Lag: Difference between revisions

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{{split|A lot of different topics here, could work as multiple pages}}
{{split|A lot of different topics here, could work as multiple pages}}


'''Lag''' is the downtime period after performing certain attacks or maneuvers. While in the lag period, a player cannot attack or move, and he or she is completely vulnerable to the attacks from an opponent. Different attacks have different lag-times, with the general rule of thumb that more powerful attacks (such as Jigglypuff's [[Rest]], Ganondorf's [[Warlock Punch]], or even Captain Falcon's [[Falcon Punch]]) get longer lag times. In some(most) cases it is actually completely avoidable with a properly timed DI. This is notable when playing with characters who have a stall-then-fall attack, and are left grounded for a few moments. Pressing upward during the correct set of frames will allow you completely avoid said lag, so and so forth.  
'''Lag''' is the downtime period after performing certain attacks or maneuvers. While in the lag period, a player cannot attack or move, and he or she is completely vulnerable to the attacks from an opponent. Different attacks have different lag-times, with the general rule of thumb that more powerful attacks (such as Jigglypuff's [[Rest]], Ganondorf's [[Warlock Punch]], or even Captain Falcon's [[Falcon Punch]]) get longer lag times. In most cases it is actually completely avoidable with a properly timed DI. This is notable when playing with characters who have a stall-then-fall attack, and are left grounded for a few moments. Pressing upward during the correct set of frames will allow you completely avoid said lag, so and so forth.  


==Hitlag==
==Hitlag==
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