List of updates (SSB4-3DS)/1.0.4 changelog: Difference between revisions
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(→{{SSB4|Ness}}: fixed some grammatical issues) |
(All copied from what is currently on each character's pages.) |
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*{{nerf|Self-destructs using [[Flying Slam]] now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}} | *{{nerf|Self-destructs using [[Flying Slam]] now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}} | ||
*{{change|Certain properties of [[Fire Breath]] have been adjusted.}} | *{{change|Certain properties of [[Fire Breath]] have been adjusted.}} | ||
===Giga Bowser=== | ===[[Giga Bowser (Final Smash)|Giga Bowser]]=== | ||
*{{buff|What appears to be ending lag on most ground attacks has been removed.}} | *{{buff|What appears to be ending lag on most ground attacks has been removed.}} | ||
=={{SSB4|Bowser Jr.}}== | =={{SSB4|Bowser Jr.}}== | ||
*{{nerf|Down throw | *{{nerf|Down throw's hit rate decreased|10|8.}} | ||
*{{nerf|Down throw deals 2% less damage|10%|8%.}} | |||
=={{SSB4|Captain Falcon}}== | =={{SSB4|Captain Falcon}}== | ||
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=={{SSB4|Charizard}}== | =={{SSB4|Charizard}}== | ||
*{{buff|Five frames of intangibility have been added to Charizard's head in certain situations.}} | *{{buff|Five frames of intangibility have been added to Charizard's head in certain situations.}} | ||
*{{nerf|Dragon Rush | *{{nerf|[[Dragon Rush]] deals 4% less damage|15%|11%.}} | ||
*{{change|Some properties of what appear to be the headbutt in | *{{change|Some properties of what appear to be the headbutt in Rock Hurl and Flamethrower have been adjusted.}} | ||
=={{SSB4|Dark Pit}}== | =={{SSB4|Dark Pit}}== | ||
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=={{SSB4|Dr. Mario}}== | =={{SSB4|Dr. Mario}}== | ||
*{{buff|Forward aerial knockback (early/late) | *{{buff|Forward aerial knockback growth increased: 85 → 95 (early/late), 95 → 102 (clean).}} | ||
*{{buff|Down aerial's loop hits deal 0.336% more damage|1.568%|1.904%.}} | |||
*{{buff| | *{{buff|Down aerial's landing lag decreased.}} | ||
*{{ | *{{nerf|Down aerial's hit rate decreased|7|5.}} | ||
*{{nerf|Down aerial deals 1.456% less damage|10.976%|9.52%.}} | |||
*{{ | |||
=={{SSB4|Falco}}== | =={{SSB4|Falco}}== | ||
*{{buff|[[Blaster]] | *{{buff|[[Blaster]] fires faster.}} | ||
*{{buff| | *{{buff|Forward aerial's landing hit deals 3% more damage|2%|5%.}} | ||
*{{bugfix|Fixed Void | *{{bugfix|Fixed a glitch where Reflector Void would fail to properly reflect [[Timber]].}} | ||
*{{change|Certain hitbox properties of [[Landmaster]] have been changed.}} | *{{change|Certain hitbox properties of [[Landmaster]] have been changed.}} | ||
=={{SSB4|Ganondorf}}== | =={{SSB4|Ganondorf}}== | ||
*{{buff|Landing lag on all | *{{buff|Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.}} | ||
*{{buff|Aerial | *{{buff|Aerial Flame Choke can no longer be teched, restoring the move's offensive usability.}} | ||
=={{SSB4|Greninja}}== | =={{SSB4|Greninja}}== | ||
*{{buff| | *{{nerf|Up smash's first hit's radius decreased|6.5|5.0.}} | ||
*{{nerf|Clean up smash's second hit's center radius decreased|7.0|6.0.}} | |||
*{{nerf|Clean up smash's second hit deals 2% less damage|{{ChargedSmashDmgSSB4|13}}|{{ChargedSmashDmgSSB4|11}}.}} | |||
*{{nerf|Clean up smash's second hit's bigger hitboxes Y-offsets decreased|-5.0|-4.0.}} | |||
*{{nerf|Late up smash's second hit deals 1% less damage|{{ChargedSmashDmgSSB4|11}}|{{ChargedSmashDmgSSB4|10}}.}} | |||
*{{buff|Down smash deals 2% more damage|{{ChargedSmashDmgSSB4|11}} (katanas), {{ChargedSmashDmgSSB4|9}} (arms)|{{ChargedSmashDmgSSB4|13}} (katanas), {{ChargedSmashDmgSSB4|11}} (arms).}} | |||
*{{nerf|Down smash's knockback growth decreased|93|90.}} | |||
*{{nerf|Forward aerial's knockback growth decreased|92|84.}} | |||
*{{change|Up aerial's hits have been restructured|hits 1-5, hit 6|hits 1-4, hit 5, hit 6. Its timing and overall damage output remain the same.}} | |||
*{{change|Up aerial's fifth hit's angle altered|366°|85°.}} | |||
*{{change|Up aerial's fifth hit's fixed knockback value increased|0|10.}} | |||
*{{change|Up aerial's fifth hit's radius increased|5.5|6.2.}} | |||
*{{nerf|Up aerial's sixth hit's knockback growth decreased|190|168.}} | |||
*{{buff|Up aerial's sixth hit's radii increased|6.0, 7.0|6.2, 7.0.}} | |||
*{{buff|Shadow Sneak and Shadow Strike's knockback growth increased: 100 → 102 (normal), 100 → 101 (reverse).}} | |||
*{{buff|Shadow Sneak's ending lag decreased.}}<!--because it now goes at (0.9^-1)x speed when the hitbox starts, not sure if that would be useful to note--> | |||
*{{buff|Shadow Sneak's shadow travels faster.}} | *{{buff|Shadow Sneak's shadow travels faster.}} | ||
*{{ | *{{bugfix|Fixed a glitch where Greninja could cancel its landing lag with Shadow Sneak.}} | ||
