Self-destruct: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
A '''self-destruct''' (abbreviated "SD") is the name for a "suicide" in ''[[Super Smash Bros. Melee]]'' and occurs when a [[character]] dies on his or her own without offensive interference by an opponent. (Interference by environment damage, however, such as cars, can still cause a self-destruct).  Self-destructs carry various penalties in the different game modes. In [[Time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points.  In [[Bonus mode]], the player's [[bonus points|score]] is lowered by 500 points.
A '''self-destruct''' (abbreviated as '''SD''') is when a character is [[KO]]'d without being hit by an opponent. This usually equates to a suicide such as jumping off the edge, but falls also count as SDs when the stage KOs someone. In [[Time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points.  In [[Bonus mode]], the player's [[bonus points|score]] is lowered by 500 points.


Killing a teammate also counts as a self-destruct.
Killing a teammate also counts as a self-destruct.


Self-destructs are more difficult to get in [[Super Smash Bros. Brawl]], as various KOs that would have been a self-destruct in [[Super Smash Bros. Melee|Melee]] count as regular KOs in Brawl. In Melee an attemped KO will reset to a self-destruct as soon as a character touches ground. However in Brawl if one character were to get hit by another character and fall off the stage even if the first character was able to land beforehand, it would still count towards the second character scoring a KO. In other words, as long as the player doesn't get hurt by the enemy AT ALL it will count towards a self-destruct.
In [[Super Smash Bros.]] and [[Super Smash Bros. Melee]], a fall counts as an SD if one of two things happened:
*The character was standing on the ground, did not get hit by anything, and fell.
*The character was hit by a stage hazard and fell.
In [[Super Smash Bros. Brawl]], however, an SD can only be attained if the KO'd character did not get hit by an opponent during the entire stock. Thusly, a character can be hit by any attack and walk off the edge, yet it does not count as an SD.


==See also==
==See also==

Revision as of 21:40, April 15, 2009

A self-destruct (abbreviated as SD) is when a character is KO'd without being hit by an opponent. This usually equates to a suicide such as jumping off the edge, but falls also count as SDs when the stage KOs someone. In Time mode, self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points. In Bonus mode, the player's score is lowered by 500 points.

Killing a teammate also counts as a self-destruct.

In Super Smash Bros. and Super Smash Bros. Melee, a fall counts as an SD if one of two things happened:

  • The character was standing on the ground, did not get hit by anything, and fell.
  • The character was hit by a stage hazard and fell.

In Super Smash Bros. Brawl, however, an SD can only be attained if the KO'd character did not get hit by an opponent during the entire stock. Thusly, a character can be hit by any attack and walk off the edge, yet it does not count as an SD.

See also