List of updates (SSB4)/1.1.5 changelog: Difference between revisions
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*{{buff|Mewtwo is heavier|72|74.}} | *{{buff|Mewtwo is heavier|72|74.}} | ||
*{{buff|Mewtwo dashes faster.}} | *{{buff|Mewtwo dashes faster.}} | ||
*{{buff|Up smash ending lag decreased by five frames | *{{buff|Up smash ending lag decreased by five frames.}} | ||
*{{buff|Neutral aerial's multi-hits hitboxes are larger: 2.3u → 3u.}} | *{{buff|Neutral aerial's multi-hits hitboxes are larger: 2.3u → 3u.}} | ||
Revision as of 17:50, March 16, 2016
This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Bayonetta
Forward smash has more base knockback, but less scaling: 24 base/105 scaling → 26/102.
Up smash has less knockback scaling: 92 → 90.
Down aerial has more ending lag: 7 → 12 frames.
Heel Slide's second hit has more ending lag (15 → 20 frames), reducing its safety on shield.
Witch Time has more ending lag: 16 → 21 frames.
Witch Time's slowdown duration is shorter, decays more with each use and regenerates slower.
Technical changelist
Change | Old value | New value |
---|---|---|
Heel slide (button held) duration | 72 frames | 77 frames |
Witch Time total frames | 44 frames | 49 frames |
Witch Time (standard) slowdown duration | INT(180+Opponent's %/5) | INT(180+Opponent's %/10) |
Witch Time (Bat Within) slowdown duration | INT(120+Opponent's %/5) | INT(120+Opponent's %/10) |
Witch Time duration penalty per use | 50F/50F | 75F/50F |
Witch Time duration recovery per frame | 0.08F/0.08F | 0.06F/0.041F |
Bowser
Air speed: 0.98 → 1
Weight: 128 → 130
Charizard
Air speed: 0.87 → 0.92
Weight: 115 → 116
Neutral air landing lag: 22 frames → 20
Forward air landing lag: 31 frames → 22
Back air landing lag: 33 frames → 24
Up air landing lag: 22 frames → 20
Down air landing lag: 35 frames → 33
Neutral aerial deals 2% more damage: 10/7/7/7 → 12/9/9/9 but with knockback compensated (90 → 78).
Forward aerial damage: 11%/12% → 12%/13%
Back aerial deals 1% more damage: 15/13/10% → 15/14/11/11 and has a larger sweetspot (4.5u → 5u).
Flare Blitz explosion knockback growth: 78 → 84
Flare Blitz has an additional hitbox that extends its reach to behind Charizard.
Cloud
End of roll intangibility: Frame 17 → 15
Forward smash's third hit has lower knockback growth: 119 → 115.
Down smash's second hit has lower knockback growth: 96 → 94.
Up aerial deals less damage: 13% → 12% (clean), 9.5% → 8.5% (late).
Cross Slash has lower knockback growth: 155 → 153. This applies only to the Limit Break version.
Aerial Finishing Touch deals less knockback.
Limit Charge takes longer to fully charge.
Corrin
Walk and run speed reduced.
Roll animation length: 29 frames → 30
End of roll intangibility: Frame 16 → 14
Neutral air damage: 8% (early)/6.5% (late) → 7%/5.5%
Forward air damage: 8.5% → 7.5%
Up air damage: 10% → 9%
Dragon Fang Shot fully charged damage: 13% → 11%
Counter Surge knockback reduced.
Duck Hunt
Forward smash's third hit has higher knockback growth: 123 → 125.
Up smash's third hit has higher knockback growth: 153 → 155.
Down smash's third hit has higher knockback growth: 110 → 112.
Ganondorf
Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
Neutral attack start-up: 8 frames → 7.
Neutral attack ending lag: 34 frames → 28.
Neutral attack hitbox X position shifted down: 12/18 → 11/19.
Dash attack ending lag: 41 frames → 37.
Flame Choke grab range increased: X position 5.2 (ground)/5.5 (air) → 7.2/7.5
Flame Wave grab range increased: X position 5.2 (ground)/6.0 (air) → 7.2/8.0
Grounded Wizard's Foot (clean) damage: 12% → 14%
Grounded Wizard's Foot (late) damage: 10% → 12%
Grounded Wizard's Foot and Wizard's Assault Z position shifted down: -1/-3/4 → 0/-3/6.