*{{nerf|Hydro Pump's base knockback decreased|85|65.}} | |||
*{{nerf|Hydro Pump's knockback growth decreased|130|100.}} | |||
*{{nerf|High-Capacity Pump's fixed knockback value decreased|100|90.}} | |||
*{{nerf| | *{{nerf|Greninja's hurtbox size increased.}} | ||
*{{nerf| | |||
*{{nerf| | |||
*{{ | |||
=={{SSB4|Ike}}== | =={{SSB4|Ike}}== | ||
*{{buff| | *{{buff|Neutral attack's last hit comes out one frame earlier|frame 9|8. This makes all three hits connect more reliably.}} | ||
*{{buff|Forward | *{{buff|Forward and down tilt's ending lag decreased.}} | ||
*{{buff| | *{{buff|Down tilt deals 1% more damage|7%|8%.}} | ||
*{{buff|Down tilt now | *{{buff|Down tilt now launches opponents vertically instead of horizontally. This improves its ability as a set-up.}} | ||
*{{ | *{{nerf|Down tilt's range decreased.}} | ||
*{{buff|Down | *{{buff|Down smash's horizontal knockback increased.}} | ||
*{{buff| | *{{buff|Forward aerial's hitbox sizes increased by about 10% and its animation is faster.}} | ||
*{{ | *{{buff|Back aerial deals 1% more damage|13%|14%.}} | ||
*{{buff|Down aerial's hitbox size increased.}} | |||
*{{ | *{{change|Some of [[Great Aether]]'s hitboxes are now 24% further away from Ike.}} | ||
*{{change|Some of | |||
=={{SSB4|Jigglypuff}}== | |||
*{{bugfix|The instant reversal glitch of [[Rollout]] is removed.}} | |||
=={{SSB4|King Dedede}}== | =={{SSB4|King Dedede}}== | ||
*{{nerf|Forward aerial damage|13%|12%}} | *{{nerf|Forward aerial deals 1% less damage|13%|12%.}} | ||
*{{ | *{{buff|Down throw's angle altered|70°|80°. This improves its combo ability at low to medium percents.}} | ||
*{{ | *{{nerf|Down throw's knockback growth increased|60|82. This hampers its combo ability at higher percents.}} | ||
*{{nerf| | *{{nerf|All variations of [[Gordo Toss]] require 1% less damage to be reflected|3%|2%.}} | ||
*{{nerf|All Gordo | *{{nerf|All variations of Gordo Toss have had their hitbox sizes decreased by 0.4 units.}} | ||
*{{nerf|Characters can | *{{nerf|Characters can now air dodge out of and escape [[Dedede Burst]].}} | ||
=={{SSB4|Kirby}}== | =={{SSB4|Kirby}}== | ||
*{{change|[[Copy ability|Copy abilities]] whose base character's neutral special was altered by the patch have been altered in the same way.}} | *{{change|[[Copy ability|Copy abilities]] whose base character's neutral special was altered by the patch have been altered in the same way.}} | ||
*{{change|Many behaviors, such as [[Stone]] and its custom variants and [[Final Cutter]], have been adjusted.}} | *{{change|Many behaviors, such as [[Stone]] and its custom variants and [[Final Cutter]], have been adjusted.}} | ||
=={{SSB4|Link}}== | =={{SSB4|Link}}== | ||
*{{ | *{{buff|Non-tipped forward smash's first hit's base knockback decreased|60|47. This allows it connect together better with the second hit.}} | ||
=={{SSB4|Little Mac}}== | =={{SSB4|Little Mac}}== | ||
*{{nerf| | *{{nerf|Neutral attack's second and last hits deal 1% less damage: 3% → 2% (second), 8% → 7% (last).}} | ||
*{{change|Forward tilt's first hit's second hitbox x-offset decreased|-5.0|-3.8.}} | |||
*{{ | *{{change|Forward tilt's second hit's first hitbox x-offset decreased|-5.0|-3.8}} | ||
*{{ | *{{nerf|Neutral aerial's SDI multiplier increased|1x|2x.}} | ||
*{{nerf|Neutral | *{{nerf|Aerial [[Jolt Haymaker]]'s distance decreased by 10% and its speed decreased.}} | ||
=={{SSB4|Lucario}}== | =={{SSB4|Lucario}}== | ||
*{{nerf| | *{{nerf|Helpless get-up animation's ending lag increased|36 frames|60.}} | ||
*{{nerf|Extreme Speed | *{{nerf|Extreme Speed and Extreme Speed Attack's second hit's ending lag increased|0 frames|8.}} | ||
*{{nerf|Extreme Speed Attack | *{{nerf|Extreme Speed Attack's first hits ending lag increased|0 frames|5.}} | ||
=={{SSB4|Lucina}}== | =={{SSB4|Lucina}}== | ||
*{{ | *{{Buff|Neutral attack's first hit has moderately reduced knockback|25 base/60 growth|20 base/50 growth; this allows it to connect better to the second hit.}} | ||
*{{Bugfix|Using Counter after being trumped from the ledge no longer changes momentum.}} | |||
=={{SSB4|Luigi}}== | =={{SSB4|Luigi}}== | ||
*{{buff|Forward smash damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}}} | *{{buff|Forward smash deals 1% more damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}.}} | ||
*{{change|Forward smash | *{{change|Forward smash's angle altered|55°|53°.}} | ||
*{{change|Down smash angle| | *{{change|Down smash's back hit's angle altered|70°|60°.}} | ||
*{{buff|Down smash knockback | *{{buff|Down smash's back hit's knockback growth increased|80|100.}} | ||
*{{buff|Forward aerial hand hitbox radius|4.8|5.6}} | *{{buff|Forward aerial's hand hitbox radius increased|4.8|5.6.}} | ||
*{{change| | *{{change|Forward aerial's hitbox order reversed. This has no practical effect.}} | ||
