Super Smash Bros. for Nintendo 3DS

List of updates (SSB4-3DS)/1.0.4 changelog: Difference between revisions

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(→‎{{SSB4|Ness}}: fixed some grammatical issues)
(All copied from what is currently on each character's pages.)
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*{{nerf|Self-destructs using [[Flying Slam]] now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}}
*{{nerf|Self-destructs using [[Flying Slam]] now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}}
*{{change|Certain properties of [[Fire Breath]] have been adjusted.}}
*{{change|Certain properties of [[Fire Breath]] have been adjusted.}}
===Giga Bowser===
===[[Giga Bowser (Final Smash)|Giga Bowser]]===
*{{buff|What appears to be ending lag on most ground attacks has been removed.}}
*{{buff|What appears to be ending lag on most ground attacks has been removed.}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
*{{nerf|Down throw now does 7.5% damage instead of 8%.}}
*{{nerf|Down throw's hit rate decreased|10|8.}}
**{{nerf|It also does eight hits, down from ten.}}
*{{nerf|Down throw deals 2% less damage|10%|8%.}}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
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=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{buff|Five frames of intangibility have been added to Charizard's head in certain situations.}}
*{{buff|Five frames of intangibility have been added to Charizard's head in certain situations.}}
*{{nerf|Dragon Rush (Side-B Custom 3) now does 11% damage instead of 15%.}}
*{{nerf|[[Dragon Rush]] deals 4% less damage|15%|11%.}}
*{{change|Some properties of what appear to be the headbutt in [[Rock Hurl]] and [[Flamethrower]] have been adjusted.}}
*{{change|Some properties of what appear to be the headbutt in Rock Hurl and Flamethrower have been adjusted.}}


=={{SSB4|Dark Pit}}==
=={{SSB4|Dark Pit}}==
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=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
*{{buff|Forward aerial knockback (early/late)|85|95}}
*{{buff|Forward aerial knockback growth increased: 85 → 95 (early/late), 95 → 102 (clean).}}
*{{buff|Forward air knockback (clean)|95|102}}
*{{buff|Down aerial's loop hits deal 0.336% more damage|1.568%|1.904%.}}
*{{buff|Damage of Down Air loop|1.568%|1.904%}}
*{{buff|Down aerial's landing lag decreased.}}
*{{nerf|Down aerial can only hit the target 5 times instead of 7 times.}}
*{{nerf|Down aerial's hit rate decreased|7|5.}}
 
*{{nerf|Down aerial deals 1.456% less damage|10.976%|9.52%.}}
=={{SSB4|Duck Hunt}}==
*{{buff|An additional hitbox, which does 2% damage, has been added to Up Smash.}}


=={{SSB4|Falco}}==
=={{SSB4|Falco}}==
*{{buff|[[Blaster]] can shoot faster.}}
*{{buff|[[Blaster]] fires faster.}}
*{{buff|Landing hit of Forward Air does 5% damage, up from 2%.}}
*{{buff|Forward aerial's landing hit deals 3% more damage|2%|5%.}}
*{{bugfix|Fixed Void Reflector failing to reflect [[Timber]] properly.}}
*{{bugfix|Fixed a glitch where Reflector Void would fail to properly reflect [[Timber]].}}
*{{change|Certain hitbox properties of [[Landmaster]] have been changed.}}
*{{change|Certain hitbox properties of [[Landmaster]] have been changed.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{buff|Landing lag on all air attacks has been reduced.}}
*{{buff|Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.}}
*{{buff|Aerial version of [[Flame Choke]] can no longer be teched.}}
*{{buff|Aerial Flame Choke can no longer be teched, restoring the move's offensive usability.}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
*{{buff|[[Shadow Sneak]] has less ending lag.}}
*{{nerf|Up smash's first hit's radius decreased|6.5|5.0.}}
*{{nerf|Clean up smash's second hit's center radius decreased|7.0|6.0.}}
*{{nerf|Clean up smash's second hit deals 2% less damage|{{ChargedSmashDmgSSB4|13}}|{{ChargedSmashDmgSSB4|11}}.}}
*{{nerf|Clean up smash's second hit's bigger hitboxes Y-offsets decreased|-5.0|-4.0.}}
*{{nerf|Late up smash's second hit deals 1% less damage|{{ChargedSmashDmgSSB4|11}}|{{ChargedSmashDmgSSB4|10}}.}}
*{{buff|Down smash deals 2% more damage|{{ChargedSmashDmgSSB4|11}} (katanas), {{ChargedSmashDmgSSB4|9}} (arms)|{{ChargedSmashDmgSSB4|13}} (katanas), {{ChargedSmashDmgSSB4|11}} (arms).}}
*{{nerf|Down smash's knockback growth decreased|93|90.}}
*{{nerf|Forward aerial's knockback growth decreased|92|84.}}
*{{change|Up aerial's hits have been restructured|hits 1-5, hit 6|hits 1-4, hit 5, hit 6. Its timing and overall damage output remain the same.}}
*{{change|Up aerial's fifth hit's angle altered|366°|85°.}}
*{{change|Up aerial's fifth hit's fixed knockback value increased|0|10.}}
*{{change|Up aerial's fifth hit's radius increased|5.5|6.2.}}
*{{nerf|Up aerial's sixth hit's knockback growth decreased|190|168.}}
*{{buff|Up aerial's sixth hit's radii increased|6.0, 7.0|6.2, 7.0.}}
*{{buff|Shadow Sneak and Shadow Strike's knockback growth increased: 100 → 102 (normal), 100 → 101 (reverse).}}
*{{buff|Shadow Sneak's ending lag decreased.}}<!--because it now goes at (0.9^-1)x speed when the hitbox starts, not sure if that would be useful to note-->
*{{buff|Shadow Sneak's shadow travels faster.}}
*{{buff|Shadow Sneak's shadow travels faster.}}
*{{buff|Down smash damage (swords)|11%|13%}}
*{{bugfix|Fixed a glitch where Greninja could cancel its landing lag with Shadow Sneak.}}
*{{buff|Down smash damage (arms)|9%|11%}}
*{{nerf|Hydro Pump's base knockback decreased|85|65.}}
*{{buff|Lag after first hit of Up Smash|17 frames|15 frames}}
*{{nerf|Hydro Pump's knockback growth decreased|130|100.}}
*{{buff|Next-to-last hit of Up Air radius|5.5|6.2}}
*{{nerf|High-Capacity Pump's fixed knockback value decreased|100|90.}}
*{{nerf|Down smash knockback growth|93|90}}
*{{nerf|Greninja's hurtbox size increased.}}
*{{nerf|The ending lag of [[Water Shuriken]] is increased.}}
*{{nerf|[[Hydro Pump]] has a weaker [[push]] effect.}}
*{{nerf|Due to the removal of DACUS, the up smash is a more situational attack.}}
*{{nerf|Radius of Up Smash's first hit|6.5|5}}
*{{nerf|Damage of Up Smash's final hitbox|11%|10%}}
*{{nerf|Damage of second hit of Up Smash(sourspot)|13%|11%}}
*{{nerf|Shadow Sneak knockback growth|100|102(regular)/101(reverse)}}
*{{change|Forward air knockback growth|92|84}}
*{{change|Final hit of Up Air knockback growth|190|168}}
*{{change|Angle of next-to-last hit of Up Air|166|85}}
*{{bugfix|Fixed bug where Greninja could cancel landing lag with [[Shadow Sneak]].}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
*{{buff|The frames on the third jab is reduced, making all three hits for his neutral jab connect more reliably.}}
*{{buff|Neutral attack's last hit comes out one frame earlier|frame 9|8. This makes all three hits connect more reliably.}}
*{{buff|Forward air's animation is much faster overall.}}
*{{buff|Forward and down tilt's ending lag decreased.}}
*{{buff|Forward air's hitboxes are also about 10% larger.}}
*{{buff|Down tilt deals 1% more damage|7%|8%.}}
*{{buff|Down tilt now does 8% damage instead of 7%.}}
*{{buff|Down tilt now launches opponents vertically instead of horizontally. This improves its ability as a set-up.}}
*{{buff|Down tilt also has slightly reduced ending lag.}}
*{{nerf|Down tilt's range decreased.}}
*{{buff|Down air has a larger hitbox.}}
*{{buff|Down smash's horizontal knockback increased.}}
*{{buff|Back air does 14% damage as opposed to 13%.}}
*{{buff|Forward aerial's hitbox sizes increased by about 10% and its animation is faster.}}
*{{nerf|Down tilt has slightly reduced range}}
*{{buff|Back aerial deals 1% more damage|13%|14%.}}
*{{change|Down smash has a more horizontal knockback.}}
*{{buff|Down aerial's hitbox size increased.}}
*{{change|The move now knocks the opponent vertically instead of horizontally.}}
*{{change|Some of [[Great Aether]]'s hitboxes are now 24% further away from Ike.}}
*{{change|Some of the hitboxes in [[Great Aether]] are now 24% further away from Ike.}}
 
