Lag: Difference between revisions
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{{split|A lot of different topics here, could work as multiple pages}} | {{split|A lot of different topics here, could work as multiple pages}} | ||
'''Lag''' is the downtime period after performing certain attacks or maneuvers. While in the lag period, a player cannot attack or move, and he or she is completely vulnerable to the attacks from an opponent. Different attacks have different lag-times, with the general rule of thumb that more powerful attacks (such as Jigglypuff's [[Rest]], Ganondorf's [[Warlock Punch]], or even Captain Falcon's [[Falcon Punch]]) get longer lag times. In | '''Lag''' is the downtime period after performing certain attacks or maneuvers. While in the lag period, a player cannot attack or move, and he or she is completely vulnerable to the attacks from an opponent. Different attacks have different lag-times, with the general rule of thumb that more powerful attacks (such as Jigglypuff's [[Rest]], Ganondorf's [[Warlock Punch]], or even Captain Falcon's [[Falcon Punch]]) get longer lag times. In most cases it is actually completely avoidable with a properly timed DI. This is notable when playing with characters who have a stall-then-fall attack, and are left grounded for a few moments. Pressing upward during the correct set of frames will allow you completely avoid said lag, so and so forth. | ||
==Hitlag== | ==Hitlag== |