Template:UpdateList/1.1.4: Difference between revisions

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mNo edit summary
m (Think that's all for this one. Did not look on character pages, so checks should probably be run...this is going to be a long process I think.)
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{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Falco}}}
|Bowser=
|Bowser=*{{buff|Dash attack damage|10%/8%|12%/10%.}}
|Bowser Jr.=
*{{nerf|Up throw knockback growth increased: 155 → 180, reducing its combo potential at high percentages.}}
|Captain Falcon=
*{{buff|All variations of [[Flying Slam]]'s grab range increased.}}
|Dark Pit=
|Bowser Jr.=*{{buff|Forward smash has less ending lag|frame 60|frame 56}}
|Diddy Kong=
*{{buff|Up smash has less ending lag|frame 63|frame 57}}
|Donkey Kong=
*{{buff|Down smash has less ending lag|frame 68|frame 60}}
|Dr. Mario=
*{{buff|Forward aerial damage|8%/5%|9%/7%}}
|Duck Hunt=
|Captain Falcon=*{{change|[[Blue Falcon]]'s visual effects modified.}}
|Falco=
|Charizard=*{{change|First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.}}
|Fox=
*{{buff|Second hit of up smash deals more knockback.}}
|Ganondorf=
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Greninja=
|Dark Pit=*{{change|[[Dark Pit Staff]]'s visual effects modified.}}
|Ike=
|Diddy Kong=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Jigglypuff=
|Falco=*{{buff|Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.}}
|King Dedede=
*{{buff|Down smash has higher knockback growth.}}
|Kirby=
*{{bugfix|Down Throw Ledge Spike Bug removed.}}
|Link=
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Little Mac=
|Fox=*{{buff|Hard tripping now grants five frames of invincibility.}}
|Lucario=
|Ganondorf=*{{change|Weight slightly increased|112|113}}
|Lucas=
|Ike=*{{buff|Neutral aerial damage|9%/6%|10%/7%.}}
|Lucina=
*{{change|Neutral aerial launch angle (70° → 80°).}}
|Luigi=
*{{buff|Forward aerial  deals more damage (12% → 13%) and has more range. The middle hitbox is also displaced further.}}
|Mario=
*{{buff|Forward smash sourspot deals more damage (17% → 19%) and has a different angle (60° → 57°). The sourspot's sound effect has also been changed.}}
|Marth=
|Kirby=*{{change|Weight slightly increased|77|79.}}
|Mega Man=
*{{buff|Hard tripping now grants five frames of invincibility.}}
|Meta Knight=
|Little Mac=*{{buff|Up tilt has less startup (frame 5 → frame 4) and lasts one more frame (6 → 7).}}
|Mewtwo=
*{{change|Up tilt angle|85°|88°}}
|Mii Brawler=
*{{buff|Forward smash damage|19%/17% (up and side), 22% (down)|21%/18% (up and side), 24% (down)}}
|Mii Gunner=
*{{nerf|Forward smash knockback growth|85 (up and side), 22 (down)|81 (up and side), 21 (down)}}
|Mii Swordfighter=
*{{buff|Up smash damage|20%/15%|21%/16%}}
|Mr. Game & Watch=
*{{nerf|Up smash knockback growth|80 (sweetspot)/100 (sourspot)|76/96}}
|Ness=
*{{buff|Down smash damage|12%|13%}}
|Olimar=
*{{nerf|Down smash knockback growth|100|96}}
|Pac-Man=
*{{change|Up throw angle|85°|80°}}
|Palutena=
*{{change|Down throw angle|85°|80°}}
|Peach=
|Lucina=*{{buff|Jab 1 IASA: frame 28 → frame 25.}}
|Pikachu=
*{{buff|Forward tilt IASA: frame 36 → frame 33.}}
|Pit=
*{{buff|Up tilt IASA: frame 36 → frame 33.}}
|R.O.B.=
*{{buff|Down smash IASA: frame 64 → frame 54.}}
|Robin=
*{{buff|Both hits of neutral aerial deal 0.855% and 1.755% more damage respectively|first hit 3.345%/second hit 7.6%: 10.945% total|first hit 4.2%/second hit 8.5%: 12.7% total.}}
|Rosalina=
*{{buff|Forward aerial deals 2% more damage|8.5%|10.5%.}}
|Roy=
*{{buff|Back aerial deals 1.825% more damage |9.975%|11.8%.}}
|Ryu=
*{{buff|Up aerial deals 1.425% more damage |9.975%|11.4%.}}
|Samus=