=={{SSB4|Jigglypuff}}==
*{{bugfix|The instant reversal glitch of [[Rollout]] is removed.}}


=={{SSB4|King Dedede}}==
=={{SSB4|King Dedede}}==
*{{nerf|Forward aerial damage|13%|12%}}
*{{nerf|Forward aerial deals 1% less damage|13%|12%.}}
*{{change|Down throw angle|70|80}}
*{{buff|Down throw's angle altered|70°|80°. This improves its combo ability at low to medium percents.}}
*{{buff|Down throw knockback scaling|60|82}}
*{{nerf|Down throw's knockback growth increased|60|82. This hampers its combo ability at higher percents.}}
*{{nerf|Minimum Gordo reflection damage|3%|2%}}
*{{nerf|All variations of [[Gordo Toss]] require 1% less damage to be reflected|3%|2%.}}
*{{nerf|All Gordo hitboxes are smaller in radius by 0.4 units.}}
*{{nerf|All variations of Gordo Toss have had their hitbox sizes decreased by 0.4 units.}}
*{{nerf|Characters can airdodge out of and escape [[Dedede Burst]].}}
*{{nerf|Characters can now air dodge out of and escape [[Dedede Burst]].}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{change|[[Copy ability|Copy abilities]] whose base character's neutral special was altered by the patch have been altered in the same way.}}
*{{change|[[Copy ability|Copy abilities]] whose base character's neutral special was altered by the patch have been altered in the same way.}}
*{{change|Many behaviors, such as [[Stone]] and its custom variants and [[Final Cutter]], have been adjusted.}}
*{{change|Many behaviors, such as [[Stone]] and its custom variants and [[Final Cutter]], have been adjusted.}}
=={{SSB4|Jigglypuff}}==
*{{bugfix|The instant reversal glitch of [[Rollout]] is removed.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{change|First hit of forward smash has significantly reduced knockback. This causes it to more easily set up the second hit, but the first hit can no longer KO at any percentage.}}
*{{buff|Non-tipped forward smash's first hit's base knockback decreased|60|47. This allows it connect together better with the second hit.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
*{{nerf|Hit 2 of neutral attack damage|3%|2%}}
*{{nerf|Neutral attack's second and last hits deal 1% less damage: 3% 2% (second), 8% 7% (last).}}
*{{nerf|Hit 3 of neutral attack damage|8%|7%}}
*{{change|Forward tilt's first hit's second hitbox x-offset decreased|-5.0|-3.8.}}
*{{nerf|Aerial [[Jolt Haymaker]] has less horizontal reach.}}
*{{change|Forward tilt's second hit's first hitbox x-offset decreased|-5.0|-3.8}}
*{{nerf|Forward tilt's hitbox is slightly closer to Little Mac.}}
*{{nerf|Neutral aerial's SDI multiplier increased|1x|2x.}}
*{{nerf|Neutral Air SDI multiplier|1|2}}
*{{nerf|Aerial [[Jolt Haymaker]]'s distance decreased by 10% and its speed decreased​.}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
*{{nerf|[[Extreme Speed]] possesses more landing lag.}}
*{{nerf|Helpless get-up animation's ending lag increased|36 frames|60.}}
*{{nerf|Extreme Speed/Extreme Speed Attack hit 2 ending lag (frames)|0|8}}
*{{nerf|Extreme Speed and Extreme Speed Attack's second hit's ending lag increased|0 frames|8.}}
*{{nerf|Extreme Speed Attack hit 1 ending lag|0|5}}
*{{nerf|Extreme Speed Attack's first hits ending lag increased|0 frames|5.}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
*{{Change|Neutral attack's first hit has drastically reduced knockback.}}
*{{Buff|Neutral attack's first hit has moderately reduced knockback|25 base/60 growth|20 base/50 growth; this allows it to connect better to the second hit.}}
*{{Bugfix|Using Counter after being trumped from the ledge no longer changes momentum​.}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
*{{buff|Forward smash damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}}}
*{{buff|Forward smash deals 1% more damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}.}}
*{{change|Forward smash side angle|55|53}}
*{{change|Forward smash's angle altered|55°|53°.}}
*{{change|Down smash angle|70|60}}
*{{change|Down smash's back hit's angle altered|70°|60°.}}
*{{buff|Down smash knockback scaling|80|100}}
*{{buff|Down smash's back hit's knockback growth increased|80|100.}}
*{{buff|Forward aerial hand hitbox radius|4.8|5.6}}
*{{buff|Forward aerial's hand hitbox radius increased|4.8|5.6.}}
*{{change|Order of hitboxes of forward aerial reversed (no practical effect).}}
*{{change|Forward aerial's hitbox order reversed. This has no practical effect.}}
*{{buff|Super Jump Punch (default) ground sweetspot radius|1.6|1.7}}
*{{buff|[[Super Jump Punch]]'s ground and aerial sweetspots' radii increased: 1.6 1.7 (ground), 2.1 → 2.2 (aerial).}}
*{{change|Super Jump Punch (default) ground sweetspot z-offset|6.1|7.0}}
*{{change|Super Jump Punch's ground and aerial sweetspots' z-offsets increased: 6.1 7.0 (ground), 4.7 5.5 (aerial).}}
*{{buff|Super Jump Punch (default) air sweetspot radius|2.1|2.2}}
*{{change|Super Jump Punch (default) air sweetspot z-offset|4.7|5.5}}


