User:Nyargleblargle/Smash 5 Ideas/Characters: Difference between revisions

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*{{nerf|Dash attack has more endlag.}}
*{{nerf|Dash attack has more endlag.}}
*{{nerf|Neutral aerial comes out slightly slower, reducing its combo ability.}}
*{{nerf|Neutral aerial comes out slightly slower, reducing its combo ability.}}
*{{nerf|Up aerial deals more knockback, reducing its ability to rack up damage.}}
*{{buff|Up aerial consistently deals 5% damage.}}
*{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}}
*{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}}
*{{nerf|Cape has two more frames of startup.}}
*{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}}
*{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}}


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==Link==
==Link==
*{{buff|Running speed|1.3944|1.5}}
*{{nerf|Walking speed|1.188|1.185}}
*{{buff|Air speed|1.88|1.95}}
*{{change|Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.}}
*{{change|Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.}}


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*{{change|Fusion Suit is a new alternate costume.}}
*{{change|Fusion Suit is a new alternate costume.}}
*{{change|Samus is slightly shorter.}}
*{{change|Samus is slightly shorter.}}
*{{buff|Slightly heavier.}}
*{{buff|Weight|108|110}}


==Zero Suit Samus==
==Zero Suit Samus==
*{{nerf|Jump height decreased.}}
*{{nerf|Jump height decreased.}}
*{{nerf|Forward air knockback decreased.}}
*{{nerf|Back air damage|12%/10%|10%/9%}}
*{{nerf|[[Paralyzer]] takes longer to charge.}}
*{{nerf|[[Paralyzer]] takes longer to charge.}}


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==Fox==
==Fox==
*{{change|Now based on Star Fox Zero appearance.}}
*{{change|Now based on Star Fox Zero appearance.}}
*{{nerf|Walk speed|1.45|1.4}}
*{{change|Fall speed decreased slightly.}}
*{{change|Fall speed decreased slightly.}}
*{{change|Jab knockback slightly increased.}}
*{{nerf|Up smash damage|16%/11%|13%/12%}}
*{{nerf|Up air knockback decreased.}}


==Pikachu==
==Pikachu==

Revision as of 14:31, April 22, 2016

Mario

  • Change Mario is more expressive and has new voice clips.
  • Nerf Up tilt now makes Mario jump up slightly, making it more difficult to combo with.
  • Nerf Dash attack has more endlag.
  • Nerf Neutral aerial comes out slightly slower, reducing its combo ability.
  • Nerf Up aerial deals more knockback, reducing its ability to rack up damage.
  • Buff Up aerial consistently deals 5% damage.
  • Buff Holding down the special button to use Fireball will now produce a stronger but less ranged Hammer.
  • Nerf Cape has two more frames of startup.
  • Change Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.

Luigi

  • Nerf Up and down tilts launch opponents at a less favorable angle.
  • Buff New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.
  • Nerf New neutral aerial is slightly weaker.
  • Change Old neutral aerial moved to forward aerial.
  • Change Grab, pummel, and throws modified to utilize the Poltergust.
  • Change Neutral special now involves Luigi shining a flashlight on opponents, paralyzing them more the closer they are to him.
  • Buff Up special now uses the Propeller Mushroom, granting Luigi a slower fall and more horizontal range.
  • Nerf Up special no longer does damage.

Bowser

  • Change Bowser has his voice actor from the Mario games.
  • Buff Bowser's first jump is slightly higher.
  • Buff Bowser's air speed has been improved.
  • Buff Bowser's rolls generally have more invincibility.
  • Buff Down tilt is faster.
  • Change Up smash is faster at the cost of being weaker.
  • Buff Down smash is faster.
  • Change Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.

Donkey Kong

  • Change Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.
  • Change Now has his voice from the Donkey Kong Country games.
  • Nerf Weight: 122 → 118
  • Buff Air acceleration: 0.05 → 0.055
  • Change Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.

