Self-destruct: Difference between revisions

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Self-destruct (also known as SD) is when a player kills himself. Most often, a SD is involuntary, and almost always implies player's failure, like a bad-timing recover move or to step on a mine. Sometimes is a game glitch which causes the player to SD, but this is very rare, and the experienced players know where are the main glitches and avoid them (or use them in advantage).
A '''self-destruct''' (abbreviated "SD") is the name for a "suicide" in ''[[Super Smash Bros. Melee]]'' and occurs when a [[character]] dies on his or her own without offensive interference by an opponent. (Interference by environment damage, however, such as cars, can still cause a self-destruct).  Self-destructs carry various penalties in the different game modes.  In [[Time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points. In [[Bonus mode]], the player's [[bonus points|score]] is lowered by 500 points.


Also, a self-destruct can be voluntary, like in time match mode, when a player with high [[Damage Percent|damage]] self-destructs for reborn at 0% damage and avoid any other rival to KO him; but this is considered  a dirty strategy. [[Melee]] (and presumably [[Brawl]] too) provides a way (in advanced options menu) to discount more points for players who SD.
Killing a teammate also counts as a self-destruct.


[[Category:Techniques]]
Self-destructs are more difficult to get in [[Super Smash Bros. Brawl]], as various KOs that would have been a self-destruct in [[Super Smash Bros. Melee|Melee]] count as regular KOs in Brawl.
 
==See also==
 
*[[KO]]
 
[[category:Terms]]

Revision as of 15:32, August 3, 2008

A self-destruct (abbreviated "SD") is the name for a "suicide" in Super Smash Bros. Melee and occurs when a character dies on his or her own without offensive interference by an opponent. (Interference by environment damage, however, such as cars, can still cause a self-destruct). Self-destructs carry various penalties in the different game modes. In Time mode, self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points. In Bonus mode, the player's score is lowered by 500 points.

Killing a teammate also counts as a self-destruct.

Self-destructs are more difficult to get in Super Smash Bros. Brawl, as various KOs that would have been a self-destruct in Melee count as regular KOs in Brawl.

See also