List of updates (SSB4)/1.1.5 changelog: Difference between revisions

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=={{SSB4|Bayonetta}}==
=={{SSB4|Bayonetta}}==
{{UpdateList/1.1.5|char=Bayonetta}}
*{{change|Forward smash has more base knockback, but less scaling|24 base/105 scaling|26/102.}}
*{{nerf|Up smash has less knockback scaling|92|90.}}
*{{nerf|Down aerial has more ending lag|7|12 frames.}}
*{{nerf|[[Heel Slide]]'s second hit has more ending lag (15 → 20 frames), reducing its safety on shield.}}
*{{nerf|[[Witch Time]] has more ending lag|16|21 frames.}}
*{{nerf|Witch Time's slowdown duration is shorter, decays more with each use and regenerates slower.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Heel slide (button held) duration||72 frames||77 frames
|-
|Witch Time total frames||44 frames||49 frames
|-
|Witch Time (standard) slowdown duration||INT(180+Opponent's %/5)||INT(180+Opponent's %/10)
|-
|Witch Time (Bat Within) slowdown duration||INT(120+Opponent's %/5)||INT(120+Opponent's %/10)
|-
|Witch Time duration penalty per use||50F/50F||75F/50F
|-
|Witch Time duration recovery per frame||0.08F/0.08F||0.06F/0.041F
|}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
{{UpdateList/1.1.5|char=Bowser}}
*{{buff|Air speed|0.98|1}}
*{{change|Weight|128|130}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
{{UpdateList/1.1.5|char=Charizard}}
*{{buff|Air speed|0.87|0.92}}
*{{change|Weight|115|116}}
*{{buff|Neutral air landing lag|22 frames|20}}
*{{buff|Forward air landing lag|31 frames|22}}
*{{buff|Back air landing lag|33 frames|24}}
*{{buff|Up air landing lag|22 frames|20}}
*{{buff|Down air landing lag|35 frames|33}}
*{{buff|Neutral aerial deals 2% more damage: 10/7/7/7 → 12/9/9/9 but with knockback compensated (90 → 78).}}
*{{buff|Forward aerial damage|11%/12%|12%/13%}}
*{{buff|Back aerial deals 1% more damage: 15/13/10% → 15/14/11/11 and has a larger sweetspot (4.5u → 5u).}}
*{{buff|[[Flare Blitz]] explosion knockback growth|78|84}}
*{{buff|Flare Blitz has an additional hitbox that extends its reach to behind Charizard.}}


=={{SSB4|Cloud}}==
=={{SSB4|Cloud}}==
{{UpdateList/1.1.5|char=Cloud}}
*{{nerf|End of roll intangibility|Frame 17|15}}
*{{nerf|Forward smash's third hit has lower knockback growth|119|115.}}
*{{nerf|Down smash's second hit has lower knockback growth|96|94.}}
*{{nerf|Up aerial deals less damage|13%|12% (clean), 9.5% → 8.5% (late).}}
*{{nerf|[[Cross Slash]] has lower knockback growth|155|153. This applies only to the Limit Break version.}}
*{{nerf|Aerial [[Finishing Touch]] deals less knockback.}}
*{{nerf|[[Limit Charge]] takes longer to fully charge.}}


=={{SSB4|Corrin}}==
=={{SSB4|Corrin}}==
{{UpdateList/1.1.5|char=Corrin}}
*{{nerf|Walk and run speed slightly reduced.}}
*{{change|Roll animation length|29 frames|30}}
*{{nerf|End of roll intangibility|Frame 16|14}}
*{{nerf|Neutral air damage|8% (early)/6.5% (late)|7%/5.5%}}
*{{nerf|Forward air damage|8.5%|7.5%}}
*{{nerf|Up air damage|10%|9%}}
*{{nerf|[[Dragon Fang Shot]] fully charged damage|13%|11%}}
*{{nerf|[[Counter Surge]] knockback reduced.}}


=={{SSB4|Duck Hunt}}==
=={{SSB4|Duck Hunt}}==
{{UpdateList/1.1.5|char=Duck Hunt}}
*{{buff|Forward smash's third hit has higher knockback growth|123|125.}}
*{{buff|Up smash's third hit has higher knockback growth|153|155.}}
*{{buff|Down smash's third hit has higher knockback growth|110|112.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
{{UpdateList/1.1.5|char=Ganondorf}}
*{{buff|Neutral attack has increased damage, modified positioning, and lower startup and endlag.}}
*{{buff|Dash attack has less ending lag.}}
*{{buff|[[Flame Choke]] and Flame Wave grab range increased.}}
*{{buff|Grounded [[Wizard's Foot]] and variants 2% deal more damage and have altered positioning.}}
 
