List of updates (SSB4)/1.1.5 changelog: Difference between revisions

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(→‎{{SSB4|Greninja}}: What's even a bonk)
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*{{buff|Standing grab startup|14F|11F}}
*{{buff|Standing grab startup|14F|11F}}
*{{buff|Dash attack hitbox startup|9F|6F}}
*{{buff|Dash attack hitbox startup|9F|6F}}
*{{nerf|Angle of an unknown attack changed to increase ability to survive it.}}
*{{buff|Hydro Pump no longer bonks on the side of certain stages.}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==

Revision as of 08:26, March 16, 2016

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
An icon for denoting incomplete things.

This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Bayonetta

Charizard

Cloud

  • Nerf Forward smash's third hit has lower knockback growth: 119 → 115.
  • Nerf Down smash's second hit has lower knockback growth: 96 → 94.
  • Nerf Up aerial deals less damage: 13% → 12% (clean), 9.5% → 8.5% (late).
  • Nerf Cross Slash has lower knockback growth: 155 → 153. This applies only to the Limit Break version.
  • Nerf Aerial Finishing Touch deals less knockback.
  • Nerf Limit Charge takes longer to fully charge.

Corrin

  • Nerf Walk and run speed reduced.
  • Nerf Neutral air damage: 8% (early)/6.5% (late) → 7%/5.5%
  • Nerf Forward air damage: 8.5% → 7.5%
  • Nerf Up air damage: 10% → 9%
  • Nerf Dragon Fang Shot fully charged damage: 13% → 11%
  • Nerf Counter Surge knockback reduced.

Duck Hunt

  • Buff Forward smash's third hit has higher knockback growth: 123 → 125.
  • Buff Up smash's third hit has higher knockback growth: 153 → 155.
  • Buff Down smash's third hit has higher knockback growth: 110 → 112.

Ganondorf

  • Buff Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
  • Buff Neutral attack start-up: 8 frames → 7.
  • Buff Neutral attack ending lag: 35 frames → 29.
  • Buff Dash attack ending lag: 41 frames → 37.
  • Buff Grounded Flame Choke and Flame Wave grabbox increased by 2 units.
  • Buff Grounded Wizard's Foot (clean) damage: 12% → 14%
  • Buff Grounded Wizard's Foot (late) damage: 10% → 12%
  • Buff Grounded Wizard's Dropkick (clean) damage: 9% → 11%
  • Buff Grounded Wizard's Dropkick (late) damage: 7% → 9%
  • Buff Grounded Wizard's Assault (clean) damage: 10% → 12%
  • Buff Grounded Wizard's Assault (late) damage: 9% → 11%

Greninja

  • Buff Standing grab startup: 14F → 11F
  • Buff Dash attack hitbox startup: 9F → 6F
  • Buff Hydro Pump no longer bonks on the side of certain stages.

Mega Man

  • Buff Neutral attack (sweetspot) damage: 2 → 3.
  • Nerf Forward smash ending lag increased.
  • Buff Neutral aerial (sweetspot) damage: 2 → 4.

Kirby

  • Buff Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
  • Buff Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
  • Buff Down smash knockback growth: 109 → 110 (early).
  • Buff All varations of Hammer Flip knockback growth: 76 → 78.

Link

Meta Knight

  • Nerf Up aerial damage: 5% → 4%.
  • Nerf Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
  • Nerf Up aerial SDI multiplier: 1.0x → 1.5x.

Mewtwo

  • Buff Mewtwo is heavier (72 → 74).
  • Buff Mewtwo dashes faster.

Mr. Game & Watch

  • Buff Back aerial landing hitbox damage: 3.5 → 4.5%

Pac-Man

Palutena

  • Buff Neutral infinite finisher deals more damage: 3% → 3.5%.
  • Buff Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
  • Buff Forward aerial deals more damage: 8% → 9% with its knockback compensated.

Robin

Samus

Sheik

  • Change Weight decreased: 84 → 81.
  • Nerf Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
  • Nerf Forward throw has more knockback growth: 65 → 72.
  • Change Forward throw's angle has been altered: 70° → 72°.
  • Change Down throw's angle has been altered: 80° → 77°.
  • Nerf Down throw has more knockback growth: 75 → 90.
  • Nerf Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
  • Nerf Needle Storm has reduced range.
  • Buff Down smash's knockback growth increased: 155 → 165.

Zelda

Zero Suit Samus

  • Nerf Up aerial deals less damage: 8% → 6.5%, with knockback compensated.
  • Nerf Neutral aerial deals less damage: 10% → 8%, with knockback compensated.
  • Nerf Down Throw deals less damage: 7% → 5%, with knockback compensated.
  • Buff Plasma Whip (Sweetspot) deals more damage: 6% → 7%.

References