*{{buff|Super Jump Punch | *{{buff|[[Super Jump Punch]]'s ground and aerial sweetspots' radii increased: 1.6 → 1.7 (ground), 2.1 → 2.2 (aerial).}} | ||
*{{change|Super Jump Punch | *{{change|Super Jump Punch's ground and aerial sweetspots' z-offsets increased: 6.1 → 7.0 (ground), 4.7 → 5.5 (aerial).}} | ||
=={{SSB4|Mario}}== | =={{SSB4|Mario}}== | ||
*{{change|Up tilt deals less damage (6.3% → 5.5%), but the slight knockback decrease the damage reduction brings makes it slightly easier to followup at high percentage.}} | *{{change|Up tilt deals less damage (6.3% → 5.5%), but the slight knockback decrease the damage reduction brings makes it slightly easier to followup at high percentage.}} | ||
=={{SSB4|Marth}}== | |||
*{{Bugfix|Using Counter after being trumped from the ledge no longer changes momentum.}} | |||
=={{SSB4|Mega Man}}== | =={{SSB4|Mega Man}}== | ||
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=={{SSB4|Meta Knight}}== | =={{SSB4|Meta Knight}}== | ||
*{{buff|Neutral aerial deals | *{{buff|Neutral aerial deals more damage|7% (clean)/5% (late)|10%/7.5%.}} | ||
*{{buff|[[Dimensional Cape]] now sends opponents in a more horizontal angle and it can KO sooner.}} | *{{buff|[[Dimensional Cape]] now sends opponents in a more horizontal angle and it can KO sooner.}} | ||
*{{buff|Back aerial knockback growth | *{{buff|Back aerial's final hit has much more knockback growth (180 → 212), and the second hit uses the autolink angle.}} | ||
*{{buff|Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.}} | *{{buff|Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.}} | ||
*{{buff|Back throw deals slightly more knockback.}} | *{{buff|Back throw deals slightly more knockback.}} | ||
*{{buff|The hitboxes of up aerial and down aerial are | *{{buff|The hitboxes of up aerial and down aerial are 12% and 44% farther from Meta Knight, respectively.}} | ||
*{{buff|The sword trails of up aerial and down aerial attacks match the hitboxes better.}} | |||
*{{nerf|The second hit of forward aerial is no longer the [[autolink angle]], meaning it can't be used to drag opponents downward.}} | *{{nerf|The second hit of forward aerial is no longer the [[autolink angle]], meaning it can't be used to drag opponents downward.}} | ||
*{{change|The sword trails of up aerial and down aerial attacks match the hitboxes better.}} | *{{change|The sword trails of up aerial and down aerial attacks match the hitboxes better.}} | ||
=={{SSB4|Mii Swordfighter}}== | =={{SSB4|Mii Swordfighter}}== | ||
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=={{SSB4|Mr. Game & Watch}}== | =={{SSB4|Mr. Game & Watch}}== | ||
*{{buff|[[Judge]] #6 does | *{{buff|[[Judge]] #6 has an added hitbox that does 12%.}} | ||
*{{change|Properties of [[Octopus]] have been adjusted.}} | *{{change|Properties of [[Octopus]] have been adjusted.}} | ||
=={{SSB4|Ness}}== | =={{SSB4|Ness}}== | ||
*{{nerf|Ending lag of PK Thunder 2 | *{{nerf|Ending lag of PK Thunder 2 increased}} | ||
*{{nerf|Down throw damage reduced | *{{nerf|Down throw damage reduced|9%|7%.}} | ||
*{{bugfix|Fixed glitch where down throw does not properly damage Mr. Game and Watch.}} | *{{bugfix|Fixed glitch where down throw does not properly damage Mr. Game and Watch.}} | ||
=={{SSB4|Olimar}}== | =={{SSB4|Olimar}}== | ||
*{{nerf|[[Pikmin Pluck]] can no longer be edge cancelled.}} | *{{nerf|[[Pikmin Pluck]] can no longer be edge-cancelled.}} | ||
*{{nerf|Pikmin Throw | *{{nerf|Red, Yellow and Blue Pikmin [[Pikmin Throw|latched onto opponents]] deal 0.2% less damage|1.3%|1.1%.}} | ||
*{{buff|Pikmin | *{{buff|White Pikmin latched onto opponents deal 1.1% more damage|2.6%|3.7%.}} | ||
*{{buff|Pikmin Throw | *{{buff|Pikmin Throw's latch time increased.}} | ||
=={{SSB4|Pac-Man}}== | =={{SSB4|Pac-Man}}== | ||
*{{ | *{{Nerf|Up smash ending lag increased.}} | ||
*{{ | *{{Nerf|Bonus Fruit's Galaxian deals 2% less damage|11%|9%.}} | ||
*{{ | *{{Change|Fire Hydrant is launched 1% later|12%|13%.}} | ||
*{{ | *{{buff|Power Pellet heals 1% more damage|1%|2%.}} | ||
=={{SSB4|Palutena}}== | =={{SSB4|Palutena}}== | ||
*{{buff|Up | *{{buff|Up and down tilts' ending lag decreased.}} | ||
*{{buff|Up | *{{buff|Up smash's hitbox lasts three frames longer|23 frames|26 frames.}} | ||
*{{nerf|Pivot grab's range slightly decreased.}} | |||
*{{bugfix|Fixed a glitch where using {{B|Counter|Palutena}} at certain parts of a walk or run animation would propel Palutena forward a short distance.}} | |||
=={{SSB4|Peach}}== | =={{SSB4|Peach}}== | ||
*{{bugfix|Fixed " | *{{bugfix|Fixed "lag-cancelling item toss", which allowed characters to interrupt certain aerials' landing lag with an item throw.}} | ||
*{{bugfix|Fixed " | *{{bugfix|Fixed "instant Vegetable pull" glitch, which allowed Peach to interrupt the Vegetable-pulling animation and get the Vegetable early by sliding off an edge.}} | ||