Diddy Kong

  • Change Diddy Kong is voiced by his usual voice actor.
  • Nerf Forward tilt has less reach.
  • Buff Forward smash is easier to hit with both times.
  • Nerf Up aerial deals less knockback.
  • Nerf Monkey Flip travels less distance and is weaker.
  • Nerf Rocketbarrel Boost is less steerable.
  • Nerf Banana Peel has slightly more endlag.

Link

  • Buff Running speed: 1.3944 → 1.5
  • Nerf Walking speed: 1.188 → 1.185
  • Buff Air speed: 1.88 → 1.95
  • Change Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.

Ganondorf

  • Change New up and down smashes added that use the Wind Waker swords.
  • Nerf Side smash now uses Ganondorf's Twighlight Princess sword and is slightly slower.
  • Buff Down aerial now uses the classic trident, comes out much faster, and has slightly more range.
  • Buff Neutral special now involves the energy ball from Ocarina of Time, giving him a projectile that has very little startup compared to Warlock Punch.
  • Change Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.

Zelda

  • Buff Zelda dashes much faster (1.3 → 1.5).
  • Buff Zelda walks faster (0.87 → 0.99).
  • Buff Zelda's air speed is slightly faster (1.04 → 1.09).
  • Buff Zelda falls faster (1.35 → 1.45).
  • Buff Down smash does more damage.
  • Buff Din's Flare no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.
  • Nerf Din's Flare goes slightly less far when fully charged.

Samus

  • Change Fusion Suit is a new alternate costume.
  • Change Samus is slightly shorter.
  • Buff Weight: 108 → 110

Zero Suit Samus

  • Nerf Jump height decreased.
  • Nerf Forward air knockback decreased.
  • Nerf Back air damage: 12%/10% → 10%/9%
  • Nerf Paralyzer takes longer to charge.

Yoshi

  • Nerf Weight: 104 → 98
  • Nerf Dash speed: 1.86 → 1.81
  • Nerf Egg Lay requires 65% of the usual time to break out of while in midair.
  • Buff The B button can now be held during Egg Throw to stall the throw; This allows more precise targeting at the cost of the vertical boost.
  • Nerf Down air damage reduced by ~9% overall and is somewhat slower.

Kirby

  • Change Down tilt is now a sliding attack.
  • Buff Up tilt now causes Kirby to summon a tall beanstalk, increasing the attack's range significantly.
  • Buff Dash attack is faster.
  • Change Down smash now involves Kirby ringing two bells.
  • Change Kirby now pummels opponents with a beach ball for his down throw, recalling his Circus ability from Triple Deluxe.
  • Change Kirby's copy abilities now use his opponent's most well-known special move as opposed to simply their neutral special (for example, Link's copy ability grants Kirby Spin Attack as a neutral special).
  • Change Final Smash is now Hypernova Kirby, an OHKO for opponents that get trapped in Kirby's automatic Inhale.

King Dedede

  • Change Face slightly altered to resemble modern appearance further.
  • Buff Air speed increased.
  • Buff Height of jumps 4 and 5 increased.

King Dedede's moveset is already perfect

  • Buff Down and up tilts are faster overall.
  • Buff Forward tilt has slightly less endlag.
  • Buff Dash attack has slightly less startup.
  • Buff All grabs have slightly more range.
  • Buff Inhale has more range.

Fox

  • Change Now based on Star Fox Zero appearance.
  • Nerf Walk speed: 1.45 → 1.4
  • Change Fall speed decreased slightly.
  • Change Jab knockback slightly increased.
  • Nerf Up smash damage: 16%/11% → 13%/12%
  • Nerf Up air knockback decreased.

Pikachu

  • Buff Jump height increased.
  • Nerf Quick Attack has been repurposed as a short, horizontal dash attack.
  • Buff Skull Bash can now be angled for vertical recovery.
  • Change Thunder input: Down special → Up special
  • Change Down special is now Tail Whip, which temporarily increases the damage that nearby opponents take.