=={{SSB4|Mario}}==
=={{SSB4|Mario}}==
*{{change|Up tilt deals less damage (6.3% → 5.5%), but the slight knockback decrease the damage reduction brings makes it slightly easier to followup at high percentage.}}
*{{change|Up tilt deals less damage (6.3% → 5.5%), but the slight knockback decrease the damage reduction brings makes it slightly easier to followup at high percentage.}}
=={{SSB4|Marth}}==
*{{Bugfix|Using Counter after being trumped from the ledge no longer changes momentum​.}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==
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=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
*{{buff|Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.}}
*{{buff|Neutral aerial deals more damage|7% (clean)/5% (late)|10%/7.5%.}}  
*{{buff|[[Dimensional Cape]] now sends opponents in a more horizontal angle and it can KO sooner.}}
*{{buff|[[Dimensional Cape]] now sends opponents in a more horizontal angle and it can KO sooner.}}
*{{buff|Back aerial knockback growth|180|212}}
*{{buff|Back aerial's final hit has much more knockback growth (180 212), and the second hit uses the autolink angle.}}
*{{buff|Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.}}
*{{buff|Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.}}
*{{buff|Possibly as a cause of the aforementioned change, Forward Throw has gained an additional two hitboxes, dealing 6% damage each.}}
*{{buff|Back throw deals slightly more knockback.}}
*{{buff|Back throw deals slightly more knockback.}}
*{{buff|The hitboxes of up aerial and down aerial are about 12% and 44% farther away from Meta Knight, respectively.}}
*{{buff|The hitboxes of up aerial and down aerial are 12% and 44% farther from Meta Knight, respectively.}}
*{{buff|The sword trails of up aerial and down aerial attacks match the hitboxes better.}}
*{{nerf|The second hit of forward aerial is no longer the [[autolink angle]], meaning it can't be used to drag opponents downward.}}
*{{nerf|The second hit of forward aerial is no longer the [[autolink angle]], meaning it can't be used to drag opponents downward.}}
*{{change|The sword trails of up aerial and down aerial attacks match the hitboxes better.}}
*{{change|The sword trails of up aerial and down aerial attacks match the hitboxes better.}}
=={{SSB4|Mii Brawler}}==
*{{nerf|[[Omega Blitz]]'s damage has been reduced from 45% to 42%.}}


=={{SSB4|Mii Swordfighter}}==
=={{SSB4|Mii Swordfighter}}==
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=={{SSB4|Mr. Game & Watch}}==
=={{SSB4|Mr. Game & Watch}}==
*{{buff|[[Judge]] #6 does damage in more situations.}}
*{{buff|[[Judge]] #6 has an added hitbox that does 12%.}}
*{{change|Properties of [[Octopus]] have been adjusted.}}
*{{change|Properties of [[Octopus]] have been adjusted.}}


=={{SSB4|Ness}}==
=={{SSB4|Ness}}==
*{{nerf|Ending lag of PK Thunder 2 is increased}}
*{{nerf|Ending lag of PK Thunder 2 increased}}
*{{nerf|Down throw damage reduced from 9% to 7%.}}
*{{nerf|Down throw damage reduced|9%|7%.}}
*{{bugfix|Fixed glitch where down throw does not properly damage Mr. Game and Watch.}}
*{{bugfix|Fixed glitch where down throw does not properly damage Mr. Game and Watch.}}


=={{SSB4|Olimar}}==
=={{SSB4|Olimar}}==
*{{nerf|[[Pikmin Pluck]] can no longer be edge cancelled.}}
*{{nerf|[[Pikmin Pluck]] can no longer be edge-cancelled.}}
*{{nerf|Pikmin Throw (default) RYB latch damage|1.3|1.1}}
*{{nerf|Red, Yellow and Blue Pikmin [[Pikmin Throw|latched onto opponents]] deal 0.2% less damage|1.3%|1.1%.}}
*{{buff|Pikmin Throw (default) W latch damage|2.6|3.7}}
*{{buff|White Pikmin latched onto opponents deal 1.1% more damage|2.6%|3.7%.}}
*{{buff|Pikmin Throw (all variations) latch time increased.}}
*{{buff|Pikmin Throw's latch time increased.}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
*{{nerf|Up Smash possesses more ending lag.}}
*{{Nerf|Up smash ending lag increased.}}
*{{nerf|[[Bonus Fruit]]'s Galaxian deals 9% damage instead of 11%}}
*{{Nerf|Bonus Fruit's Galaxian deals 2% less damage|11%|9%.}}
*{{change|It now takes 13% damage to launch [[Fire Hydrant]] instead of 12%.}}
*{{Change|Fire Hydrant is launched 1% later|12%|13%.}}
*{{change|[[Power Pellet]] now heals 2% instead of 1%.}}
*{{buff|Power Pellet heals 1% more damage|1%|2%.}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
*{{buff|Up tilt and down tilt can be interrupted earlier.}}
*{{buff|Up and down tilts' ending lag decreased.}}
*{{buff|Up Smash hitbox length|23 frames|27 frames}}
*{{buff|Up smash's hitbox lasts three frames longer|23 frames|26 frames.}}
*{{nerf|Pivot grab's range slightly decreased.}}
*{{bugfix|Fixed a glitch where using {{B|Counter|Palutena}} at certain parts of a walk or run animation would propel Palutena forward a short distance​.}}