*{{bugfix|Fixed how aerials performed while [[float]]ing would not affect the [[stale moves]] queue.}} | *{{bugfix|Fixed how aerials performed while [[float]]ing would not affect the [[stale moves]] queue.}} | ||
=={{SSB4|Pikachu}}== | =={{SSB4|Pikachu}}== | ||
*{{ | *{{buff|Forward smash's knockback growth increased: 65 → 73 (early), 100 → 102 (late).}} | ||
*{{buff| | *{{buff|Skull Bash's knockback growth increased|60|62.}} | ||
*{{buff| | *{{buff|Thunder and Distant Thunder's knockback growth increased|62|66.}} | ||
=={{SSB4|Robin}}== | =={{SSB4|Robin}}== | ||
*{{ | *{{Buff|Robin can now grab edges from behind while performing [[Elwind]].}} | ||
*{{ | *{{Bugfix|Fixed a glitch where charging [[Thunder]] in midair refreshed Robin's double jump.}} | ||
*{{ | *{{Bugfix|Fixed a glitch where {{SSB4|Zero Suit Samus}} could perform an infinite footstool on Robin.}} | ||
*{{ | *{{Change|Neutral attack's second hit has been adjusted.}} | ||
=={{SSB4|Rosalina & Luma}}== | =={{SSB4|Rosalina & Luma}}== | ||
*{{nerf|Luma respawn time|8 seconds|13 | *{{nerf|Luma's respawn time increased|8 seconds|13.}} | ||
*{{nerf| | *{{nerf|Luma can no longer attack if Rosalina is being thrown, though it still can during grabs.}} | ||
*{{nerf|Down tilt | *{{nerf|Down tilt hits one frame later|4-8|5-8.}} | ||
*{{nerf|Down tilt | *{{nerf|Down tilt's first and second hitboxes' radii decreased: 3.5 → 3.2 (hit 1), 3 → 2.5 (hit 2).}} | ||
*{{nerf|Forward smash's knockback growth decreased|115|111.}} | |||
*{{nerf|Forward smash knockback | *{{nerf|Up smash's knockback growth decreased|100|90.}} | ||
*{{nerf|Up smash knockback | *{{nerf|Up smash's hitbox 0 radius decreased|5.0|4.0.}} | ||
*{{nerf|Up smash hitbox 0 radius|5.0|4.0}} | *{{buff|Luma's up smash's hitbox radius increased|4.0|5.5.}} | ||
*{{buff|Luma up smash hitbox radius|4.0|5.5}} | *{{buff|Luma's late up smash deals 1% more damage|4%|5%.}} | ||
*{{buff|Luma up smash | *{{nerf|Neutral aerial deals less damage|6% (early), 10% (late)|5% (early), 7.5% (late).}} | ||
*{{nerf|Neutral aerial damage|6% (early), 10% (late)|5% (early), 7.5% (late)}} | *{{nerf|Neutral aerial's hitbox radii decreased|5.0, 3.5|4.2, 3.0.}} | ||
*{{nerf|Neutral aerial hitbox radii|5.0, 3.5|4.2, 3.0}} | *{{change|Neutral aerial's hitbox x-offsets decreased|4.5, -1.5|3.0, -2.0.}} | ||
*{{change|Neutral aerial hitbox x-offsets|4.5, -1.5|3.0, -2.0}} | *{{nerf|Forward aerial's loop hits' base knockback decreased|20/35|55.}} | ||
*{{nerf|Forward aerial loop | *{{nerf|Forward aerial's last hit's base knockback decreased|60|50.}} | ||
*{{nerf|Forward aerial last hit base knockback|60|50}} | *{{nerf|Forward throw's base knockback decreased|85|76.}} | ||
*{{nerf|Forward throw base knockback|85|76}} | *{{nerf|Back throw's base knockback decreased|70|60.}} | ||
*{{nerf|Back throw base knockback|70|60}} | *{{change|Uncharged [[Luma Shot]]'s distance decreased by about two thirds.}} | ||
*{{change| | *{{change|Luma moves faster when summoned from a distance.}} | ||
*{{change| | |||
=={{SSB4|Sheik}}== | =={{SSB4|Sheik}}== | ||
*{{nerf|Forward aerial damage reduced | *{{nerf|Forward aerial damage reduced (sweetspot: 6.8% → 5.5%, sourspot: 6% → 4.8%).}} | ||
*{{nerf|Up aerial hits one less time | **{{buff|Its decreased damage allows it to combo better.}} | ||
*{{nerf|Up aerial hits one less time, resulting in 1% less total damage (8% → 7%).}} | |||
*{{nerf|Up air knockback growth|166|138}} | *{{nerf|Up air knockback growth|166|138}} | ||
*{{nerf|Bouncing Fish knockback growth|100|90}} | *{{nerf|Bouncing Fish knockback growth|100|90}} | ||
*{{nerf|Bouncing Fish base knockback|30|26}} | *{{nerf|Bouncing Fish base knockback|30|26}} | ||
*{{nerf|[[Needle Storm]] has slightly more ending lag.}} | |||
=={{SSB4|Shulk}}== | =={{SSB4|Shulk}}== | ||
*{{buff| | *{{buff|Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3, late hit 3).}} | ||
*{{buff| | *{{buff|All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).}} | ||
**{{buff| | *{{nerf|Forward tilt's knockback growth decreased|100|92.}} | ||
*{{buff|Forward aerial's landing lag | *{{buff|Down tilt's second hitbox's position has changed|bone 25, offset [0.0,2.0,-1.0]|bone 0, offset [0.0,5.5,5.5]. This removes a point-blank blind spot.}} | ||
*{{buff| | *{{buff|Dash attack deals 1% more damage|10%|11%.}} | ||
*{{buff| | *{{buff|Forward and up smash attacks deal 0.5% more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up).}} | ||
*{{ | *{{buff|Forward smash received a variety of changes to enable both of its hits to connect better.}} | ||
*{{change|Forward smash's first hit's angles altered: 40° (upward), 75° (forward), 84° (downward) → 78° (upward), 10° (forward), 40° (downward).}} | |||
*{{change|Forward smash's first hit's fixed knockback values decreased|45/45/31|28/28/28.}} | |||
*{{nerf|Forward smash's first hit's radii decreased|4.0/4.0/4.0|2.0/2.0/4.0.}} | |||