*{{buff|Both hitboxes of down aerial deal 0.9% more damage |sourspot 11.4%/meteor 13.3%|sourspot 12.3%/meteor 14.2%.}}
|Sheik=
*{{buff|Dancing Blade improved. The first hit hits one frame earlier (7  → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→  41/31.}}
|Shulk=
*{{buff|Neutral attack, forward tilt, down tilt, neutral aerial, forward aerial and back aerial have more range.}}
|Sonic=
|Marth=*{{buff|Jab 1 IASA: frame 28 → frame 25.}}
|Toon Link=
*{{buff|Both neutral attacks have bigger tipper hitboxes|6.5u|7u.}}
|Villager=
*{{buff|Forward tilt's tipper hitbox is bigger|6.7u|7.7u.}}
|Wario=
*{{buff|Forward tilt IASA: frame 36 → frame 33.}}
|Wii Fit Trainer=
*{{buff|Up tilt IASA: frame 36 → frame 33.}}
|Yoshi=
*{{buff|Down tilt sour x hitbox is larger|15.2u|16.7.}}
|Zelda=
*{{nerf|Down tilt's sour y hitbox is smaller|3.2u|2.7u.}}
*{{buff|Down tilt's tipper hitbox is larger|6.7u|8.2u.}}
*{{buff|Down smash IASA: frame 64 → frame 54.}}
*{{buff|The tipper hitbox of both hits of neutral attack are bigger|6.7u (hit 1)/6.5u (hit 2)|7.7u/7.5u.}}
*{{buff|First hit of neutral aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively|3%/4%|3.5%/5%.}}
*{{buff|Second hit of tipped neutral aerial deals 0.5% more damage. 9% → 9.5%.}}
*{{buff|Forward aerial deals 1% and 1.5% more damage in both the sourspot and the tip respectively|7%/10%|8%/11.5%.}}
*{{buff|Forward aerial's tipper hitbox has increased|6.7u|7.7u.}}
*{{buff|Back aerial's tipper hitbox is bigger|6.7u|7.7u.}}
*{{buff|Up aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively|9%/12%|9.5%/13%.}}
*{{buff|All hits of down aerial deals 1% more damage|11%/13%/14%|12%/14%/15%.}}
*{{buff|Dancing Blade improved. The first hit has less startup (7  → 6) and has one frame less of endlag both grounded and in the air (IASA: 42/32→  41/31.)}}
|R.O.B.=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Rosalina=*{{change|Weight slightly decreased|78|77.}}
|Roy=*{{buff|Neutral aerial landing lag|13|11}}
*{{buff|Forward aerial landing lag|15|13}}
*{{buff|Up aerial landing lag|16|14}}
*{{buff|Back aerial landing lag|19|16}}
*{{buff|Down aerial landing lag|28|23}}
*{{buff|[[Double Edge Dance]] improved. The first hit hits one frame earlier (7  → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→  41/31).}}
|Sheik=*{{change|Weight slightly decreased|85|84.}}
*{{nerf|Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).}}
|Sonic=*{{change|Weight slightly decreased|95|94}}
|Toon Link=*{{buff|Back aerial landing lag|22|17.}}
*{{buff|Forward smash's first hit now properly links to the second regardless of damage.}}
*{{buff|Spin Attack and Flying Spin Attack have 2 less frames of startup.}}
*{{change|Spin Attack duration|82 (uncharged)/141 (full charge) frames|80/140}}
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Wario=*{{bugfix|Grounded state glitch removed.}}
|Yoshi=*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
|Zelda=*{{change|[[Light Arrow]]'s visual effects modified.}}
|Zero Suit Samus=*{{change|Weight slightly decreased|81|80.}}
*{{change|[[Boost Kick]] angle|50°|48°}}
*{{nerf|Boost Kick knockback growth decreased: 220 → 209.}}
|Additions=*{{SSB4|Bayonetta}} and {{SSB4|Corrin}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
|Additions=*{{SSB4|Bayonetta}} and {{SSB4|Corrin}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
*[[Umbra Clock Tower]] is included with the purchase of Bayonetta.
*[[Umbra Clock Tower]] is included with the purchase of Bayonetta.

Revision as of 20:07, February 11, 2016

  • Buff Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.
  • Buff Down smash has higher knockback growth.
  • Bug fix Down Throw Ledge Spike Bug removed.
  • Nerf Trip invincibility and all trip followups except floor attack have one less frame of invincibility.