=={{SSB4|Peach}}==
=={{SSB4|Peach}}==
*{{bugfix|Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.}}
*{{bugfix|Fixed "lag-cancelling item toss", which allowed characters to interrupt certain aerials' landing lag with an item throw.}}
*{{bugfix|Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.}}
*{{bugfix|Fixed "instant Vegetable pull" glitch, which allowed Peach to interrupt the Vegetable-pulling animation and get the Vegetable early by sliding off an edge.}}
*{{bugfix|Fixed how aerials performed while [[float]]ing would not affect the [[stale moves]] queue.}}
*{{bugfix|Fixed how aerials performed while [[float]]ing would not affect the [[stale moves]] queue.}}


=={{SSB4|Pikachu}}==
=={{SSB4|Pikachu}}==
*{{change|[[Thunder (Pokémon)|Thunder]] is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be [[absorb]]ed four times (by [[Oil Panic]], for example.)}}
*{{buff|Forward smash's knockback growth increased: 65 → 73 (early), 100 → 102 (late).}}
*{{buff|[[Skull Bash]] knockback growth|60|62}}
*{{buff|Skull Bash's knockback growth increased|60|62.}}
*{{buff|Forward Smash (early) knockback growth|65|73}}
*{{buff|Thunder and Distant Thunder's knockback growth increased|62|66.}}
*{{buff|Forward Smash (late) knockback growth|100|102}}
*{{buff|Thunder (blast) knockback growth|62|66}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{buff|Robin can now grab edges from behind during [[Elwind]].}}
*{{Buff|Robin can now grab edges from behind while performing [[Elwind]].}}
*{{bugfix|Fixed how using Thoron in the air would refresh Robin's double jump.}}
*{{Bugfix|Fixed a glitch where charging [[Thunder]] in midair refreshed Robin's double jump.}}
*{{bugfix|Fixed footstool glitch allowing infinite.}}
*{{Bugfix|Fixed a glitch where {{SSB4|Zero Suit Samus}} could perform an infinite footstool on Robin.}}
*{{change|The second hit of Robin's jab has been adjusted.}}
*{{Change|Neutral attack's second hit has been adjusted.}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
*{{nerf|Luma respawn time|8 seconds|13 seconds}}
*{{nerf|Luma's respawn time increased|8 seconds|13.}}
*{{nerf|Lumas can no longer attack if Rosalina is being thrown (though it still can during grabs).}}
*{{nerf|Luma can no longer attack if Rosalina is being thrown, though it still can during grabs.}}
*{{nerf|Down tilt timing|hits on 4-8|hits on 5-8}}
*{{nerf|Down tilt hits one frame later|4-8|5-8.}}
*{{nerf|Down tilt hitbox 1 radius|3.5|3.2}}
*{{nerf|Down tilt's first and second hitboxes' radii decreased: 3.5 3.2 (hit 1), 3 2.5 (hit 2).}}
*{{nerf|Down tilt hitbox 2 radius|3|2.5}}
*{{nerf|Forward smash's knockback growth decreased|115|111.}}
*{{nerf|Forward smash knockback scaling|115|111}}
*{{nerf|Up smash's knockback growth decreased|100|90.}}
*{{nerf|Up smash knockback scaling|100|90}}
*{{nerf|Up smash's hitbox 0 radius decreased|5.0|4.0.}}
*{{nerf|Up smash hitbox 0 radius|5.0|4.0}}
*{{buff|Luma's up smash's hitbox radius increased|4.0|5.5.}}
*{{buff|Luma up smash hitbox radius|4.0|5.5}}
*{{buff|Luma's late up smash deals 1% more damage|4%|5%.}}
*{{buff|Luma up smash late hit damage|4%|5%}}
*{{nerf|Neutral aerial deals less damage|6% (early), 10% (late)|5% (early), 7.5% (late).}}
*{{nerf|Neutral aerial damage|6% (early), 10% (late)|5% (early), 7.5% (late)}}
*{{nerf|Neutral aerial's hitbox radii decreased|5.0, 3.5|4.2, 3.0.}}
*{{nerf|Neutral aerial hitbox radii|5.0, 3.5|4.2, 3.0}}
*{{change|Neutral aerial's hitbox x-offsets decreased|4.5, -1.5|3.0, -2.0.}}
*{{change|Neutral aerial hitbox x-offsets|4.5, -1.5|3.0, -2.0}}
*{{nerf|Forward aerial's loop hits' base knockback decreased|20/35|55.}}
*{{nerf|Forward aerial loop hit base knockback|20/35|55}}
*{{nerf|Forward aerial's last hit's base knockback decreased|60|50.}}
*{{nerf|Forward aerial last hit base knockback|60|50}}
*{{nerf|Forward throw's base knockback decreased|85|76.}}
*{{nerf|Forward throw base knockback|85|76}}
*{{nerf|Back throw's base knockback decreased|70|60.}}
*{{nerf|Back throw base knockback|70|60}}
*{{change|Uncharged [[Luma Shot]]'s distance decreased by about two thirds.}}
*{{change|Distance of uncharged [[Luma Shot]] is reduced by about 2/3.}}
*{{change|Luma moves faster when summoned from a distance.}}
*{{change|Lumas move faster when summoned from a distance.}}
 
=={{SSB4|Samus}}==
*{{change|Internal changes have been made regarding the timing of [[Bomb (Samus)|Bomb]]; This does not appear to affect gameplay.}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
*{{nerf|Forward aerial damage reduced from 6.8% to 5.5% (sweetspot) and 6% to 4.8% (sourspot).}}
*{{nerf|Forward aerial damage reduced (sweetspot: 6.8% 5.5%, sourspot: 6% 4.8%).}}
*{{nerf|Up aerial hits one less time and does 7% damage instead of 8%.}}
**{{buff|Its decreased damage allows it to combo better.}}
*{{nerf|Up aerial hits one less time, resulting in 1% less total damage (8% → 7%).}}
*{{nerf|Up air knockback growth|166|138}}
*{{nerf|Up air knockback growth|166|138}}
*{{nerf|Bouncing Fish knockback growth|100|90}}
*{{nerf|Bouncing Fish knockback growth|100|90}}
*{{nerf|Bouncing Fish base knockback|30|26}}
*{{nerf|Bouncing Fish base knockback|30|26}}
*{{nerf|[[Needle Storm]] has slightly more ending lag.}}


