Template:UpdateList/1.1.4: Difference between revisions
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Serpent King (talk | contribs) mNo edit summary |
Serpent King (talk | contribs) m (Think that's all for this one. Did not look on character pages, so checks should probably be run...this is going to be a long process I think.) |
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{{#switch: {{{char| | {{#switch: {{{char|Falco}}} | ||
|Bowser= | |Bowser=*{{buff|Dash attack damage|10%/8%|12%/10%.}} | ||
|Bowser Jr.= | *{{nerf|Up throw knockback growth increased: 155 → 180, reducing its combo potential at high percentages.}} | ||
|Captain Falcon= | *{{buff|All variations of [[Flying Slam]]'s grab range increased.}} | ||
|Dark Pit= | |Bowser Jr.=*{{buff|Forward smash has less ending lag|frame 60|frame 56}} | ||
|Diddy Kong= | *{{buff|Up smash has less ending lag|frame 63|frame 57}} | ||
| | *{{buff|Down smash has less ending lag|frame 68|frame 60}} | ||
| | *{{buff|Forward aerial damage|8%/5%|9%/7%}} | ||
| | |Captain Falcon=*{{change|[[Blue Falcon]]'s visual effects modified.}} | ||
| | |Charizard=*{{change|First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.}} | ||
|Fox= | *{{buff|Second hit of up smash deals more knockback.}} | ||
|Ganondorf= | *{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
| | |Dark Pit=*{{change|[[Dark Pit Staff]]'s visual effects modified.}} | ||
| | |Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
| | |Falco=*{{buff|Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.}} | ||
| | *{{buff|Down smash has higher knockback growth.}} | ||
|Kirby= | *{{bugfix|Down Throw Ledge Spike Bug removed.}} | ||
| | *{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
|Little Mac= | |Fox=*{{buff|Hard tripping now grants five frames of invincibility.}} | ||
| | |Ganondorf=*{{change|Weight slightly increased|112|113}} | ||
| | |Ike=*{{buff|Neutral aerial damage|9%/6%|10%/7%.}} | ||
|Lucina= | *{{change|Neutral aerial launch angle (70° → 80°).}} | ||
| | *{{buff|Forward aerial deals more damage (12% → 13%) and has more range. The middle hitbox is also displaced further.}} | ||
| | *{{buff|Forward smash sourspot deals more damage (17% → 19%) and has a different angle (60° → 57°). The sourspot's sound effect has also been changed.}} | ||
|Marth= | |Kirby=*{{change|Weight slightly increased|77|79.}} | ||
| | *{{buff|Hard tripping now grants five frames of invincibility.}} | ||
| | |Little Mac=*{{buff|Up tilt has less startup (frame 5 → frame 4) and lasts one more frame (6 → 7).}} | ||
| | *{{change|Up tilt angle|85°|88°}} | ||
| | *{{buff|Forward smash damage|19%/17% (up and side), 22% (down)|21%/18% (up and side), 24% (down)}} | ||
| | *{{nerf|Forward smash knockback growth|85 (up and side), 22 (down)|81 (up and side), 21 (down)}} | ||
| | *{{buff|Up smash damage|20%/15%|21%/16%}} | ||
| | *{{nerf|Up smash knockback growth|80 (sweetspot)/100 (sourspot)|76/96}} | ||
| | *{{buff|Down smash damage|12%|13%}} | ||
| | *{{nerf|Down smash knockback growth|100|96}} | ||
| | *{{change|Up throw angle|85°|80°}} | ||
| | *{{change|Down throw angle|85°|80°}} | ||
| | |Lucina=*{{buff|Jab 1 IASA: frame 28 → frame 25.}} | ||
| | *{{buff|Forward tilt IASA: frame 36 → frame 33.}} | ||
| | *{{buff|Up tilt IASA: frame 36 → frame 33.}} | ||
|R.O.B.= | *{{buff|Down smash IASA: frame 64 → frame 54.}} | ||
| | *{{buff|Both hits of neutral aerial deal 0.855% and 1.755% more damage respectively|first hit 3.345%/second hit 7.6%: 10.945% total|first hit 4.2%/second hit 8.5%: 12.7% total.}} | ||
|Rosalina= | *{{buff|Forward aerial deals 2% more damage|8.5%|10.5%.}} | ||
|Roy= | *{{buff|Back aerial deals 1.825% more damage |9.975%|11.8%.}} | ||
| | *{{buff|Up aerial deals 1.425% more damage |9.975%|11.4%.}} | ||