*{{buff|Forward smash's first hit's positions elevated|[-2.0,0.0,1.0]/[4.1,0.0,1.0]/[10.0,0.0,1.0]|[11.0–4.0,0.0,2.0]/[11.0–4.0,0.0,-0.5]/[-2.0,0.0,1.0].}} | |||
*{{buff|Forward smash's second hit's radii increased|3.5/2.0|4.0/3.0.}} | |||
*{{change|Forward smash's second hit's first hitbox x-offset decreased|22.0–0.0|21.0–0.0.}} | |||
*{{buff|Down smash deals 1% more damage (13%/10%, 11%/9%, 9%/7%, 7%/5%, 5%/3% → 14%/11%, 12%/10%, 10%/8%, 8%/6%, 6%/4%.)}} | |||
*{{buff|All aerial attacks deal 1% more damage: 6%/7% → 7%/8% (neutral), 6.5%/5% → 7.5%/6% (forward), 11%, 7% → 12%, 8% (back), 4%, 9%/6.5% → 5%, 10%/7.5% (up), 5%/3%, 9%/8% → 6%/4%, 10%/9% (down).}} | |||
*{{buff|Forward aerial's landing lag decreased.}} | |||
*{{buff|All throws' first hits deal 1% more damage|2%|3%.}} | |||
*{{buff|Monado Speed's damage output multiplier increased|0.72x|0.8x.}} | |||
*{{buff|Monado Buster's damage input multiplier decreased|1.2x|1.13x.}} | |||
*{{buff|All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air Slash, Advancing Air Slash), 8%/6% → 9%/7% (Mighty Air Slash).}} | |||
*{{change|All variations of Vision have had their y-offsets increased|8.0|9.0.}} | |||
=={{SSB4|Sonic}}== | =={{SSB4|Sonic}}== | ||
*{{ | *{{buff|[[Spring Jump]] can now be re-used if Sonic is grabbed in midair after using it.}} | ||
*{{nerf|Forward smash's ending lag increased.}} | |||
=={{SSB4|Toon Link}}== | =={{SSB4|Toon Link}}== | ||
*{{bugfix| | *{{bugfix|Fixed a glitch where Toon Link could cancel his aerial lag with a {{B|Bomb|Link}}.}} | ||
*{{buff|Down aerial's meteor smash deals 2% more damage|14%|16%.}} | |||
*{{buff|Neutral aerial's landing lag decreased.}} | |||
=={{SSB4|Wario}}== | =={{SSB4|Wario}}== | ||
*{{change|Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.}} | *{{change|Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.}} | ||
*{{buff|Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of a release.}} | *{{buff|Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of a release.}} | ||
===Wario Man=== | ===[[Wario Man]]=== | ||
*{{Buff|An as-of-yet unknown action has been sped up from two frames to one frame.}} | *{{Buff|An as-of-yet unknown action has been sped up from two frames to one frame.}} | ||
=={{SSB4|Wii Fit Trainer}}== | =={{SSB4|Wii Fit Trainer}}== | ||
*{{nerf| | *{{nerf|Air dodge's landing lag standardized|12 frames|22.}} | ||
*{{change| | *{{change|Forward aerial's properties have been adjusted.}} | ||
=={{SSB4|Yoshi}}== | =={{SSB4|Yoshi}}== | ||
*{{bugfix|Fixed a glitch | *{{bugfix|Fixed a glitch where Yoshi could perform an extremely high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}} | ||
*{{bugfix|Fixed a glitch | *{{bugfix|Fixed a glitch where Yoshi could teleport back to an edge after using his up special.}} | ||
*{{bugfix|Fixed | *{{bugfix|Fixed a glitch where [[Egg Lay]] could enable characters to grow to gigantic sizes in [[Multi-Man mode]].}} | ||
*{{change| | *{{change|Yoshi can no longer slide on slopes with [[Yoshi Bomb]].}} | ||
*{{nerf| | *{{nerf|Down aerial's landing lag increased.}}<!--needs confirm--> | ||
*{{nerf| | *{{nerf|[[Egg Lay]]'s start-up lag increased.}} | ||
*{{nerf| | *{{nerf|Egg Lay and Egg Launch's grab bubble's 0 radius decreased|5.0|4.0}} | ||
*{{buff|In certain situations, Yoshi | *{{nerf|Egg Lay and Egg Launch's grab bubble's 2 radius decreased|6.8|5.9}} | ||
*{{buff|In certain situations, Yoshi gains five frames of intangibility.}} | |||
=={{SSB4|Zelda}}== | =={{SSB4|Zelda}}== | ||
*{{buff|Up tilt damage | *{{buff|Up tilt deals 0.7% more damage|6.5%|7.2%.}} | ||
*{{nerf|Pivot grab's z-offset decreased|-4.0 – -18.7|-4.0 – -15.7.}} | |||
=={{SSB4|Zero Suit Samus}}== | =={{SSB4|Zero Suit Samus}}== | ||
*{{nerf|Air dodge landing lag standardized | *{{nerf|Air dodge's landing lag standardized|15|22.}} | ||
*{{nerf| | *{{nerf|Up smash has increased start-up: 9 frames → 11}} | ||
*{{ | *{{buff|Up smash first hitbox length: 1 frame → 2}} | ||
*{{ | *{{change|Up smash timing|hits on 8, 11, 14, 17, 20, 23, 28-29|hits on 10-11, 14, 17, 20, 23, 26, 28-29}} | ||
*{{nerf|[[Paralyzer]] has slightly increased ending lag.}} | |||
*{{change|Paralyzer (default), when fully charged, now has different effect on grounded versus aerial opponents.}} | |||
**{{change|Grounded opponent angle|60|315}} | |||
<!--**{{change|Grounded opponent trip chance|0%|400%}} leaving this hidden until we can make sense of it--> | |||
==References== | ==References== |
Revision as of 20:18, February 15, 2016
This is the list of known changes in version 1.0.4 of Super Smash Bros. for Nintendo 3DS. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
General
- For vertical knockback Directional influence has been reverted to its Melee/Brawl form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect. Vectoring still applies for horizontal knockback.