=={{SSB4|Shulk}}==
=={{SSB4|Shulk}}==
*{{buff|Many attacks deal 1% more damage and have slight knockback increases.}}
*{{buff|Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3, late hit 3).}}
*{{buff|Shulk now only takes 1.13x damage during Buster instead of 1.20x.}}
*{{buff|All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).}}
**{{buff|Speed has a damage value of x0.80 instead of x0.72}}
*{{nerf|Forward tilt's knockback growth decreased|100|92.}}
*{{buff|Forward aerial's landing lag has been slightly decreased.}}
*{{buff|Down tilt's second hitbox's position has changed|bone 25, offset [0.0,2.0,-1.0]|bone 0, offset [0.0,5.5,5.5]. This removes a point-blank blind spot.}}
*{{buff|Down-tilt no longer has the blind spot at point blank.}}
*{{buff|Dash attack deals 1% more damage|10%|11%.}}
*{{buff|The first hit of Shulk's forward smash has weaker knockback, making it easier to connect with the second hit.}}
*{{buff|Forward and up smash attacks deal 0.5% more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up).}}
*{{buff|Up smash connects more reliably.}}
*{{buff|Forward smash received a variety of changes to enable both of its hits to connect better.}}
*{{change|Forward smash's first hit's angles altered: 40° (upward), 75° (forward), 84° (downward) → 78° (upward), 10° (forward), 40° (downward).}}
*{{change|Forward smash's first hit's fixed knockback values decreased|45/45/31|28/28/28.}}
*{{nerf|Forward smash's first hit's radii decreased|4.0/4.0/4.0|2.0/2.0/4.0.}}
*{{buff|Forward smash's first hit's positions elevated|[-2.0,0.0,1.0]/[4.1,0.0,1.0]/[10.0,0.0,1.0]|[11.0&ndash;4.0,0.0,2.0]/[11.0&ndash;4.0,0.0,-0.5]/[-2.0,0.0,1.0].}}
*{{buff|Forward smash's second hit's radii increased|3.5/2.0|4.0/3.0.}}
*{{change|Forward smash's second hit's first hitbox x-offset decreased|22.0&ndash;0.0|21.0&ndash;0.0.}}
*{{buff|Down smash deals 1% more damage (13%/10%, 11%/9%, 9%/7%, 7%/5%, 5%/3% → 14%/11%, 12%/10%, 10%/8%, 8%/6%, 6%/4%.)}}
*{{buff|All aerial attacks deal 1% more damage: 6%/7% → 7%/8% (neutral), 6.5%/5% → 7.5%/6% (forward), 11%, 7% → 12%, 8% (back), 4%, 9%/6.5% → 5%, 10%/7.5% (up), 5%/3%, 9%/8% → 6%/4%, 10%/9% (down).}}
*{{buff|Forward aerial's landing lag decreased.}}
*{{buff|All throws' first hits deal 1% more damage|2%|3%.}}
*{{buff|Monado Speed's damage output multiplier increased|0.72x|0.8x.}}
*{{buff|Monado Buster's damage input multiplier decreased|1.2x|1.13x.}}
*{{buff|All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air Slash, Advancing Air Slash), 8%/6% → 9%/7% (Mighty Air Slash).}}
*{{change|All variations of Vision have had their y-offsets increased|8.0|9.0.}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
*{{nerf|Ending lag of Forward smash increased.}}
*{{buff|[[Spring Jump]] can now be re-used if Sonic is grabbed in midair after using it.}}
*{{bugfix|[[Spring Jump]] can now be re-used if Sonic is grabbed mid-air after using it.}}
*{{nerf|Forward smash's ending lag increased.}}


=={{SSB4|Toon Link}}==
=={{SSB4|Toon Link}}==
*{{bugfix|Removed a bug where he can cancel the aerial lag with the [[Bomb (Link)|Bomb]].}}
*{{bugfix|Fixed a glitch where Toon Link could cancel his aerial lag with a {{B|Bomb|Link}}.}}
*{{buff|Down aerial's meteor smash deals 2% more damage|14%|16%.}}
*{{buff|Neutral aerial's landing lag decreased.}}


=={{SSB4|Wario}}==
=={{SSB4|Wario}}==
*{{change|Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.}}
*{{change|Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.}}
*{{buff|Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of a release.}}
*{{buff|Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of a release.}}
===Wario Man===
===[[Wario Man]]===
*{{Buff|An as-of-yet unknown action has been sped up from two frames to one frame.}}
*{{Buff|An as-of-yet unknown action has been sped up from two frames to one frame.}}


=={{SSB4|Wii Fit Trainer}}==
=={{SSB4|Wii Fit Trainer}}==
*{{nerf|Airdodge landing lag standardized from 12 frames to 22.}}
*{{nerf|Air dodge's landing lag standardized|12 frames|22.}}
*{{change|Properties of forward air have been modified.}}
*{{change|Forward aerial's properties have been adjusted.}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
*{{bugfix|Fixed a glitch that allowed Yoshi to execute a super high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}}
*{{bugfix|Fixed a glitch where Yoshi could perform an extremely high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}}
*{{bugfix|Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.}}
*{{bugfix|Fixed a glitch where Yoshi could teleport back to an edge after using his up special.}}
*{{bugfix|Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in [[Multi-Man mode]].}}
*{{bugfix|Fixed a glitch where [[Egg Lay]] could enable characters to grow to gigantic sizes in [[Multi-Man mode]].}}
*{{change|He can no longer slide on slopes with [[Yoshi Bomb]].}}
*{{change|Yoshi can no longer slide on slopes with [[Yoshi Bomb]].}}
*{{nerf|Start-up lag of [[Egg Lay]] has been increased.}}
*{{nerf|Down aerial's landing lag increased.}}<!--needs confirm-->
*{{nerf|Landing lag of down air is increased.}}
*{{nerf|[[Egg Lay]]'s start-up lag increased.}}
*{{nerf|Dash attack has slightly more ending lag.}}
*{{nerf|Egg Lay and Egg Launch's grab bubble's 0 radius decreased|5.0|4.0}}
*{{buff|In certain situations, Yoshi has gained five frames of partial intangibility.}}
*{{nerf|Egg Lay and Egg Launch's grab bubble's 2 radius decreased|6.8|5.9}}
*{{buff|In certain situations, Yoshi gains five frames of intangibility.}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
*{{buff|Up tilt damage increased from 6.5% to 7.2%.}}
*{{buff|Up tilt deals 0.7% more damage|6.5%|7.2%.}}
*{{nerf|Pivot grab's z-offset decreased|-4.0 &ndash; -18.7|-4.0 &ndash; -15.7.}}