Grounded Wizard's Dropkick (clean) damage: 9% → 11%
Grounded Wizard's Dropkick (late) damage: 7% → 9%
Grounded Wizard's Dropkick Z position shifted down: 1/-1/6 → 0/-1/8.
Grounded Wizard's Assault (clean) damage: 10% → 12%
Grounded Wizard's Assault (late) damage: 9% → 11%
Greninja
Standing grab startup: 14F → 11F
Dash attack hitbox startup: 9F → 7F
Dash attack total frames: 32F → 30F
Hydro Pump's Bonk: Headbonk angle changed (survival-ability improved).
Forward aerial landing lag reduced: 18F → 15F
Back aerial landing lag reduced: 16F → 13F
Kirby
Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
Down smash knockback growth: 109 → 110 (early).
All varations of Hammer Flip knockback growth: 76 → 78.
Link
Down smash hit 2 KBG: 57 → 63
Dash attack KBG: 78/72 → 85/77
Dash attack angles: 45/60/70° → 45/50/55°
Meta Knight
Forward aerial has less landing lag: 20 → 16.
Up aerial damage: 5% → 4%, weakening its knockback even further, but allowing it combo up to higher percents
Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
Up aerial SDI multiplier: 1.0x → 1.5x.
Mewtwo
Mewtwo is heavier: 72 → 74.
Mewtwo dashes faster.
Up smash ending lag decreased by five frames.
Neutral aerial's multi-hits hitboxes are larger: 2.3u → 3u.
Pac-Man
Forward smash knockback growth: 97/100 → 99/102
Up smash hit 2 knockback growth: 95/90 → 97/92
Down smash knockback growth: 84/90 → 86/92
Back air knockback growth: 98 → 100
Palutena
Neutral infinite finisher deals more damage: 3% → 3.5%.
Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
Forward aerial deals more damage: 8% → 9% with its knockback compensated.
Peach
Portions of up aerial no longer hit grounded opponents, removing her infinite.
Robin
Jab 1 base knockback: 35 → 40
Jab 2 base knockback: 30/35 → 45
Nosferatu and Distant Nosferatu have one less frame of startup.
Samus
Air speed: 0.95 → 1.03
Gravity: 0.75 → 0.77
Fall speed: 1.25 → 1.3
Fastfall speed: 2 → 2.08
Dash attack animation length: 37 frames → 33
Down smash animation length: 51 frames → 44
Grab animation length: 75 frames → 69
Dash grab animation length: 73 frames → 67
Pivot grab animation length: 89 frames → 83
Sheik
Weight decreased: 84 → 81.
Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
Forward throw has more knockback growth: 65 → 72.
Forward throw's angle has been altered: 70° → 72°.
Down throw's angle has been altered: 80° → 77°.
Down throw has more knockback growth: 75 → 90.
Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
Needle Storm has reduced range.
Down smash's knockback growth increased: 155 → 165.
Zelda
Jab damage: 8% → 11%
Forward tilt startup: frame 12 → 10
Down smash animation length: 40 frames → 37
Neutral air damage: 7-11% → 11-15%
Up air damage: 15% → 17%
End of Nayru's Love intangibility: Frame 12 → 15
Zero Suit Samus
Up aerial deals less damage: 8% → 6.5%, with knockback compensated.
Neutral aerial deals less damage: 10% → 8%, with knockback compensated.
Last active frame of all grabs: Frame 29 → 25
Down Throw deals less damage: 7% → 5%, with knockback compensated.
Back throw deals more damage: 4% → 6%, with increased knockback
Plasma Whip (Sweetspot) deals more damage: 6% → 7%.
References
Super Smash Bros. 4 updates | |
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1.0.0 · 1.0.1 · 1.0.2 · 1.0.3 · 1.0.4 · 1.0.5 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
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1.0.0 · 1.0.1 · 1.0.2 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
Patch changelogs | 1.0.4 · 1.0.6 · 1.0.8 · 1.1.0 · 1.1.1 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 |