===Technical changelist===
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
! Change!!Old value!!New value
|-
|Neutral attack damage||4%/7%/10%||6%/8%/10%
|-
|Neutral attack start-up||8 frames||7 frames
|-
|Neutral attack ending lag||34 frames||28 frames
|-
|Neutral attack hitbox X position||12/18||11/19
|-
|Dash attack ending lag||41 frames|37 frames
|-
|[[Flame Choke]] grab X position||5.2 (ground)/5.5 (air)||7.2/7.5
|-
|[[Flame Wave]] grab X position||5.2 (ground)/6.0 (air)||7.2/8.0
|-
|Grounded [[Wizard's Foot]] (clean) damage||12%||14%
|-
|Grounded Wizard's Foot (late) damage||10%||12%
|-
|Grounded Wizard's Foot and [[Wizard's Assault]] Z position||-1/-3/4||0/-3/6
|-
|Grounded [[Wizard's Dropkick]] (clean) damage||9%||11%
|-
|Grounded Wizard's Dropkick (late) damage||7%||9%
|-
|Grounded Wizard's Dropkick Z position||1/-1/6||0/-1/8
|-
|Grounded Wizard's Assault (clean) damage||10%||12%
|-
|Grounded Wizard's Assault (late) damage||9%||11%
|}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
{{UpdateList/1.1.5|char=Greninja}}
*{{buff|Standing grab startup|14F|11F}}
*{{buff|Dash attack hitbox startup|9F|7F}}
*{{buff|Dash attack total frames|32F|30F}}
*{{buff|Hydro Pump's Bonk: Headbonk angle changed (survival-ability improved).}}
*{{buff|Forward aerial landing lag reduced|18F|15F}}
*{{buff|Back aerial landing lag reduced|16F|13F|}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
{{UpdateList/1.1.5|char=Kirby}}
*{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}}
*{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}}
*{{buff|Down smash knockback growth|109|110 (early).}}
*{{buff|All varations of Hammer Flip knockback growth|76|78.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
{{UpdateList/1.1.5|char=Link}}
*{{buff|Down smash hit 2 KBG|57|63}}
*{{buff|Dash attack KBG|78/72|85/77}}
*{{change|Dash attack angles|45/60/70°|45/50/55°}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
{{UpdateList/1.1.5|char=Meta Knight}}
*{{buff|Forward aerial has less landing lag: 20 → 16.}}
*{{change|Up aerial damage|5%|4%, weakening its knockback even further, but allowing it combo up to higher percents}}
*{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}}
*{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}}


=={{SSB4|Mewtwo}}==
=={{SSB4|Mewtwo}}==
{{UpdateList/1.1.5|char=Mewtwo}}
*{{buff|Mewtwo is heavier|72|74.}}
*{{buff|Mewtwo dashes faster.}}
*{{buff|Up smash ending lag decreased by five frames.}}
*{{buff|Neutral aerial's multi-hits hitboxes are larger: 2.3u → 3u.}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
{{UpdateList/1.1.5|char=Pac-Man}}
*{{buff|Forward smash knockback growth|97/100|99/102}}
*{{buff|Up smash hit 2 knockback growth|95/90|97/92}}
*{{buff|Down smash knockback growth|84/90|86/92}}
*{{change|Back air knockback growth|98|100}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
{{UpdateList/1.1.5|char=Palutena}}
*{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}}
*{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}}
*{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}}