| | *{{buff|Both hitboxes of down aerial deal 0.9% more damage |sourspot 11.4%/meteor 13.3%|sourspot 12.3%/meteor 14.2%.}} | ||
|Sheik= | *{{buff|Dancing Blade improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.}} | ||
| | *{{buff|Neutral attack, forward tilt, down tilt, neutral aerial, forward aerial and back aerial have more range.}} | ||
|Sonic= | |Marth=*{{buff|Jab 1 IASA: frame 28 → frame 25.}} | ||
|Toon Link= | *{{buff|Both neutral attacks have bigger tipper hitboxes|6.5u|7u.}} | ||
| | *{{buff|Forward tilt's tipper hitbox is bigger|6.7u|7.7u.}} | ||
|Wario= | *{{buff|Forward tilt IASA: frame 36 → frame 33.}} | ||
| | *{{buff|Up tilt IASA: frame 36 → frame 33.}} | ||
| | *{{buff|Down tilt sour x hitbox is larger|15.2u|16.7.}} | ||
| | *{{nerf|Down tilt's sour y hitbox is smaller|3.2u|2.7u.}} | ||
*{{buff|Down tilt's tipper hitbox is larger|6.7u|8.2u.}} | |||
*{{buff|Down smash IASA: frame 64 → frame 54.}} | |||
*{{buff|The tipper hitbox of both hits of neutral attack are bigger|6.7u (hit 1)/6.5u (hit 2)|7.7u/7.5u.}} | |||
*{{buff|First hit of neutral aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively|3%/4%|3.5%/5%.}} | |||
*{{buff|Second hit of tipped neutral aerial deals 0.5% more damage. 9% → 9.5%.}} | |||
*{{buff|Forward aerial deals 1% and 1.5% more damage in both the sourspot and the tip respectively|7%/10%|8%/11.5%.}} | |||
*{{buff|Forward aerial's tipper hitbox has increased|6.7u|7.7u.}} | |||
*{{buff|Back aerial's tipper hitbox is bigger|6.7u|7.7u.}} | |||
*{{buff|Up aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively|9%/12%|9.5%/13%.}} | |||
*{{buff|All hits of down aerial deals 1% more damage|11%/13%/14%|12%/14%/15%.}} | |||
*{{buff|Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.)}} | |||
|R.O.B.=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |||
|Rosalina=*{{change|Weight slightly decreased|78|77.}} | |||
|Roy=*{{buff|Neutral aerial landing lag|13|11}} | |||
*{{buff|Forward aerial landing lag|15|13}} | |||
*{{buff|Up aerial landing lag|16|14}} | |||
*{{buff|Back aerial landing lag|19|16}} | |||
*{{buff|Down aerial landing lag|28|23}} | |||
*{{buff|[[Double Edge Dance]] improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31).}} | |||
|Sheik=*{{change|Weight slightly decreased|85|84.}} | |||
*{{nerf|Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).}} | |||
|Sonic=*{{change|Weight slightly decreased|95|94}} | |||
|Toon Link=*{{buff|Back aerial landing lag|22|17.}} | |||
*{{buff|Forward smash's first hit now properly links to the second regardless of damage.}} | |||
*{{buff|Spin Attack and Flying Spin Attack have 2 less frames of startup.}} | |||
*{{change|Spin Attack duration|82 (uncharged)/141 (full charge) frames|80/140}} | |||
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |||
|Wario=*{{bugfix|Grounded state glitch removed.}} | |||
|Yoshi=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |||
|Zelda=*{{change|[[Light Arrow]]'s visual effects modified.}} | |||
|Zero Suit Samus=*{{change|Weight slightly decreased|81|80.}} | |||
*{{change|[[Boost Kick]] angle|50°|48°}} | |||
*{{nerf|Boost Kick knockback growth decreased: 220 → 209.}} | |||
|Additions=*{{SSB4|Bayonetta}} and {{SSB4|Corrin}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes. | |Additions=*{{SSB4|Bayonetta}} and {{SSB4|Corrin}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes. | ||
*[[Umbra Clock Tower]] is included with the purchase of Bayonetta. | *[[Umbra Clock Tower]] is included with the purchase of Bayonetta. |
Revision as of 20:07, February 11, 2016
- Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.
- Down smash has higher knockback growth.
- Down Throw Ledge Spike Bug removed.
- Trip invincibility and all trip followups except floor attack have one less frame of invincibility.