=={{SSB4|Zero Suit Samus}}==
=={{SSB4|Zero Suit Samus}}==
*{{nerf|Air dodge landing lag standardized from 15 frames to 22.}}
*{{nerf|Air dodge's landing lag standardized|15|22.}}
*{{nerf|Uncharged [[Paralyzer]] has a few more recovery frames.}}
*{{nerf|Up smash has increased start-up: 9 frames → 11}}
*{{nerf|Up smash startup|8 frames|10}}
*{{buff|Up smash first hitbox length: 1 frame → 2}}
*{{buff|Up smash first hitbox length|1 frame|2}}
*{{change|Up smash timing|hits on 8, 11, 14, 17, 20, 23, 28-29|hits on 10-11, 14, 17, 20, 23, 26, 28-29}}
*{{nerf|[[Paralyzer]] has slightly increased ending lag.}}
*{{change|Paralyzer (default), when fully charged, now has different effect on grounded versus aerial opponents.}}
**{{change|Grounded opponent angle|60|315}}
<!--**{{change|Grounded opponent trip chance|0%|400%}} leaving this hidden until we can make sense of it-->


==References==
==References==

Revision as of 20:18, February 15, 2016

This is the list of known changes in version 1.0.4 of Super Smash Bros. for Nintendo 3DS. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

General

  • Change For vertical knockback Directional influence has been reverted to its Melee/Brawl form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect. Vectoring still applies for horizontal knockback.
  • Change DACUS has been removed, making Up Smashes slightly less versatile.

Bowser

  • Nerf Self-destructs using Flying Slam now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.
  • Change Certain properties of Fire Breath have been adjusted.

Giga Bowser

  • Buff What appears to be ending lag on most ground attacks has been removed.

Bowser Jr.

  • Nerf Down throw's hit rate decreased: 10 → 8.
  • Nerf Down throw deals 2% less damage: 10% → 8%.

Captain Falcon

  • Change Some hitbox data has been adjusted.

Charizard

  • Buff Five frames of intangibility have been added to Charizard's head in certain situations.
  • Nerf Dragon Rush deals 4% less damage: 15% → 11%.
  • Change Some properties of what appear to be the headbutt in Rock Hurl and Flamethrower have been adjusted.

Dark Pit

  • Change Some hitbox data has been adjusted.

Diddy Kong

  • Buff Range at end of rapid jab: 4 → 5
  • Bug fix Fixed bug where Diddy could use Peanut Popgun to cancel hitstun.
  • Change Certain special attack properties have been removed and adjusted.

Dr. Mario

  • Buff Forward aerial knockback growth increased: 85 → 95 (early/late), 95 → 102 (clean).
  • Buff Down aerial's loop hits deal 0.336% more damage: 1.568% → 1.904%.
  • Buff Down aerial's landing lag decreased.
  • Nerf Down aerial's hit rate decreased: 7 → 5.
  • Nerf Down aerial deals 1.456% less damage: 10.976% → 9.52%.

Falco

  • Buff Blaster fires faster.
  • Buff Forward aerial's landing hit deals 3% more damage: 2% → 5%.
  • Bug fix Fixed a glitch where Reflector Void would fail to properly reflect Timber.
  • Change Certain hitbox properties of Landmaster have been changed.

Ganondorf

  • Buff Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.
  • Buff Aerial Flame Choke can no longer be teched, restoring the move's offensive usability.

Greninja

  • Nerf Up smash's first hit's radius decreased: 6.5 → 5.0.
  • Nerf Clean up smash's second hit's center radius decreased: 7.0 → 6.0.
  • Nerf Clean up smash's second hit deals 2% less damage: 13%11%.
  • Nerf Clean up smash's second hit's bigger hitboxes Y-offsets decreased: -5.0 → -4.0.
  • Nerf Late up smash's second hit deals 1% less damage: 11%10%.
  • Buff Down smash deals 2% more damage: 11% (katanas), 9% (arms) → 13% (katanas), 11% (arms).
  • Nerf Down smash's knockback growth decreased: 93 → 90.
  • Nerf Forward aerial's knockback growth decreased: 92 → 84.
  • Change Up aerial's hits have been restructured: hits 1-5, hit 6 → hits 1-4, hit 5, hit 6. Its timing and overall damage output remain the same.
  • Change Up aerial's fifth hit's angle altered: 366° → 85°.
  • Change Up aerial's fifth hit's fixed knockback value increased: 0 → 10.
  • Change Up aerial's fifth hit's radius increased: 5.5 → 6.2.
  • Nerf Up aerial's sixth hit's knockback growth decreased: 190 → 168.
  • Buff Up aerial's sixth hit's radii increased: 6.0, 7.0 → 6.2, 7.0.
  • Buff Shadow Sneak and Shadow Strike's knockback growth increased: 100 → 102 (normal), 100 → 101 (reverse).
  • Buff Shadow Sneak's ending lag decreased.
  • Buff Shadow Sneak's shadow travels faster.
  • Bug fix Fixed a glitch where Greninja could cancel its landing lag with Shadow Sneak.
  • Nerf Hydro Pump's base knockback decreased: 85 → 65.
  • Nerf Hydro Pump's knockback growth decreased: 130 → 100.
  • Nerf High-Capacity Pump's fixed knockback value decreased: 100 → 90.
  • Nerf Greninja's hurtbox size increased.

Ike

  • Buff Neutral attack's last hit comes out one frame earlier: frame 9 → 8. This makes all three hits connect more reliably.
  • Buff Forward and down tilt's ending lag decreased.
  • Buff Down tilt deals 1% more damage: 7% → 8%.
  • Buff Down tilt now launches opponents vertically instead of horizontally. This improves its ability as a set-up.
  • Nerf Down tilt's range decreased.
  • Buff Down smash's horizontal knockback increased.
  • Buff Forward aerial's hitbox sizes increased by about 10% and its animation is faster.
  • Buff Back aerial deals 1% more damage: 13% → 14%.
  • Buff Down aerial's hitbox size increased.
  • Change Some of Great Aether's hitboxes are now 24% further away from Ike.

Jigglypuff

  • Bug fix The instant reversal glitch of Rollout is removed.

King Dedede

  • Nerf Forward aerial deals 1% less damage: 13% → 12%.
  • Buff Down throw's angle altered: 70° → 80°. This improves its combo ability at low to medium percents.
  • Nerf Down throw's knockback growth increased: 60 → 82. This hampers its combo ability at higher percents.
  • Nerf All variations of Gordo Toss require 1% less damage to be reflected: 3% → 2%.
  • Nerf All variations of Gordo Toss have had their hitbox sizes decreased by 0.4 units.
  • Nerf Characters can now air dodge out of and escape Dedede Burst.

