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Multi-Man mode: Difference between revisions

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[[File:Rival.jpeg|thumb|Two {{SSB4|Ryu}}s in Rival Smash in {{for3ds}}.]]
[[File:Rival.jpeg|thumb|Two {{SSB4|Ryu}}s in Rival Smash in {{for3ds}}.]]
Seven Multi-Man modes are available, with Rival mode replacing 15-Minute mode in ''SSB4''.
Seven Multi-Man modes are available, with Rival mode replacing 15-Minute mode in ''SSB4''.
In ''Super Smash Bros. 4'', as with any Stadium sub-mode, players are not allowed to use [[Character customization|customizations]], preventing players from using [[equipment]] to augment their characters' power or bypass the game mode's restrictions. As such, excluding the [[Mii Fighter (SSB4)|Mii Fighters]], fighters are only allowed to use their default special moves.


*[[10-Man mode|'''10-Man''']] - challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
*[[10-Man mode|'''10-Man''']] - challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
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{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
|-
|-
!Game!!Local Players!!Online Players!!Max Enemies Onscreen
!Game!!Max local players!!Max online players!!Max enemies on-screen
|-
|-
|{{GameIcon|SSBM|24px}}||1||—||5
|{{GameIcon|SSBM|24px}}||1||—||5
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|{{GameIcon|SSBB|24px}}||1-2|||2||5
|{{GameIcon|SSBB|24px}}||1-2|||2||5
|-
|-
|{{GameIcon|SSB4-3ds|24px}}||1-2||—||4 (1P), 3 (Multiplayer)
|{{GameIcon|SSB4-3ds|24px}}||1-2 (1 in Rival mode)||—||4 (1P), 3 (Multiplayer/Rival mode)
|-
|-
|{{GameIcon|SSB4-wiiu|24px}}||1-4||—||5 (1P), 4 (Multiplayer)
|{{GameIcon|SSB4-wiiu|24px}}||1-4 (1 in Rival mode)||—||5 (1P), 4 (Multiplayer/Rival mode)
|}{{clr}}
|}
==List of Multi-Man enemy teams==
==List of Multi-Man enemy teams==
Each game in the series features different [[enemy team]]s to fight against in Multi-Man modes: in ''Melee'' the Fighting Wire Frames, in ''Brawl'' the Fighting Alloy Team, and in ''SSB4'' the Fighting Mii Team.
Each game in the series features different [[enemy team]]s to fight against in Multi-Man modes: in ''Melee'' the Fighting Wire Frames, in ''Brawl'' the Fighting Alloy Team, and in ''SSB4'' the Fighting Mii Team.
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==Other Multi-Man scenarios==
==Other Multi-Man scenarios==
[[File:Polygons.jpg|thumb|right|Ness prepares to fight the Fighting Polygon Team in Stage 10 of 1P Game.]]
[[File:Polygons.jpg|thumb|right|Ness prepares to fight the Fighting Polygon Team in Stage 10 of 1P Game.]]
*In ''Super Smash Bros.'', [[1P Game#Stage_10:_Fighting_Polygon_Team|Stage 10]] of the [[1P Game]] is a battle on [[Battlefield (SSB)|Battlefield]] versus 30 [[Fighting Polygon Team|Fighting Polygons]], which are purple polyhedrons modeled after the 12 characters in the game. They cannot [[grab]] or use [[special move]]s, and have reduced power, [[weight]], and tendencies for [[shield]]ing and [[Sidestep|dodging]] attacks, all of which change with the set [[difficulty]] level. This existed prior to the "Multi-Man" moniker that can be applied retroactively to this scenario due to the similarity between the two.
*In ''Super Smash Bros.'', [[1P Game#Stage_10:_Fighting_Polygon_Team|Stage 10]] of the [[1P Game]] is a battle on [[Battlefield (SSB)|Battlefield]] versus 30 [[Fighting Polygon Team|Fighting Polygons]], which are purple polyhedrons modeled after the 12 characters in the game. They cannot [[grab]] or use [[special move]]s, and have reduced power, [[weight]], and tendencies for [[shield]]ing and [[Sidestep|dodging]] attacks, all of which change with the set [[difficulty]] level. This existed prior to the "Multi-Man" moniker that is applied retroactively to this scenario due to the similarity between the two.
*[[Classic Mode]] features certain stages with [[Classic Mode#Multi-man_battle|Multi-Man battles]] versus clones of a certain character.
*[[Classic Mode]] features certain stages with [[Classic Mode#Multi-man_battle|Multi-Man battles]] versus clones of a certain character.
*The [[Yoshi Team]] appears in Stage 2 in 1P Game as a group of 18 in ''Super Smash Bros''. In ''Melee'', 10 Yoshis appear in [[Adventure Mode#Stage 1: Mushroom Kingdom|Stage 1]] of [[Adventure Mode]] and 29 Yoshis plus a giant Yoshi in [[Event 24: The Yoshi Herd]]. In ''Brawl'', six Yoshis appear in [[Event 11: Yoshi's Rainbow]] and 50 Yoshis in [[Co-Op Event 5: The Yoshi Team of 50]].
*The [[Yoshi Team]] appears in Stage 2 in 1P Game as a group of 18 in ''Super Smash Bros''. In ''Melee'', 10 Yoshis appear in [[Adventure Mode#Stage 1: Mushroom Kingdom|Stage 1]] of [[Adventure Mode]] and 29 Yoshis plus a giant Yoshi in [[Event 24: The Yoshi Herd]]. In ''Brawl'', six Yoshis appear in [[Event 11: Yoshi's Rainbow]] and 50 Yoshis in [[Co-Op Event 5: The Yoshi Team of 50]].

