Super Smash Bros. 4

Witch Twist: Difference between revisions

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'''Witch Twist''' ({{ja|ウィッチツイスト|Uitchitsuisuto}}, ''Witch Twist'') is {{SSB4|Bayonetta}}'s up special in ''[[Super Smash Bros. 4]]''. Bayonetta does a spiraling jump in the air that hits multiple times, similar to {{SSB4|Little Mac}}'s [[Rising Uppercut]]. Though the distance traveled is low compared to many other recoveries and both damage (racking up only 5%) and knockback on the final hit is minimal, Bayonetta is not rendered helpless after performing the attack, and can perform it again following a double jump, making it useful for combos, as the attack sends opponents off to the side, where [[After Burner Kick]] makes an ideal follow-up. The move can alternatively be used for edgeguarding. Furthermore, the looping hits of Witch Twist have insanely high base knockback, so should only one of the looping hits connect, it can actually KO at percents as low as 10% off the upper blastline.  
'''Witch Twist''' ({{ja|ウィッチツイスト|Uitchitsuisuto}}, ''Witch Twist'') is {{SSB4|Bayonetta}}'s up special in ''[[Super Smash Bros. 4]]''. Bayonetta does a spiraling jump in the air that hits multiple times, similar to {{SSB4|Little Mac}}'s [[Rising Uppercut]]. Though the distance traveled is low compared to many other recoveries and both damage and knockback on the final hit is minimal, Bayonetta is not rendered helpless after performing the attack, and can perform it again following a double jump, making it useful for combos, as the attack sends opponents off to the side, where [[After Burner Kick]] makes an ideal follow-up. The move can alternatively be used for edgeguarding. Furthermore, the looping hits of Witch Twist have high base knockback, so should only one of the looping hits connect, it can actually KO at percents as low as 10% off the upper blastline.  


Like with all of Bayonetta's attacks, holding the attack button down lets Bayonetta fire bullets above and below her. The attack also features aesthetic variations: the trails emitted are blue if Bayonetta's default costume is used, or red if her "A Witch With No Memories" alternate costume is used.
Like with all of Bayonetta's attacks, holding the attack button down lets Bayonetta fire bullets above and below her. The attack also features aesthetic variations: the trails emitted are blue if Bayonetta's default costume is used, or red if her "A Witch With No Memories" alternate costume is used.

Revision as of 15:39, April 24, 2016

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Witch Twist
WitchTwist.jpg
User Bayonetta
Universe Bayonetta

Witch Twist (ウィッチツイスト, Witch Twist) is Bayonetta's up special in Super Smash Bros. 4. Bayonetta does a spiraling jump in the air that hits multiple times, similar to Little Mac's Rising Uppercut. Though the distance traveled is low compared to many other recoveries and both damage and knockback on the final hit is minimal, Bayonetta is not rendered helpless after performing the attack, and can perform it again following a double jump, making it useful for combos, as the attack sends opponents off to the side, where After Burner Kick makes an ideal follow-up. The move can alternatively be used for edgeguarding. Furthermore, the looping hits of Witch Twist have high base knockback, so should only one of the looping hits connect, it can actually KO at percents as low as 10% off the upper blastline.

Like with all of Bayonetta's attacks, holding the attack button down lets Bayonetta fire bullets above and below her. The attack also features aesthetic variations: the trails emitted are blue if Bayonetta's default costume is used, or red if her "A Witch With No Memories" alternate costume is used.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Witch Twist
Witch Twist
"Bayonetta spins up into the air like a cyclone. Combine it with a midair jump to do a second twist."
  1. Witch Twist: Default.

Like the other DLC characters, Bayonetta lacks custom move variations.

Origin

Witch Twist is a technique purchasable at the Gates of Hell. Its incarnation in Super Smash Bros. 4 is a cross between it and a similar purchasable technique called Witch Strike. The visual effects and ability to shoot while using the attack are derived from the former, but it lacks the preceding spinning knee slide. The ability to use the move again after a double jump is derived from the latter, which is activated by pressing the punch button immediately after performing a jump or double jump in the original games. The attack is similar to Drill Jump, a technique in PlatinumGames' predecessor Clover Studio's game Viewtiful Joe.

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