Jigglypuff

  • Change Jigglypuff has new voice clips.
  • Buff Walk speed: 0.7 → 0.84
  • Buff Forward smash has less endlag.
  • Buff Sing has less lag and cannot be countered.
  • Buff Rest KO's earlier (at 50% to a character with a weight of 100.
  • Change Final Smash is now Moonblast, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.

Mewtwo

  • Change Mewtwo has an English voice actor.
  • Buff Weight: 74 → 76
  • Nerf Running speed reduced to 1.85.
  • Nerf Walking speed reduced to 1.15.
  • Buff Forward smash range increased.
  • Buff Down special has less endlag and knockback, making it more reliable as a combo throw.
  • Change Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks transcendent priority, and Mist, an attack that surrounds Mewtwo in an icy aura.

Captain Falcon

  • Buff Back air tweaked in animation and given a slight increase in power.
  • Nerf Raptor Boost does less knockback.

Black Shadow

A clone of Captain Falcon with the following differences:

  • Change All appearances of the Blue Falcon are exchanged for the Black Bull.
  • Change All flame attacks changed to darkness attacks.
  • Buff Attacks are generally more powerful.
  • Buff Weight slightly increased.
  • Nerf Far slower running speed.
  • Nerf Jab only consists of the first two hits.
  • Nerf Pummel is slower.
  • Buff Up tilt is similar to Ganondorf's, but can be ended early at the cost of being weaker.
  • Change Front hit of down smash has knockback properties switched with back kick.
  • Change Forward air changed to Ganondorf's.
  • Nerf Neutral B cannot be reversed.
  • Buff Neutral B has more range and a sweetspot directly on the fist.
  • Change Neutral B is no longer shaped like a falcon.
  • Buff Up B can hit opponents aside from the one grabbed via electrical hitboxes.

Ness

  • Nerf Double jump height reduced.
  • Change Jab combo is now PSI Rockin, the most powerful jab in the game, at the cost of longer times between hits.
  • Nerf Up air is much weaker.
  • Nerf Back throw has slightly less knockback scaling.

Ice Climbers

  • Change The CPU AI for the Ice Climbers now alternates between Nana and Popo every frame.
  • Nerf The Ice Climbers cannot desynch.
  • Buff Partnerless Belay is now a tether.

Marth

  • Change Critical Hit has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.

Ike

  • Change Weight: 107 → 104
  • Nerf Jump height decreased.
  • Nerf Air speed: 1.08 → 0.99
  • Nerf Forward tilt has slightly more startup and endlag.
  • Buff Eruption has more range and less charge time.

Pit

  • Change Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.

Dark Pit

  • Nerf Most of Dark Pit's ground attacks have slightly more endlag.
  • Change Multi-hitting air attacks now only hit opponents once.
  • Buff Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.

Olimar

  • Change Olimar and the Pikmin are slightly smaller.
  • Change Forward tilt is now faster at the cost of a small amount of power.
  • Change Up special changed back to Pikmin Chain, which Olimar additionally receives a small boost from.

Alph

A clone of Olimar with the following differences:

  • Nerf Alph is slightly lighter.
  • Buff Alph has higher air speed.
  • Change Rock Pikmin used instead of purple Pikmin, which are more durable but less powerful.
  • Change Up special is Winged Pikmin, but the lift is less dependent on Pikmin while allowing the Winged Pikmin to be picked off.
  • Buff End of Day uses the wider SS Drake as the vehicle in question, with fall speed compensated for its shorter length.

Villager

  • Change Body shaped tweaked slightly to resemble recent design more.
  • Nerf Startup of neutral and down aerials increased.
  • Nerf Forward and back aerials have less range.
  • Change Throws now produce "bug/fish caught" sound effect from Animal Crossing series.

