Fan: Difference between revisions

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In all three games that it appears in, the Fan acts as a comical weapon by being in the extremes of attack and speed; while individual hits of the fan are very weak, doing only about 1% to 2%, the ability for characters to quickly use it can allow it to rack up high damages. In addition, this high attack rate makes it difficult for characters to escape the attack, as well as making it easier to potentially trap other characters due to the back hitbox having forward knockback, and the front having backwards knockback. However, this can be [[DI]]'d out of vertically, depending on the user and their [[falling speed]]. Any character can escape by DI'ing in the direction they are being knocked, however, this requires a lot of technical skill.
In all three games that it appears in, the Fan acts as a comical weapon by being in the extremes of attack and speed; while individual hits of the fan are very weak, doing only about 1% to 2%, the ability for characters to quickly use it can allow it to rack up high damages. In addition, this high attack rate makes it difficult for characters to escape the attack, as well as making it easier to potentially trap other characters due to the back hitbox having forward knockback, and the front having backwards knockback. However, this can be [[DI]]'d out of vertically, depending on the user and their [[falling speed]]. Any character can escape by DI'ing in the direction they are being knocked, however, this requires a lot of technical skill.


Despite appearing to be exceedingly weak, the Fan does have some surprising power behind it if it's used properly; it has extremely disproportional [[shield damage|shield-breaking ability]], and when thrown, it sends opponents straight up, allowing for potential KOs at very high damage percents. As a result of the latter tactic, a common strategy involves trapping the opponent in a flurry of hits, then throwing the Fan in an attempt to KO the opponent.
Despite appearing to be exceedingly weak, the Fan does have some surprising power behind it if it is used properly; it has extremely disproportional [[shield damage|shield-breaking ability]], and when thrown, it sends opponents straight up, allowing for potential KOs at very high damage percents. As a result of the latter tactic, a common strategy involves trapping the opponent in a flurry of hits, then throwing the Fan in an attempt to KO the opponent.


In ''[[Super Smash Bros. Brawl]]'', the Fan was also given paper-like properties, causing it to float to the ground if thrown into the air. Its slow falling speed also makes it very effective in [[Multi-Man Brawl]], where it will bounce off of enemies and KO any that spawn under it as it falls, without the player having to throw it up in the air again. Despite this, the Fan also lost its ability to bounce on the ground when thrown.
In ''[[Super Smash Bros. Brawl]]'', the Fan was also given paper-like properties, causing it to float to the ground if thrown into the air. Its slow falling speed also makes it very effective in [[Multi-Man Brawl]], where it will bounce off of enemies and KO any that spawn under it as it falls, without the player having to throw it up in the air again. Despite this, the Fan also lost its ability to bounce on the ground when thrown.