- DACUS has been removed, making Up Smashes slightly less versatile.
Bowser
- Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.
- Certain properties of Fire Breath have been adjusted.
Giga Bowser
- What appears to be ending lag on most ground attacks has been removed.
Bowser Jr.
- Down throw's hit rate decreased: 10 → 8.
- Down throw deals 2% less damage: 10% → 8%.
Captain Falcon
- Some hitbox data has been adjusted.
Charizard
- Five frames of intangibility have been added to Charizard's head in certain situations.
- Dragon Rush deals 4% less damage: 15% → 11%.
- Some properties of what appear to be the headbutt in Rock Hurl and Flamethrower have been adjusted.
Dark Pit
- Some hitbox data has been adjusted.
Diddy Kong
- Range at end of rapid jab: 4 → 5
- Fixed bug where Diddy could use Peanut Popgun to cancel hitstun.
- Certain special attack properties have been removed and adjusted.
Dr. Mario
- Forward aerial knockback growth increased: 85 → 95 (early/late), 95 → 102 (clean).
- Down aerial's loop hits deal 0.336% more damage: 1.568% → 1.904%.
- Down aerial's landing lag decreased.
- Down aerial's hit rate decreased: 7 → 5.
- Down aerial deals 1.456% less damage: 10.976% → 9.52%.
Falco
- Blaster fires faster.
- Forward aerial's landing hit deals 3% more damage: 2% → 5%.
- Fixed a glitch where Reflector Void would fail to properly reflect Timber.
- Certain hitbox properties of Landmaster have been changed.
Ganondorf
- Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.
- Aerial Flame Choke can no longer be teched, restoring the move's offensive usability.
Greninja
- Up smash's first hit's radius decreased: 6.5 → 5.0.
- Clean up smash's second hit's center radius decreased: 7.0 → 6.0.
- Clean up smash's second hit deals 2% less damage: 13% → 11%.
- Clean up smash's second hit's bigger hitboxes Y-offsets decreased: -5.0 → -4.0.
- Late up smash's second hit deals 1% less damage: 11% → 10%.
- Down smash deals 2% more damage: 11% (katanas), 9% (arms) → 13% (katanas), 11% (arms).
- Down smash's knockback growth decreased: 93 → 90.
- Forward aerial's knockback growth decreased: 92 → 84.
- Up aerial's hits have been restructured: hits 1-5, hit 6 → hits 1-4, hit 5, hit 6. Its timing and overall damage output remain the same.
- Up aerial's fifth hit's angle altered: 366° → 85°.
- Up aerial's fifth hit's fixed knockback value increased: 0 → 10.
- Up aerial's fifth hit's radius increased: 5.5 → 6.2.
- Up aerial's sixth hit's knockback growth decreased: 190 → 168.
- Up aerial's sixth hit's radii increased: 6.0, 7.0 → 6.2, 7.0.
- Shadow Sneak and Shadow Strike's knockback growth increased: 100 → 102 (normal), 100 → 101 (reverse).
- Shadow Sneak's ending lag decreased.
- Shadow Sneak's shadow travels faster.
- Fixed a glitch where Greninja could cancel its landing lag with Shadow Sneak.
- Hydro Pump's base knockback decreased: 85 → 65.
- Hydro Pump's knockback growth decreased: 130 → 100.
- High-Capacity Pump's fixed knockback value decreased: 100 → 90.
- Greninja's hurtbox size increased.
Ike
- Neutral attack's last hit comes out one frame earlier: frame 9 → 8. This makes all three hits connect more reliably.
- Forward and down tilt's ending lag decreased.
- Down tilt deals 1% more damage: 7% → 8%.
- Down tilt now launches opponents vertically instead of horizontally. This improves its ability as a set-up.
- Down tilt's range decreased.
- Down smash's horizontal knockback increased.
- Forward aerial's hitbox sizes increased by about 10% and its animation is faster.
- Back aerial deals 1% more damage: 13% → 14%.
- Down aerial's hitbox size increased.
- Some of Great Aether's hitboxes are now 24% further away from Ike.
Jigglypuff
- The instant reversal glitch of Rollout is removed.
King Dedede
- Forward aerial deals 1% less damage: 13% → 12%.
- Down throw's angle altered: 70° → 80°. This improves its combo ability at low to medium percents.
- Down throw's knockback growth increased: 60 → 82. This hampers its combo ability at higher percents.
- All variations of Gordo Toss require 1% less damage to be reflected: 3% → 2%.
- All variations of Gordo Toss have had their hitbox sizes decreased by 0.4 units.