Kirby

  • Change Copy abilities whose base character's neutral special was altered by the patch have been altered in the same way.
  • Change Many behaviors, such as Stone and its custom variants and Final Cutter, have been adjusted.

Link

  • Buff Non-tipped forward smash's first hit's base knockback decreased: 60 → 47. This allows it connect together better with the second hit.

Little Mac

  • Nerf Neutral attack's second and last hits deal 1% less damage: 3% → 2% (second), 8% → 7% (last).
  • Change Forward tilt's first hit's second hitbox x-offset decreased: -5.0 → -3.8.
  • Change Forward tilt's second hit's first hitbox x-offset decreased: -5.0 → -3.8
  • Nerf Neutral aerial's SDI multiplier increased: 1x → 2x.
  • Nerf Aerial Jolt Haymaker's distance decreased by 10% and its speed decreased​.

Lucario

  • Nerf Helpless get-up animation's ending lag increased: 36 frames → 60.
  • Nerf Extreme Speed and Extreme Speed Attack's second hit's ending lag increased: 0 frames → 8.
  • Nerf Extreme Speed Attack's first hits ending lag increased: 0 frames → 5.

Lucina

  • Buff Neutral attack's first hit has moderately reduced knockback: 25 base/60 growth → 20 base/50 growth; this allows it to connect better to the second hit.
  • Bug fix Using Counter after being trumped from the ledge no longer changes momentum​.

Luigi

  • Buff Forward smash deals 1% more damage: 14%15%.
  • Change Forward smash's angle altered: 55° → 53°.
  • Change Down smash's back hit's angle altered: 70° → 60°.
  • Buff Down smash's back hit's knockback growth increased: 80 → 100.
  • Buff Forward aerial's hand hitbox radius increased: 4.8 → 5.6.
  • Change Forward aerial's hitbox order reversed. This has no practical effect.
  • Buff Super Jump Punch's ground and aerial sweetspots' radii increased: 1.6 → 1.7 (ground), 2.1 → 2.2 (aerial).
  • Change Super Jump Punch's ground and aerial sweetspots' z-offsets increased: 6.1 → 7.0 (ground), 4.7 → 5.5 (aerial).

Mario

  • Change Up tilt deals less damage (6.3% → 5.5%), but the slight knockback decrease the damage reduction brings makes it slightly easier to followup at high percentage.

Marth

  • Bug fix Using Counter after being trumped from the ledge no longer changes momentum​.

Mega Man

  • Buff Leaf Shield can be acted out of sooner.
  • Bug fix Fixed bug where Mega Man could use Rush Coil to cancel hitstun.

Meta Knight

  • Buff Neutral aerial deals more damage: 7% (clean)/5% (late) → 10%/7.5%.
  • Buff Dimensional Cape now sends opponents in a more horizontal angle and it can KO sooner.
  • Buff Back aerial's final hit has much more knockback growth (180 → 212), and the second hit uses the autolink angle.
  • Buff Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.
  • Buff Back throw deals slightly more knockback.
  • Buff The hitboxes of up aerial and down aerial are 12% and 44% farther from Meta Knight, respectively.
  • Buff The sword trails of up aerial and down aerial attacks match the hitboxes better.
  • Nerf The second hit of forward aerial is no longer the autolink angle, meaning it can't be used to drag opponents downward.
  • Change The sword trails of up aerial and down aerial attacks match the hitboxes better.

Mii Swordfighter

  • Change Certain hitbox properties have been adjusted.

Mr. Game & Watch

  • Buff Judge #6 has an added hitbox that does 12%.
  • Change Properties of Octopus have been adjusted.

Ness

  • Nerf Ending lag of PK Thunder 2 increased
  • Nerf Down throw damage reduced: 9% → 7%.
  • Bug fix Fixed glitch where down throw does not properly damage Mr. Game and Watch.

Olimar

  • Nerf Pikmin Pluck can no longer be edge-cancelled.
  • Nerf Red, Yellow and Blue Pikmin latched onto opponents deal 0.2% less damage: 1.3% → 1.1%.
  • Buff White Pikmin latched onto opponents deal 1.1% more damage: 2.6% → 3.7%.
  • Buff Pikmin Throw's latch time increased.

Pac-Man

  • Nerf Up smash ending lag increased.
  • Nerf Bonus Fruit's Galaxian deals 2% less damage: 11% → 9%.
  • Change Fire Hydrant is launched 1% later: 12% → 13%.
  • Buff Power Pellet heals 1% more damage: 1% → 2%.

Palutena

  • Buff Up and down tilts' ending lag decreased.
  • Buff Up smash's hitbox lasts three frames longer: 23 frames → 26 frames.
  • Nerf Pivot grab's range slightly decreased.
  • Bug fix Fixed a glitch where using Counter at certain parts of a walk or run animation would propel Palutena forward a short distance​.

Peach

  • Bug fix Fixed "lag-cancelling item toss", which allowed characters to interrupt certain aerials' landing lag with an item throw.
  • Bug fix Fixed "instant Vegetable pull" glitch, which allowed Peach to interrupt the Vegetable-pulling animation and get the Vegetable early by sliding off an edge.
  • Bug fix Fixed how aerials performed while floating would not affect the stale moves queue.

Pikachu

  • Buff Forward smash's knockback growth increased: 65 → 73 (early), 100 → 102 (late).
  • Buff Skull Bash's knockback growth increased: 60 → 62.
  • Buff Thunder and Distant Thunder's knockback growth increased: 62 → 66.

Robin

  • Buff Robin can now grab edges from behind while performing Elwind.
  • Bug fix Fixed a glitch where charging Thunder in midair refreshed Robin's double jump.
  • Bug fix Fixed a glitch where Zero Suit Samus could perform an infinite footstool on Robin.
  • Change Neutral attack's second hit has been adjusted.