=={{SSB4|Peach}}==
=={{SSB4|Peach}}==
{{UpdateList/1.1.5|char=Peach}}
*{{nerf|Portions of up aerial no longer hit grounded opponents, removing her infinite.}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
{{UpdateList/1.1.5|char=Robin}}
*{{change|Jab 1 base knockback|35|40}}
*{{change|Jab 2 base knockback|30/35|45}}
*{{buff|Nosferatu and Distant Nosferatu have one less frame of startup.}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
{{UpdateList/1.1.5|char=Samus}}
*{{buff|Air speed|0.95|1.03}}
*{{change|Gravity|0.75|0.77}}
*{{change|Fall speed|1.25|1.3}}
*{{change|Fastfall speed|2|2.08}}
*{{buff|Dash attack animation length|37 frames|33}}
*{{buff|Down smash animation length|51 frames|44}}
*{{buff|Grab animation length|75 frames|69}}
*{{buff|Dash grab animation length|73 frames|67}}
*{{buff|Pivot grab animation length|89 frames|83}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
{{UpdateList/1.1.5|char=Sheik}}
*{{change|Weight decreased|84|81.}}
*{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}}
*{{nerf|Forward throw has more knockback growth|65|72.}}
*{{change|Forward throw's angle has been altered|70°|72°.}}
*{{change|Down throw's angle has been altered|80°|77°.}}
*{{nerf|Down throw has more knockback growth|75|90.}}
*{{nerf|Forward aerial has less range: def hitboxZ pos 3.5 → 2.5,  hitboxZ pos 3.5 → 2.5.}}
*{{nerf|Needle Storm has reduced range.}}
*{{buff|Down smash's knockback growth increased|155|165.}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
{{UpdateList/1.1.5|char=Zelda}}
*{{buff|Jab damage|8%|11%}}
*{{buff|Forward tilt startup|frame 12|10}}
*{{change|Down smash animation length|40 frames|37}}
*{{buff|Neutral air damage|7-11%|11-15%}}
*{{buff|Up air damage|15%|17%}}
*{{buff|End of [[Nayru's Love]] intangibility|Frame 12|15}}


=={{SSB4|Zero Suit Samus}}==
=={{SSB4|Zero Suit Samus}}==
{{UpdateList/1.1.5|char=Zero Suit Samus}}
*{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}}
*{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}}
*{{nerf|Last active frame of all grabs|Frame 29|25}}
*{{nerf|Down Throw deals less damage|7%|5%, with knockback compensated.}}
*{{buff|Back throw deals more damage|4%|6%, with increased knockback|25/70|60/72.}}
*{{buff|[[Plasma Whip]] (Sweetspot) deals more damage|6%|7%.}}


==References==
==References==

Revision as of 21:06, March 16, 2016

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
An icon for denoting incomplete things.

This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Bayonetta

  • Change Forward smash has more base knockback, but less scaling: 24 base/105 scaling → 26/102.
  • Nerf Up smash has less knockback scaling: 92 → 90.
  • Nerf Down aerial has more ending lag: 7 → 12 frames.
  • Nerf Heel Slide's second hit has more ending lag (15 → 20 frames), reducing its safety on shield.
  • Nerf Witch Time has more ending lag: 16 → 21 frames.
  • Nerf Witch Time's slowdown duration is shorter, decays more with each use and regenerates slower.

Technical changelist

Bowser

  • Buff Air speed: 0.98 → 1
  • Change Weight: 128 → 130

Charizard

  • Buff Air speed: 0.87 → 0.92
  • Change Weight: 115 → 116
  • Buff Neutral air landing lag: 22 frames → 20
  • Buff Forward air landing lag: 31 frames → 22
  • Buff Back air landing lag: 33 frames → 24
  • Buff Up air landing lag: 22 frames → 20
  • Buff Down air landing lag: 35 frames → 33
  • Buff Neutral aerial deals 2% more damage: 10/7/7/7 → 12/9/9/9 but with knockback compensated (90 → 78).
  • Buff Forward aerial damage: 11%/12% → 12%/13%
  • Buff Back aerial deals 1% more damage: 15/13/10% → 15/14/11/11 and has a larger sweetspot (4.5u → 5u).
  • Buff Flare Blitz explosion knockback growth: 78 → 84
  • Buff Flare Blitz has an additional hitbox that extends its reach to behind Charizard.

Cloud

  • Nerf End of roll intangibility: Frame 17 → 15
  • Nerf Forward smash's third hit has lower knockback growth: 119 → 115.
  • Nerf Down smash's second hit has lower knockback growth: 96 → 94.
  • Nerf Up aerial deals less damage: 13% → 12% (clean), 9.5% → 8.5% (late).
  • Nerf Cross Slash has lower knockback growth: 155 → 153. This applies only to the Limit Break version.
  • Nerf Aerial Finishing Touch deals less knockback.
  • Nerf Limit Charge takes longer to fully charge.

Corrin

  • Nerf Walk and run speed slightly reduced.
  • Change Roll animation length: 29 frames → 30
  • Nerf End of roll intangibility: Frame 16 → 14
  • Nerf Neutral air damage: 8% (early)/6.5% (late) → 7%/5.5%
  • Nerf Forward air damage: 8.5% → 7.5%
  • Nerf Up air damage: 10% → 9%
  • Nerf Dragon Fang Shot fully charged damage: 13% → 11%
  • Nerf Counter Surge knockback reduced.