- Characters can now air dodge out of and escape Dedede Burst.
Kirby
- Copy abilities whose base character's neutral special was altered by the patch have been altered in the same way.
- Many behaviors, such as Stone and its custom variants and Final Cutter, have been adjusted.
Link
- Non-tipped forward smash's first hit's base knockback decreased: 60 → 47. This allows it connect together better with the second hit.
Little Mac
- Neutral attack's second and last hits deal 1% less damage: 3% → 2% (second), 8% → 7% (last).
- Forward tilt's first hit's second hitbox x-offset decreased: -5.0 → -3.8.
- Forward tilt's second hit's first hitbox x-offset decreased: -5.0 → -3.8
- Neutral aerial's SDI multiplier increased: 1x → 2x.
- Aerial Jolt Haymaker's distance decreased by 10% and its speed decreased.
Lucario
- Helpless get-up animation's ending lag increased: 36 frames → 60.
- Extreme Speed and Extreme Speed Attack's second hit's ending lag increased: 0 frames → 8.
- Extreme Speed Attack's first hits ending lag increased: 0 frames → 5.
Lucina
- Neutral attack's first hit has moderately reduced knockback: 25 base/60 growth → 20 base/50 growth; this allows it to connect better to the second hit.
- Using Counter after being trumped from the ledge no longer changes momentum.
Luigi
- Forward smash deals 1% more damage: 14% → 15%.
- Forward smash's angle altered: 55° → 53°.
- Down smash's back hit's angle altered: 70° → 60°.
- Down smash's back hit's knockback growth increased: 80 → 100.
- Forward aerial's hand hitbox radius increased: 4.8 → 5.6.
- Forward aerial's hitbox order reversed. This has no practical effect.
- Super Jump Punch's ground and aerial sweetspots' radii increased: 1.6 → 1.7 (ground), 2.1 → 2.2 (aerial).
- Super Jump Punch's ground and aerial sweetspots' z-offsets increased: 6.1 → 7.0 (ground), 4.7 → 5.5 (aerial).
Mario
- Up tilt deals less damage (6.3% → 5.5%), but the slight knockback decrease the damage reduction brings makes it slightly easier to followup at high percentage.
Marth
- Using Counter after being trumped from the ledge no longer changes momentum.
Mega Man
- Leaf Shield can be acted out of sooner.
- Fixed bug where Mega Man could use Rush Coil to cancel hitstun.
Meta Knight
- Neutral aerial deals more damage: 7% (clean)/5% (late) → 10%/7.5%.
- Dimensional Cape now sends opponents in a more horizontal angle and it can KO sooner.
- Back aerial's final hit has much more knockback growth (180 → 212), and the second hit uses the autolink angle.
- Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.
- Back throw deals slightly more knockback.
- The hitboxes of up aerial and down aerial are 12% and 44% farther from Meta Knight, respectively.
- The sword trails of up aerial and down aerial attacks match the hitboxes better.
- The second hit of forward aerial is no longer the autolink angle, meaning it can't be used to drag opponents downward.
- The sword trails of up aerial and down aerial attacks match the hitboxes better.
Mii Swordfighter
- Certain hitbox properties have been adjusted.
Mr. Game & Watch
Ness
- Ending lag of PK Thunder 2 increased
- Down throw damage reduced: 9% → 7%.
- Fixed glitch where down throw does not properly damage Mr. Game and Watch.
Olimar
- Pikmin Pluck can no longer be edge-cancelled.
- Red, Yellow and Blue Pikmin latched onto opponents deal 0.2% less damage: 1.3% → 1.1%.
- White Pikmin latched onto opponents deal 1.1% more damage: 2.6% → 3.7%.
- Pikmin Throw's latch time increased.
Pac-Man
- Up smash ending lag increased.
- Bonus Fruit's Galaxian deals 2% less damage: 11% → 9%.
- Fire Hydrant is launched 1% later: 12% → 13%.
- Power Pellet heals 1% more damage: 1% → 2%.
Palutena
- Up and down tilts' ending lag decreased.
- Up smash's hitbox lasts three frames longer: 23 frames → 26 frames.
- Pivot grab's range slightly decreased.
- Fixed a glitch where using Counter at certain parts of a walk or run animation would propel Palutena forward a short distance.
Peach
- Fixed "lag-cancelling item toss", which allowed characters to interrupt certain aerials' landing lag with an item throw.
- Fixed "instant Vegetable pull" glitch, which allowed Peach to interrupt the Vegetable-pulling animation and get the Vegetable early by sliding off an edge.
- Fixed how aerials performed while floating would not affect the stale moves queue.
Pikachu
- Forward smash's knockback growth increased: 65 → 73 (early), 100 → 102 (late).
- Skull Bash's knockback growth increased: 60 → 62.
- Thunder and Distant Thunder's knockback growth increased: 62 → 66.
Robin
- Robin can now grab edges from behind while performing Elwind.
- Fixed a glitch where charging Thunder in midair refreshed Robin's double jump.
- Fixed a glitch where Zero Suit Samus could perform an infinite footstool on Robin.
- Neutral attack's second hit has been adjusted.
Rosalina & Luma
- Luma's respawn time increased: 8 seconds → 13.
- Luma can no longer attack if Rosalina is being thrown, though it still can during grabs.
- Down tilt hits one frame later: 4-8 → 5-8.
- Down tilt's first and second hitboxes' radii decreased: 3.5 → 3.2 (hit 1), 3 → 2.5 (hit 2).
- Forward smash's knockback growth decreased: 115 → 111.
- Up smash's knockback growth decreased: 100 → 90.
- Up smash's hitbox 0 radius decreased: 5.0 → 4.0.
- Luma's up smash's hitbox radius increased: 4.0 → 5.5.
