Template:UpdateList/1.0.4: Difference between revisions
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*{{change|The second hit of Robin's jab has been adjusted.}} | *{{change|The second hit of Robin's jab has been adjusted.}} | ||
|Rosalina=*{{nerf|Luma takes longer to respawn (9 seconds →13 seconds).}} | |Rosalina=*{{nerf|Luma takes longer to respawn (9 seconds →13 seconds).}} | ||
*{{nerf|Lumas can no longer attack if Rosalina is being thrown | *{{nerf|Lumas can no longer attack if Rosalina is being thrown, though it still can during grabs.}} | ||
*{{nerf|Down tilt has one frame more start up, making its hitbox last shorter (frame 4-8 → hits on 5-8). It also has less range 3.5/3 (hitbox 1/2) → 3.2/2.5.}} | *{{nerf|Down tilt has one frame more start up, making its hitbox last shorter (frame 4-8 → hits on 5-8). It also has less range 3.5/3 (hitbox 1/2) → 3.2/2.5.}} | ||
*{{nerf|Forward smash has slightly less knockback scaling (115 → 111).}} | *{{nerf|Forward smash has slightly less knockback scaling (115 → 111).}} |
Revision as of 14:07, May 7, 2016
- For vertical knockback, directional influence has been reverted to its Melee and Brawl forms, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect. Vectoring still applies for horizontal knockback.
- DACUS has been removed, making up smashes slightly less versatile.