Spike: Difference between revisions
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A '''spike''' is an attack that sends the opponent downward | A '''spike''' is an attack that sends the opponent downward. Most characters possess a spike attack (usually an aerial move), but some are stronger than others; Falco's down-air and Marth's down-air are known to be two of the most effective spikes, because they send the opponent down very quickly with high stun and without a chance to [[meteor cancel]]. | ||
== See also == | == See also == | ||
* [[Meteor smash]] – a spike that can be recovered from through a | * [[Meteor smash]] – a spike that can be recovered from through a meteor cancel. | ||
* [[Semi spike]] – a move that hits the opponent at a very low angle, minimizing recovery opportunities. | * [[Semi spike]] – a move that hits the opponent at a very low angle, minimizing recovery opportunities. | ||
* [[Shine spike]] – a [[Fox]] technique that utilizes the down-b reflector to spike an opponent. | * [[Shine spike]] – a [[Fox]] technique that utilizes the down-b reflector to spike an opponent. |
Revision as of 14:00, September 12, 2006
A spike is an attack that sends the opponent downward. Most characters possess a spike attack (usually an aerial move), but some are stronger than others; Falco's down-air and Marth's down-air are known to be two of the most effective spikes, because they send the opponent down very quickly with high stun and without a chance to meteor cancel.
See also
- Meteor smash – a spike that can be recovered from through a meteor cancel.
- Semi spike – a move that hits the opponent at a very low angle, minimizing recovery opportunities.
- Shine spike – a Fox technique that utilizes the down-b reflector to spike an opponent.