Duck Hunt

  • Buff Forward smash's third hit has higher knockback growth: 123 → 125.
  • Buff Up smash's third hit has higher knockback growth: 153 → 155.
  • Buff Down smash's third hit has higher knockback growth: 110 → 112.

Ganondorf

  • Buff Neutral attack has increased damage, modified positioning, and lower startup and endlag.
  • Buff Dash attack has less ending lag.
  • Buff Flame Choke and Flame Wave grab range increased.
  • Buff Grounded Wizard's Foot and variants 2% deal more damage and have altered positioning.

Technical changelist

Greninja

  • Buff Standing grab startup: 14F → 11F
  • Buff Dash attack hitbox startup: 9F → 7F
  • Buff Dash attack total frames: 32F → 30F
  • Buff Hydro Pump's Bonk: Headbonk angle changed (survival-ability improved).
  • Buff Forward aerial landing lag reduced: 18F → 15F
  • Buff Back aerial landing lag reduced: 16F → 13F

Kirby

  • Buff Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
  • Buff Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
  • Buff Down smash knockback growth: 109 → 110 (early).
  • Buff All varations of Hammer Flip knockback growth: 76 → 78.

Link

  • Buff Down smash hit 2 KBG: 57 → 63
  • Buff Dash attack KBG: 78/72 → 85/77
  • Change Dash attack angles: 45/60/70° → 45/50/55°

Meta Knight

  • Buff Forward aerial has less landing lag: 20 → 16.
  • Change Up aerial damage: 5% → 4%, weakening its knockback even further, but allowing it combo up to higher percents
  • Nerf Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
  • Nerf Up aerial SDI multiplier: 1.0x → 1.5x.

Mewtwo

  • Buff Mewtwo is heavier: 72 → 74.
  • Buff Mewtwo dashes faster.
  • Buff Up smash ending lag decreased by five frames.
  • Buff Neutral aerial's multi-hits hitboxes are larger: 2.3u → 3u.

Pac-Man

  • Buff Forward smash knockback growth: 97/100 → 99/102
  • Buff Up smash hit 2 knockback growth: 95/90 → 97/92
  • Buff Down smash knockback growth: 84/90 → 86/92
  • Change Back air knockback growth: 98 → 100

Palutena

  • Buff Neutral infinite finisher deals more damage: 3% → 3.5%.
  • Buff Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
  • Buff Forward aerial deals more damage: 8% → 9% with its knockback compensated.

Peach

  • Nerf Portions of up aerial no longer hit grounded opponents, removing her infinite.

Robin

  • Change Jab 1 base knockback: 35 → 40
  • Change Jab 2 base knockback: 30/35 → 45
  • Buff Nosferatu and Distant Nosferatu have one less frame of startup.

Samus

  • Buff Air speed: 0.95 → 1.03
  • Change Gravity: 0.75 → 0.77
  • Change Fall speed: 1.25 → 1.3
  • Change Fastfall speed: 2 → 2.08
  • Buff Dash attack animation length: 37 frames → 33
  • Buff Down smash animation length: 51 frames → 44
  • Buff Grab animation length: 75 frames → 69
  • Buff Dash grab animation length: 73 frames → 67
  • Buff Pivot grab animation length: 89 frames → 83

Sheik

  • Change Weight decreased: 84 → 81.
  • Nerf Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
  • Nerf Forward throw has more knockback growth: 65 → 72.
  • Change Forward throw's angle has been altered: 70° → 72°.
  • Change Down throw's angle has been altered: 80° → 77°.
  • Nerf Down throw has more knockback growth: 75 → 90.
  • Nerf Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
  • Nerf Needle Storm has reduced range.
  • Buff Down smash's knockback growth increased: 155 → 165.

Zelda

  • Buff Jab damage: 8% → 11%
  • Buff Forward tilt startup: frame 12 → 10
  • Change Down smash animation length: 40 frames → 37
  • Buff Neutral air damage: 7-11% → 11-15%
  • Buff Up air damage: 15% → 17%
  • Buff End of Nayru's Love intangibility: Frame 12 → 15

Zero Suit Samus

  • Nerf Up aerial deals less damage: 8% → 6.5%, with knockback compensated.
  • Nerf Neutral aerial deals less damage: 10% → 8%, with knockback compensated.
  • Nerf Last active frame of all grabs: Frame 29 → 25
  • Nerf Down Throw deals less damage: 7% → 5%, with knockback compensated.
  • Buff Back throw deals more damage: 4% → 6%, with increased knockback
  • Buff Plasma Whip (Sweetspot) deals more damage: 6% → 7%.

References