- Luma's late up smash deals 1% more damage: 4% → 5%.
- Neutral aerial deals less damage: 6% (early), 10% (late) → 5% (early), 7.5% (late).
- Neutral aerial's hitbox radii decreased: 5.0, 3.5 → 4.2, 3.0.
- Neutral aerial's hitbox x-offsets decreased: 4.5, -1.5 → 3.0, -2.0.
- Forward aerial's loop hits' base knockback decreased: 20/35 → 55.
- Forward aerial's last hit's base knockback decreased: 60 → 50.
- Forward throw's base knockback decreased: 85 → 76.
- Back throw's base knockback decreased: 70 → 60.
- Uncharged Luma Shot's distance decreased by about two thirds.
- Luma moves faster when summoned from a distance.
Sheik
- Forward aerial damage reduced (sweetspot: 6.8% → 5.5%, sourspot: 6% → 4.8%).
- Its decreased damage allows it to combo better.
- Up aerial hits one less time, resulting in 1% less total damage (8% → 7%).
- Up air knockback growth: 166 → 138
- Bouncing Fish knockback growth: 100 → 90
- Bouncing Fish base knockback: 30 → 26
- Needle Storm has slightly more ending lag.
Shulk
- Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3, late hit 3).
- All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).
- Forward tilt's knockback growth decreased: 100 → 92.
- Down tilt's second hitbox's position has changed: bone 25, offset [0.0,2.0,-1.0] → bone 0, offset [0.0,5.5,5.5]. This removes a point-blank blind spot.
- Dash attack deals 1% more damage: 10% → 11%.
- Forward and up smash attacks deal 0.5% more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up).
- Forward smash received a variety of changes to enable both of its hits to connect better.
- Forward smash's first hit's angles altered: 40° (upward), 75° (forward), 84° (downward) → 78° (upward), 10° (forward), 40° (downward).
- Forward smash's first hit's fixed knockback values decreased: 45/45/31 → 28/28/28.
- Forward smash's first hit's radii decreased: 4.0/4.0/4.0 → 2.0/2.0/4.0.
- Forward smash's first hit's positions elevated: [-2.0,0.0,1.0]/[4.1,0.0,1.0]/[10.0,0.0,1.0] → [11.0–4.0,0.0,2.0]/[11.0–4.0,0.0,-0.5]/[-2.0,0.0,1.0].
- Forward smash's second hit's radii increased: 3.5/2.0 → 4.0/3.0.
- Forward smash's second hit's first hitbox x-offset decreased: 22.0–0.0 → 21.0–0.0.
- Down smash deals 1% more damage (13%/10%, 11%/9%, 9%/7%, 7%/5%, 5%/3% → 14%/11%, 12%/10%, 10%/8%, 8%/6%, 6%/4%.)
- All aerial attacks deal 1% more damage: 6%/7% → 7%/8% (neutral), 6.5%/5% → 7.5%/6% (forward), 11%, 7% → 12%, 8% (back), 4%, 9%/6.5% → 5%, 10%/7.5% (up), 5%/3%, 9%/8% → 6%/4%, 10%/9% (down).
- Forward aerial's landing lag decreased.
- All throws' first hits deal 1% more damage: 2% → 3%.
- Monado Speed's damage output multiplier increased: 0.72x → 0.8x.
- Monado Buster's damage input multiplier decreased: 1.2x → 1.13x.
- All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air Slash, Advancing Air Slash), 8%/6% → 9%/7% (Mighty Air Slash).
- All variations of Vision have had their y-offsets increased: 8.0 → 9.0.
Sonic
- Spring Jump can now be re-used if Sonic is grabbed in midair after using it.
- Forward smash's ending lag increased.
Toon Link
- Fixed a glitch where Toon Link could cancel his aerial lag with a Bomb.
- Down aerial's meteor smash deals 2% more damage: 14% → 16%.
- Neutral aerial's landing lag decreased.
Wario
- Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
- Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of a release.
Wario Man
- An as-of-yet unknown action has been sped up from two frames to one frame.
Wii Fit Trainer
- Air dodge's landing lag standardized: 12 frames → 22.
- Forward aerial's properties have been adjusted.
Yoshi
- Fixed a glitch where Yoshi could perform an extremely high High Jump immediately after using Yoshi Bomb.
- Fixed a glitch where Yoshi could teleport back to an edge after using his up special.
- Fixed a glitch where Egg Lay could enable characters to grow to gigantic sizes in Multi-Man mode.
- Yoshi can no longer slide on slopes with Yoshi Bomb.
- Down aerial's landing lag increased.
- Egg Lay's start-up lag increased.
- Egg Lay and Egg Launch's grab bubble's 0 radius decreased: 5.0 → 4.0
- Egg Lay and Egg Launch's grab bubble's 2 radius decreased: 6.8 → 5.9
- In certain situations, Yoshi gains five frames of intangibility.
Zelda
- Up tilt deals 0.7% more damage: 6.5% → 7.2%.
- Pivot grab's z-offset decreased: -4.0 – -18.7 → -4.0 – -15.7.
Zero Suit Samus
- Air dodge's landing lag standardized: 15 → 22.
- Up smash has increased start-up: 9 frames → 11
- Up smash first hitbox length: 1 frame → 2
- Up smash timing: hits on 8, 11, 14, 17, 20, 23, 28-29 → hits on 10-11, 14, 17, 20, 23, 26, 28-29
- Paralyzer has slightly increased ending lag.
- Paralyzer (default), when fully charged, now has different effect on grounded versus aerial opponents.
- Grounded opponent angle: 60 → 315
References
Super Smash Bros. 4 updates | |
---|---|
List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.3 · 1.0.4 · 1.0.5 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
Patch changelogs | 1.0.4 · 1.0.6 · 1.0.8 · 1.1.0 · 1.1.1 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 |