origin== | ==Origin== | ||
[[File:Fire origin.png|thumb|A game of ''Fire''.]] | [[File:Fire origin.png|thumb|A game of ''Fire''.]] | ||
''Fire'' is a ''[[Game & Watch]]'' game where | ''Fire'' is a ''[[Game & Watch]]'' game where the player takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, with the player's job being to use a trampoline to bounce them into the awaiting Ambulance on the other side of the screen. | ||
The parachute | The parachute introduced in ''Brawl'' as part of the move (also used in ''Melee'' as a neutral aerial) comes from the game ''Parachute'', in which person in a rowboat tries to catch skydiving paratroopers from a helicopter to prevent them from falling into water.{{clr}} | ||
==Gallery== | ==Gallery== |
Revision as of 04:52, July 21, 2016
Fire | |
---|---|
Fire in Super Smash Bros. for Wii U. | |
User | Mr. Game & Watch |
Universe | Game & Watch |
“ | When Mr. Game and Watch is in danger of falling, Fire calls out a rescue brigade to send him skyward once more. | ” |
—Mr. Game and Watch's trophy description in Melee |
Fire (ファイア, Fire) is Mr. Game & Watch's up special move.
Overview
Two firefighters appear under Mr. Game & Watch and bounce him upwards using their trampoline. Since Super Smash Bros. Brawl, the firefighters have a slight push effect around them. Mr. Game & Watch deals 6% damage and decent knockback on the way up before reaching the peak of his ascent and falling.
At the peak of the jump, in Super Smash Bros. Melee, Mr. Game & Watch becomes helpless. Since Brawl, he instead opens a parachute to slow down his descent, allowing for much greater horizontal coverage for recoveries. The parachute can be canceled at any time by using any other move, but it won't be able to used again until after landing. The combination of this and his down aerial, which makes him plummet at a very high speed in contrast, gives him a unique movement option. If the parachute is canceled as soon as it opens at the peak of the ascent, he will fast-fall, allowing for mindgames.
If a CPU Mr. Game & Watch uses this attack and fails to recover, it will often spam Judge until it surpasses the lower blast line. In Brawl, this can be used to perform the parasol glitch.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Fire | 2. Heavy Trampoline | 3. Trampoline Launch |
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"Launch into the air and open a parachute, allowing you to glide down." | "Lower vertical distance, but you do more damage on the way up." | "Launches you and any foes next to you in the air. No parachute included." |
- Fire: Default.
- Heavy Trampoline: Does 12% damage. Less vertical recovery, only has a hitbox at the very beginning of the launch (not on the way up) and includes the parachute.
- Trampoline Launch: Does 10% damage, 16% if it hits at the start. More vertical recovery, is faster and has a powerful hitbox on the way up. Doesn't include the parachute.
Origin
Fire is a Game & Watch game where the player takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, with the player's job being to use a trampoline to bounce them into the awaiting Ambulance on the other side of the screen.
The parachute introduced in Brawl as part of the move (also used in Melee as a neutral aerial) comes from the game Parachute, in which person in a rowboat tries to catch skydiving paratroopers from a helicopter to prevent them from falling into water.
Gallery
- FireMelee.jpg
Fire in Melee, as seen in the Congratulations picture upon completing Adventure Mode.
Fire in Super Smash Bros. for Nintendo 3DS.
Floating with the parachute in Super Smash Bros. for Wii U.