Meta Knight (SSB4)/Forward aerial: Difference between revisions
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{{technical data}} | {{technical data}} | ||
==Overview== | ==Overview== | ||
Meta Knight slashes in front of himself three times. Though a quick move, it is his slowest aerial, hitting on frame 9. While it has relatively low ending lag, it has high landing lag. At very low percents, it can combo into another forward aerial, or into Shuttle Loop until mid-percents. Its long range, good speed, and decent power make it effective in a [[Wall of Pain]]. However, even with its uses, it is generally considered inferior to his other aerials, due to their faster | Meta Knight slashes in front of himself three times. Though a quick move, it is his slowest aerial, hitting on frame 9. While it has relatively low ending lag, it has high landing lag. At very low percents, it can combo into another forward aerial, or into Shuttle Loop until mid-percents. Its long range, good speed, and decent power make it effective in a [[Wall of Pain]]. | ||
However, even with its uses, it is generally considered inferior to his other aerials, due to their faster start-up and, in the case of his neutral and back aerials, better power. | |||
Revision as of 05:16, January 29, 2016
Overview
Meta Knight slashes in front of himself three times. Though a quick move, it is his slowest aerial, hitting on frame 9. While it has relatively low ending lag, it has high landing lag. At very low percents, it can combo into another forward aerial, or into Shuttle Loop until mid-percents. Its long range, good speed, and decent power make it effective in a Wall of Pain.
However, even with its uses, it is generally considered inferior to his other aerials, due to their faster start-up and, in the case of his neutral and back aerials, better power.
Hitboxes
Timing
Hitboxes | 9, 12, 15 |
---|---|
Ending autocancel | 44 |
Interruptible | 46 |
Animation length | ? |
Landing lag
Animation length | 20 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |