List of updates (SSB4)/1.1.5 changelog: Difference between revisions
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Hakannakah1 (talk | contribs) (→Cloud) |
(For those who are interested (not sure why) My "Meta Knight funeral" is on my userpage. So if you interested (not sure why) try out the strawpolls!) |
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==Cloud== | ==Cloud== | ||
*{{nerf|Forward smash's third hit has lower knockback | *{{nerf|Forward smash's third hit has lower knockback growth|119|15.}} | ||
*{{nerf|Down smash's second hit has lower knockback | *{{nerf|Down smash's second hit has lower knockback growth|96|94.}} | ||
*{{nerf|Up aerial deals less damage | *{{nerf|Up aerial deals less damage|13%|12% (clean), 9.5% → 8.5% (late).}} | ||
*{{nerf|[[Cross Slash]] has lower knockback | *{{nerf|[[Cross Slash]] has lower knockback growth|155|153. This applies only to the Limit Break version.}} | ||
*{{nerf|Aerial [[Finishing Touch]] deals less knockback.}} | *{{nerf|Aerial [[Finishing Touch]] deals less knockback.}} | ||
*{{nerf|[[Limit Charge]] takes longer to fully charge.}} | *{{nerf|[[Limit Charge]] takes longer to fully charge.}} | ||
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==Duck Hunt== | ==Duck Hunt== | ||
*{{buff|Forward smash's third hit has higher knockback | *{{buff|Forward smash's third hit has higher knockback growth|123|125.}} | ||
*{{buff|Up smash's third hit has higher knockback | *{{buff|Up smash's third hit has higher knockback growth|153|155.}} | ||
*{{buff|Down smash's third hit has higher knockback | *{{buff|Down smash's third hit has higher knockback growth|110|112.}} | ||
==Ganondorf== | ==Ganondorf== | ||
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==Mewtwo== | ==Mewtwo== | ||
*{{ | *{{buff|Mewtwo is heavier (72 → 74).}} | ||
*{{buff|Mewtwo dashes faster.}} | *{{buff|Mewtwo dashes faster.}} | ||
==Mr. Game & Watch== | ==Mr. Game & Watch== | ||
*{{buff| | *{{buff|Back aerial landing hitbox damage|3.5|4.5%}} | ||
==Palutena== | ==Palutena== | ||
*{{buff|Neutral infinite finisher deals more damage | *{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}} | ||
*{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}} | *{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}} | ||
*{{buff|Forward aerial deals more damage | *{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}} | ||
==Samus== | ==Samus== | ||
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*{{change|Weight decreased|84|81.}} | *{{change|Weight decreased|84|81.}} | ||
*{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}} | *{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}} | ||
*{{nerf|Forward throw has more knockback growth | *{{nerf|Forward throw has more knockback growth|65|72.}} | ||
*{{change|Forward throw's angle has been altered | *{{change|Forward throw's angle has been altered|70°|72°.}} | ||
*{{change|Down throw's angle has been altered | *{{change|Down throw's angle has been altered|80°|77°.}} | ||
*{{nerf|Down throw has more knockback growth | *{{nerf|Down throw has more knockback growth|75|90.}} | ||
*{{nerf|Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.}} | *{{nerf|Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.}} | ||
*{{nerf|Needle Storm has reduced range.}} | *{{nerf|Needle Storm has reduced range.}} | ||
*{{buff|Down smash's knockback | *{{buff|Down smash's knockback growth increased|155|165.}} | ||
==Zelda== | ==Zelda== | ||
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==Zero Suit Samus== | ==Zero Suit Samus== | ||
*{{nerf|Up aerial deals less damage | *{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}} | ||
*{{nerf|Neutral aerial deals less damage | *{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}} | ||
*{{nerf|Down Throw deals less damage | *{{nerf|Down Throw deals less damage|7%|5%, with knockback compensated.}} | ||
*{{buff|[[Plasma Whip]] (Sweetspot) deals more damage | *{{buff|[[Plasma Whip]] (Sweetspot) deals more damage|6%|7%.}} | ||
==External Links== | ==External Links== |
Revision as of 04:04, March 16, 2016
This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Bayonetta
- Heel Slide's second hit has more ending lag.
- Witch Time has more ending lag.
Charizard
—
Cloud
- Forward smash's third hit has lower knockback growth: 119 → 15.
- Down smash's second hit has lower knockback growth: 96 → 94.
- Up aerial deals less damage: 13% → 12% (clean), 9.5% → 8.5% (late).
- Cross Slash has lower knockback growth: 155 → 153. This applies only to the Limit Break version.
- Aerial Finishing Touch deals less knockback.
- Limit Charge takes longer to fully charge.
Corrin
—
Duck Hunt
- Forward smash's third hit has higher knockback growth: 123 → 125.
- Up smash's third hit has higher knockback growth: 153 → 155.
- Down smash's third hit has higher knockback growth: 110 → 112.
Ganondorf
- Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
- Neutral attack start-up: 8 frames → 7.
- Neutral attack ending lag: 35 frames → 29.
- Grounded Flame Choke and Flame Wave grabbox increased by 2 units.
- Grounded Wizard's Foot (clean) damage: 12% → 14%
- Grounded Wizard's Foot (late) damage: 10% → 12%
- Grounded Wizard's Dropkick (clean) damage: 9% → 11%
- Grounded Wizard's Dropkick (late) damage: 7% → 9%
- Grounded Wizard's Assault (clean) damage: 10% → 12%
- Grounded Wizard's Assault (late) damage: 9% → 11%
Greninja
—
Mega Man
- Neutral attack (sweetspot) damage: 2 → 3.
- Forward smash ending lag increased.
- Neutral aerial (sweetspot) damage: 2 → 4.
Kirby
- Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
- Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
- Down smash knockback growth: 109 → 110 (early).
- All varations of Hammer Flip knockback growth: 76 → 78.
Meta Knight
- Up aerial damage: 5% → 4%.
- Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
- Up aerial SDI multiplier: 1.0x → 1.5x.
Mewtwo
- Mewtwo is heavier (72 → 74).
- Mewtwo dashes faster.
Mr. Game & Watch
- Back aerial landing hitbox damage: 3.5 → 4.5%
Palutena
- Neutral infinite finisher deals more damage: 3% → 3.5%.
- Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).
- Forward aerial deals more damage: 8% → 9% with its knockback compensated.
Samus
—
Sheik
- Weight decreased: 84 → 81.
- Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
- Forward throw has more knockback growth: 65 → 72.
- Forward throw's angle has been altered: 70° → 72°.
- Down throw's angle has been altered: 80° → 77°.
- Down throw has more knockback growth: 75 → 90.
- Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
- Needle Storm has reduced range.
- Down smash's knockback growth increased: 155 → 165.
Zelda
—
Zero Suit Samus
- Up aerial deals less damage: 8% → 6.5%, with knockback compensated.
- Neutral aerial deals less damage: 10% → 8%, with knockback compensated.
- Down Throw deals less damage: 7% → 5%, with knockback compensated.
- Plasma Whip (Sweetspot) deals more damage: 6% → 7%.
External Links
SmashBoards 1.1.5 Community Patch Notes
Super Smash Bros. 4 updates | |
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List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.3 · 1.0.4 · 1.0.5 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
Patch changelogs | 1.0.4 · 1.0.6 · 1.0.8 · 1.1.0 · 1.1.1 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 |