Rosalina & Luma

  • Nerf Luma's respawn time increased: 8 seconds → 13.
  • Nerf Luma can no longer attack if Rosalina is being thrown, though it still can during grabs.
  • Nerf Down tilt hits one frame later: 4-8 → 5-8.
  • Nerf Down tilt's first and second hitboxes' radii decreased: 3.5 → 3.2 (hit 1), 3 → 2.5 (hit 2).
  • Nerf Forward smash's knockback growth decreased: 115 → 111.
  • Nerf Up smash's knockback growth decreased: 100 → 90.
  • Nerf Up smash's hitbox 0 radius decreased: 5.0 → 4.0.
  • Buff Luma's up smash's hitbox radius increased: 4.0 → 5.5.
  • Buff Luma's late up smash deals 1% more damage: 4% → 5%.
  • Nerf Neutral aerial deals less damage: 6% (early), 10% (late) → 5% (early), 7.5% (late).
  • Nerf Neutral aerial's hitbox radii decreased: 5.0, 3.5 → 4.2, 3.0.
  • Change Neutral aerial's hitbox x-offsets decreased: 4.5, -1.5 → 3.0, -2.0.
  • Nerf Forward aerial's loop hits' base knockback decreased: 20/35 → 55.
  • Nerf Forward aerial's last hit's base knockback decreased: 60 → 50.
  • Nerf Forward throw's base knockback decreased: 85 → 76.
  • Nerf Back throw's base knockback decreased: 70 → 60.
  • Change Uncharged Luma Shot's distance decreased by about two thirds.
  • Change Luma moves faster when summoned from a distance.

Sheik

  • Nerf Forward aerial damage reduced (sweetspot: 6.8% → 5.5%, sourspot: 6% → 4.8%).
    • Buff Its decreased damage allows it to combo better.
  • Nerf Up aerial hits one less time, resulting in 1% less total damage (8% → 7%).
  • Nerf Up air knockback growth: 166 → 138
  • Nerf Bouncing Fish knockback growth: 100 → 90
  • Nerf Bouncing Fish base knockback: 30 → 26
  • Nerf Needle Storm has slightly more ending lag.

Shulk

  • Buff Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3, late hit 3).
  • Buff All tilt attacks deal 1% more damage: 12%/10.5% → 13%/11.5% (forward), 7%/6% → 8%/7% (up), 8%/6% → 9%/7% (down).
  • Nerf Forward tilt's knockback growth decreased: 100 → 92.
  • Buff Down tilt's second hitbox's position has changed: bone 25, offset [0.0,2.0,-1.0] → bone 0, offset [0.0,5.5,5.5]. This removes a point-blank blind spot.
  • Buff Dash attack deals 1% more damage: 10% → 11%.
  • Buff Forward and up smash attacks deal 0.5% more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up).
  • Buff Forward smash received a variety of changes to enable both of its hits to connect better.
  • Change Forward smash's first hit's angles altered: 40° (upward), 75° (forward), 84° (downward) → 78° (upward), 10° (forward), 40° (downward).
  • Change Forward smash's first hit's fixed knockback values decreased: 45/45/31 → 28/28/28.
  • Nerf Forward smash's first hit's radii decreased: 4.0/4.0/4.0 → 2.0/2.0/4.0.
  • Buff Forward smash's first hit's positions elevated: [-2.0,0.0,1.0]/[4.1,0.0,1.0]/[10.0,0.0,1.0] → [11.0–4.0,0.0,2.0]/[11.0–4.0,0.0,-0.5]/[-2.0,0.0,1.0].
  • Buff Forward smash's second hit's radii increased: 3.5/2.0 → 4.0/3.0.
  • Change Forward smash's second hit's first hitbox x-offset decreased: 22.0–0.0 → 21.0–0.0.
  • Buff Down smash deals 1% more damage (13%/10%, 11%/9%, 9%/7%, 7%/5%, 5%/3% → 14%/11%, 12%/10%, 10%/8%, 8%/6%, 6%/4%.)
  • Buff All aerial attacks deal 1% more damage: 6%/7% → 7%/8% (neutral), 6.5%/5% → 7.5%/6% (forward), 11%, 7% → 12%, 8% (back), 4%, 9%/6.5% → 5%, 10%/7.5% (up), 5%/3%, 9%/8% → 6%/4%, 10%/9% (down).
  • Buff Forward aerial's landing lag decreased.
  • Buff All throws' first hits deal 1% more damage: 2% → 3%.
  • Buff Monado Speed's damage output multiplier increased: 0.72x → 0.8x.
  • Buff Monado Buster's damage input multiplier decreased: 1.2x → 1.13x.
  • Buff All variations of Air Slash deal 1% more damage on the first hit: 5%/4% → 6%/5% (Air Slash, Advancing Air Slash), 8%/6% → 9%/7% (Mighty Air Slash).
  • Change All variations of Vision have had their y-offsets increased: 8.0 → 9.0.

Sonic

  • Buff Spring Jump can now be re-used if Sonic is grabbed in midair after using it.
  • Nerf Forward smash's ending lag increased.

Toon Link

  • Bug fix Fixed a glitch where Toon Link could cancel his aerial lag with a Bomb.
  • Buff Down aerial's meteor smash deals 2% more damage: 14% → 16%.
  • Buff Neutral aerial's landing lag decreased.

Wario

  • Change Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
  • Buff Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of a release.

Wario Man

  • Buff An as-of-yet unknown action has been sped up from two frames to one frame.

Wii Fit Trainer

  • Nerf Air dodge's landing lag standardized: 12 frames → 22.
  • Change Forward aerial's properties have been adjusted.

Yoshi

  • Bug fix Fixed a glitch where Yoshi could perform an extremely high High Jump immediately after using Yoshi Bomb.
  • Bug fix Fixed a glitch where Yoshi could teleport back to an edge after using his up special.
  • Bug fix Fixed a glitch where Egg Lay could enable characters to grow to gigantic sizes in Multi-Man mode.
  • Change Yoshi can no longer slide on slopes with Yoshi Bomb.
  • Nerf Down aerial's landing lag increased.
  • Nerf Egg Lay's start-up lag increased.
  • Nerf Egg Lay and Egg Launch's grab bubble's 0 radius decreased: 5.0 → 4.0
  • Nerf Egg Lay and Egg Launch's grab bubble's 2 radius decreased: 6.8 → 5.9
  • Buff In certain situations, Yoshi gains five frames of intangibility.

Zelda

  • Buff Up tilt deals 0.7% more damage: 6.5% → 7.2%.
  • Nerf Pivot grab's z-offset decreased: -4.0 – -18.7 → -4.0 – -15.7.

Zero Suit Samus

  • Nerf Air dodge's landing lag standardized: 15 → 22.
  • Nerf Up smash has increased start-up: 9 frames → 11
  • Buff Up smash first hitbox length: 1 frame → 2
  • Change Up smash timing: hits on 8, 11, 14, 17, 20, 23, 28-29 → hits on 10-11, 14, 17, 20, 23, 26, 28-29
  • Nerf Paralyzer has slightly increased ending lag.
  • Change Paralyzer (default), when fully charged, now has different effect on grounded versus aerial opponents.
    • Change Grounded opponent angle: 60 → 315

References