Super Smash Bros. Brawl
Super Smash Bros. 4

Wall cling: Difference between revisions

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*With the exception of {{SSB4|Bayonetta}}, all characters who can wall cling can also [[Crawling|crawl]].
*With the exception of {{SSB4|Bayonetta}}, all characters who can wall cling can also [[Crawling|crawl]].
*In the [[Distant Planet]] stage, characters that wall cling on the top part of the [[Red Bulborb|Bulborb]]'s mouth will get stuck inside its mouth and it will walk off the screen, causing a [[self-destruct]].
*In the [[Distant Planet]] stage, characters that wall cling on the top part of the [[Red Bulborb|Bulborb]]'s mouth will get stuck inside its mouth and it will walk off the screen, causing a [[self-destruct]].


==Related techniques==
==Related techniques==
*[[Wall jump]]
*[[Wall jump]]
 
*[[Dragon Lunge]] (as the move makes Corrin stick to a surface)
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Game Controls]]
[[Category:Game Controls]]
[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]

Revision as of 21:19, February 5, 2016

Lucario wall clinging underneath Final Destination.
Lucario wall clinging in Kalos Pokémon League.

Wall clinging is a technique introduced in Super Smash Bros. Brawl. As the name suggests, it allows the player to cling on walls. The wall cling is performed similar to a wall jump, except the control stick or d-pad is held towards the wall instead of being moved in the opposing direction. Only certain characters have the ability to wall cling. While clinging to a wall, characters can jump, allowing it to function like a wall jump. This can be achieved by pressing away from the wall or by pressing up or the jump button. If the control stick is pressed away from the wall, the character will wall jump off the wall. If it is pressed up, the character will instead double jump. Wall clings will not restore a character's double jump.

Additional wall clings and subsequent jumps can be performed without having to land. If used correctly in combination of wall jumps, one can get a huge vertical distance if there is a wall, allowing characters that can wall cling have a huge chance to survive sudden death if used properly.

The time that the character can cling to the wall for decreases each time the they perform a wall cling without touching the ground. So it is not recommended to keep wall clinging without spending a set amount of time on the ground to get the most out of the wall cling.

The wall cling lasts up to 3 seconds for Squirtle, Greninja, Bayonetta, and Diddy Kong, and up to 5 seconds with Sheik and Lucario.

List of characters who can wall cling

In Brawl

In SSB4

Origin

Various Smash characters have used wall clinging in their source games. In Kirby Super Star, when Kirby had the Ninja copy ability, he had the ability to wall cling. Diddy Kong could situationally wall cling in Donkey Kong Country 2: Diddy's Kong Quest, as he could stick to honey-covered walls in Hornet Hole and he has the same animation in Brawl for wall jumping from that game.

In other games, such as Super Mario Galaxy and Metroid Prime 2: Echoes, Mario and Samus could stick to walls temporarily if they were in the process of wall jumping; however this would only last for a second or two, and they would slide downwards.

Gallery

Trivia

  • With the exception of Bayonetta, all characters who can wall cling can also crawl.
  • In the Distant Planet stage, characters that wall cling on the top part of the Bulborb's mouth will get stuck inside its mouth and it will walk off the screen, causing a self-destruct.


Related techniques