Talk:Hitlag: Difference between revisions

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== Move ==
== Move ==


'''Support''' definitely used more [[File:PoultrysigSSB4.png|20x50px]][[User:Poultry|<font color="red">'''Poultry'''</font>]][[File:PoultrysigSSBM.png|20x50px]]''([[User talk:Poultry#top|<font color="blue">talk</font>]])'' the Team Liquid  07:12, 22 April 2016 (EDT)
'''Oppose''' definitely used more, but i like freeze frames better [[File:PoultrysigSSB4.png|20x50px]][[User:Poultry|<font color="red">'''Poultry'''</font>]][[File:PoultrysigSSBM.png|20x50px]]''([[User talk:Poultry#top|<font color="blue">talk</font>]])'' the Team Liquid  07:12, 22 April 2016 (EDT)


I am going to push very hard against this one. "Freeze frame" isn't exactly an unknown term and is actually descriptive of the effect. "Hitlag" may be more popular, but it is extremely confusing when used in conjunction with the more set-in-stone "[[hitstun]]" - both terms sound like "the period of time after you're hit before you can do anything", so I think it would be to our benefit to only use one to major effect around the wiki. I also suggest that due to this similarity, "hitlag" doesn't sound like it can apply to damageable items and stage elements, which it indeed does. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 09:32, 22 April 2016 (EDT)
I am going to push very hard against this one. "Freeze frame" isn't exactly an unknown term and is actually descriptive of the effect. "Hitlag" may be more popular, but it is extremely confusing when used in conjunction with the more set-in-stone "[[hitstun]]" - both terms sound like "the period of time after you're hit before you can do anything", so I think it would be to our benefit to only use one to major effect around the wiki. I also suggest that due to this similarity, "hitlag" doesn't sound like it can apply to damageable items and stage elements, which it indeed does. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 09:32, 22 April 2016 (EDT)

Revision as of 13:38, April 22, 2016

This page may seem useless with the lag and flinch articles. However, I think there's a big distinction between them:

  • Freeze frames are the lag that occurs with attacks.
  • Flinching is when a character's current action is interrupted and cannot take action, not the fact that the character suffers lag.
  • The lag article was to be split anyway, so maybe now it can only encompass Wi-Fi lag and TV lag.

Toomai Glittershine Toomai.png The Stats Guy cntrbs 16:14, 5 July 2009 (UTC)

Move

Oppose definitely used more, but i like freeze frames better PoultrysigSSB4.pngPoultryPoultrysigSSBM.png(talk) the Team Liquid 07:12, 22 April 2016 (EDT)

I am going to push very hard against this one. "Freeze frame" isn't exactly an unknown term and is actually descriptive of the effect. "Hitlag" may be more popular, but it is extremely confusing when used in conjunction with the more set-in-stone "hitstun" - both terms sound like "the period of time after you're hit before you can do anything", so I think it would be to our benefit to only use one to major effect around the wiki. I also suggest that due to this similarity, "hitlag" doesn't sound like it can apply to damageable items and stage elements, which it indeed does. Toomai Glittershine ??? The Brazen 09:32, 22 April 2016 (EDT)

Oppose. While Hitlag is way more used, as Toomai said, the similarity between that term and hitstun will probably be very confusing to readers, and one of the most important things on a wiki is readability IMO. Nyargleblargle.pngNyargleblargle (Contribs) 12:59, 22 April 2016 (EDT)
Oppose, per Toom and Nyargle. Miles (talk) 13:49, 22 April 2016 (EDT)
Oppose per obligatory agreement Toomai. Disaster Flare Disaster Flare signature image.png (talk) 13:56, 22 April 2016 (EDT)