Revision as of 16:39, April 10, 2016

Ness in the 100-Man Melee.

Multi-Man mode (組み手 Kumi-te, Group Combat) is a Stadium sub-mode appearing in Super Smash Bros. Melee as Multi-Man Melee, Super Smash Bros. Brawl as Multi-Man Brawl, and Super Smash Bros. 4 as Multi-Man Smash. This sub-mode pits the player against multiple consecutive foes, challenging them to defeat as many as possible under various pretenses, while additionally allowing for more characters to be on-screen than allowed under normal circumstances. Though the player has only one stock, the enemy team often sustains high knockback, has a low artificial intelligence level, and lacks the ability to perform special moves or grab ledges, making them generally easy to KO.

List of Multi-Man modes

Mario and Sonic in Co-op 3-Minute Brawl.

Seven Multi-Man modes are available, with Rival mode replacing 15-Minute mode in SSB4.

In Super Smash Bros. 4, as with any Stadium sub-mode, players are not allowed to use customizations, preventing players from using equipment to augment their characters' power or bypass the game mode's restrictions. As such, excluding the Mii Fighters, fighters are only allowed to use their default special moves.

  • 10-Man - challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
  • 100-Man - challenges the player to defeat 100 opponents, which get tougher as the mode continues. This usually takes a few minutes for players to clear, and can get quite difficult towards the end of the mode. The final Wire Frame to be fought will always sustain noticeably less knockback than the others.
  • 3-Minute - challenges the player to survive for 3 minutes, defeating as many opponents as possible.
  • 15-Minute (Melee and Brawl only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as spamming a certain move or evading the opponents altogether will generally suffice.
  • Rival (SSB4 only) - challenges one player to defeat more opponents than their Rival (an AI clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in SSB4.
  • Endless - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for an indefinite amount of time.
  • Cruel - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but the opponents now have extremely high handicaps, increased aggressiveness, and a high AI level. Additionally, no items will appear. This is unarguably the most difficult Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes.
Game Max local players Max online players Max enemies on-screen
Super Smash Bros. Melee 1 5
Super Smash Bros. Brawl 1-2 2 5
Super Smash Bros. for Nintendo 3DS 1-2 (1 in Rival mode) 4 (1P), 3 (Multiplayer/Rival mode)
Super Smash Bros. for Wii U 1-4 (1 in Rival mode) 5 (1P), 4 (Multiplayer/Rival mode)

List of Multi-Man enemy teams

Each game in the series features different enemy teams to fight against in Multi-Man modes: in Melee the Fighting Wire Frames, in Brawl the Fighting Alloy Team, and in SSB4 the Fighting Mii Team.

  • Fighting Wire Frames (Melee) - purple-colored male and female wireframe humanoids. Male Wire Frames are based on Captain Falcon, while the Female Wire Frames are based on Zelda. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have no fire, electric, or magic effects.
  • Fighting Alloy Team (Brawl) - metallic fighters based on four characters in the game. Red alloys are based on Captain Falcon, Blue Alloys are based on Zelda and Zero Suit Samus, Yellow Alloys are based on Mario, and Green Alloys are based on Kirby and Jigglypuff. Despite being based on Zelda, Blue Alloys lack magic and fire attack effects. They cannot grab items nor receive giant, tiny or flower status effects. Every 25th opponent fought is spawned as a character, and the final opponent is a palette swap of the player's character.
  • Fighting Mii Team (SSB4) - Mii Fighters wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull from Miis saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are all uniform. They can recover by footstool jumping off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as a giant character, and the final opponent in 100-Man Smash is a giant version of the player's character.

Items

For balancing reasons, certain items do not spawn in Multi-Man Melee and Multi-Man Brawl, and only a select few appear in Multi-Man Smash. Additionally, no items will spawn at all in Cruel mode.

Other Multi-Man scenarios

Ness prepares to fight the Fighting Polygon Team in Stage 10 of 1P Game.

Trivia

Egg Lay glitch
  • Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame in Melee, who weighs the same as Zelda.
  • Clearing 100-Man mode for the first time gives the player the opportunity to unlock a character: Falco in Melee and Brawl and Wario in SSB4.
  • The Fighting Mii Team cannot wear hats even if the Miis their appearances are based on wear them. They also do not change their facial expressions in battle.
  • The Fighting Mii Team can have varied head shapes, so when inflicted with the flower ailment, it sprouts from the back of their necks rather than from their heads.
  • Prior to version 1.0.4, a glitch in Super Smash Bros. for 3DS allowed players to use Egg Lay repeatedly to increase the size of giant opponents.
  • The final boss of the eShop game Kirby Fighters Deluxe, Team DDD, is modeled after Multi-Man mode, consisting of 61 Mini Dededes, two medium-sized Combo Dededes, and King Dedede himself.