Mallo

Mallo (Pushmo universe)
Special Attack Name Description
Neutral Special Stretchmo Creates a Stretchmo block below Mallo to act as a platform. Hold the button to pull the block out by up to two sides.
Up Special Manhole Mallo jumps in a manhole from Pushmo and climbs out of another. The path can be angled freely.
Down Special Bird Scatter Mallo stomps, causing birds to appear and fly away from Mallo on either side.
Side Special Expansion Switch Only works if Mallo is standing on a Stretchmo block. Fully pulls out the Stretchmo on either side.
Final Smash Crashmo Mallo jumps on a reset switch, causing a giant Crashmo to fall from the sky.
Notes: Lacks a midair jump

Inkling

Inkling' (Splatoon universe)
Special Attack Name Description
Neutral Special Disruptor Inkling throws a Disruptor, which slows down opponents similarly to Witch Time on contact.
Up Special Super Jump A two phase move, similar to Timber. Phase 1 is Inkling placing a destructible beacon, while Phase 2 is the actual Super Jump.
Down Special Splat Bomb Inkling drops a Splat Bomb, which then explodes.
Side Special Sprinkler Inkling drops a Sprinkler, which continuously fires projectiles but can be destroyed.
Final Smash Kraken Inkling turns into a Kraken, rendering them invincible and able to spin and unleash a powerful windbox with the attack or special buttons.
Notes: All attacks drop ink, which slightly boost Inkling's stats when touched
Costumes include both Male and Female Inklings with various outfits and ink colors

Face Raider

Face Raider (Face Raiders universe)
Special Attack Name Description
Neutral Special Direct Hit A ball flies towards Face Raider, damaging opponents in its path. While it has fast startup, the attack has significant endlag.
Up Special UFO A UFO snatches the Face Raiders and carries them freely for a short while. While Face Raider doesn't directly receive damage, the move can be interrupted to put Face Raider into freefall.
Down Special Butterfly A butterfly appears near Face Raider, healing whoever touches it slightly. While it can heal anyone, Face Raider heals slightly more damage.
Side Special Glass Shard A giant shard of glass appears in front of Face Raider, flying forward and dealing damage to anyone who touches it.
Final Smash Bomb Raider A Bomb Face Raider appears and explodes immediately, dealing multiple hits in a similar manner to the Motion-Sensor Bomb.
Notes: Boss Face Raider (who the player moves) is accompanied by two lesser Face Raiders, who lunge forward for most standard attacks.
Face Raider has an abnormally low falling speed (~1.05) due to its propellor

Rayman

Rayman (Rayman universe)
Special Attack Name Description
Neutral Special Teensie Cage Creates a cage with a Teensie in it. If the cage is hit, it will be destroyed, but it will cause the attack that caused it to have significant hitlag.
Up Special Wind Gust A gust of wind pushes up Rayman. It sticks around for a long time and covers a large area, but only one can exist at a time.
Down Special Giant Turnip Rayman pulls up a giant turnip. Unlike Peach's version, it is not an item and can be attacked to launch it.
Side Special Blue Punch Rayman punches, launching a Blue Punch in front of him.
Final Smash Lum Count The screen fills up with multiple Lums, each dealing 1% damage and causing trapped fighters to flinch.
Notes: Standard attacks are largely based on his attacks in Rayman Legends
Rayman can glide using his hair, in a similar manner to Peach

Steve?

Steve? (Minecraft universe)
Special Attack Name Description
Neutral Special Craft A crafting table appears and Steve? upgrades or recreates one of his weapons, which he uses for most of his normal attacks. at the cost of some material. One unit of material is needed to create a wooden weapon (which Steve? will start out with) and two are needed to upgrade each weapon in the order of stone, iron, gold, and diamond. (see notes)
Up Special Eye of Ender Steve? throws an Eye of Ender and is teleported to it.
Down Special Bucket of Water Steve? spills a bucket of water, pushing back opponents. Useful for gimping.
Side Special Bow and Arrow Steve? fires an arrow at his opponent.
Final Smash Nighttime Steve? goes to sleep in a bed as the screen blackens and hostile mobs, such as Creepers and Zombies, attack opponents.
Notes: As Steve? attacks, he acquires material.
Upgrading weapons increases their strength and durability before breaking.
Alex? is an alternate costume.