Spike: Difference between revisions

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A '''spike''' is an attack that sends the opponent downward with little chance of recovery. Most characters possess a spike attack (usually an aerial move), but some are stronger than others; Falco's down-air and Marth's down-air are known to be two of the most effective spikes, because they send the opponent down very quickly and stun them for a long time.
A '''spike''' is an attack that sends the opponent downward. Most characters possess a spike attack (usually an aerial move), but some are stronger than others; Falco's down-air and Marth's down-air are known to be two of the most effective spikes, because they send the opponent down very quickly with high stun and without a chance to [[meteor cancel]].


== See also ==
== See also ==
* [[Meteor smash]] – a spike that can be recovered from through a [[meteor cancel]].
* [[Meteor smash]] – a spike that can be recovered from through a meteor cancel.
* [[Semi spike]] – a move that hits the opponent at a very low angle, minimizing recovery opportunities.
* [[Semi spike]] – a move that hits the opponent at a very low angle, minimizing recovery opportunities.
* [[Shine spike]] – a [[Fox]] technique that utilizes the down-b reflector to spike an opponent.
* [[Shine spike]] – a [[Fox]] technique that utilizes the down-b reflector to spike an opponent.

Revision as of 14:00, September 12, 2006

A spike is an attack that sends the opponent downward. Most characters possess a spike attack (usually an aerial move), but some are stronger than others; Falco's down-air and Marth's down-air are known to be two of the most effective spikes, because they send the opponent down very quickly with high stun and without a chance to meteor cancel.

See also

  • Meteor smash – a spike that can be recovered from through a meteor cancel.
  • Semi spike – a move that hits the opponent at a very low angle, minimizing recovery opportunities.
  • Shine spike – a Fox technique that utilizes the down-b reflector to spike an opponent.