User talk:Zyrac: Difference between revisions
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Hey, any way you could check the in-game custom description to make sure that's correct? Thanks <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;">'''King'''</span></span>]] 08:53, 14 January 2016 (EST) | Hey, any way you could check the in-game custom description to make sure that's correct? Thanks <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;">'''King'''</span></span>]] 08:53, 14 January 2016 (EST) | ||
:Yes, my PAL copy of Smash 3DS calls the move Blade Flurry. I checked all the other Mii Fighter move names earlier today as well. [[File:Zyrac sig.png]] <font face="Lucida Console">[[User:Zyrac|<font color="green">'''Zyrac'''</font>]]<small>([[User talk:Zyrac|<font color="green">talk</font>]]•[[Special:Contributions/Zyrac|<font color="green">contribs</font>]])</small></font> 09:04, 14 January 2016 (EST) | :Yes, my PAL copy of Smash 3DS calls the move Blade Flurry. I checked all the other Mii Fighter move names earlier today as well. [[File:Zyrac sig.png]] <font face="Lucida Console">[[User:Zyrac|<font color="green">'''Zyrac'''</font>]]<small>([[User talk:Zyrac|<font color="green">talk</font>]]•[[Special:Contributions/Zyrac|<font color="green">contribs</font>]])</small></font> 09:04, 14 January 2016 (EST) | ||
::Oh you have PAL...I'm trying to figure out if the ''Description'' ("A flurry of sword slashes. Charge it longer for extra power") is correct. It's probably for the PAL version. <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;">'''King'''</span></span>]] 09:12, 14 January 2016 (EST) |
Revision as of 09:12, January 14, 2016
Hi there!
Welcome to our wiki, and thank you for your contributions! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.
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I'm really happy to have you here, and look forward to working with you!
SW:1RV
Re-removing the comment about Wario's Wario Land costume technically defies the policy. Although I agree with you, it should have been discussed on the talk page first. ---Preceding unsigned comment added by you. Or maybe Nutta. 14:34, 4 June 2015 (EDT)
- Hm, I guess I misunderstood the policy then. Alright, duly noted. Zyrac (talk) 14:41, 4 June 2015 (EDT)
Diddy Kong (SSB4)
Not undoing the edit. But... where did you get the information that Nintendo will release a patch that will make Diddy vulnerable to grabs again? I am more than interested! --BeepYou (talk) 19:49, 6 October 2015 (EDT)
R.I.P. Mega Man's Forward Smash?
Hey, man. Just came here with a question. I don't quite understand what you mean with your edit on Mega Man's page. Isn't the increase in shieldstun better for Mega Man and his forward smash? Maybe I'm missing something. Aardvarkian (talk) 17:25, 14 October 2015 (EDT)
The increase in shieldstun basically means it takes more time for a character to act after getting hit while shielding. It's like hitstun, but for shielding. Aardvarkian (talk) 17:30, 14 October 2015 (EDT)
This all means that the attacker gets more time to grab someone who is in shield, or to keep pressuring their shield or battering it to the point of breakage. Aardvarkian (talk) 17:32, 14 October 2015 (EDT)
- The problem for this move is the hitlag change, which is something that's caused a lot of confusion (partly due to a lack of readily avaible data on hitlag). See, moves cause a certain amount of freeze frames based on both how much damage the move does, and its hitlag multiplier. Prior to the patch, hitlag multipliers weren't applied to shielding targets, but now they are - and Mega Man's fsmash has a 0.3x multiplier. As a result, a shielding target suffers significantly fewer freeze frames than before, allowing them to act sooner despite the increase in actual shieldstun. Zyrac (talk) 17:36, 14 October 2015 (EDT)
- Ok, hitlag exists even on shield, but the latest update introduced hitlag multipliers for attacks on shield as well, which were previously used for moves that actually hit, and the multiplier for Mega Man's forward smash actually decreases the amount of hitlag. Aardvarkian (talk) 17:43, 14 October 2015 (EDT)
- Is that right? Aardvarkian (talk) 17:43, 14 October 2015 (EDT)
- Ok. Thanks for the explanation! Aardvarkian (talk) 18:03, 14 October 2015 (EDT)
Answer to this edit summary
You do if it's in training mode. Aidan, Master of Speed and Aura 10:51, 22 October 2015 (EDT)
- You can just press home and post to Miiverse or Image Share... um, if you have a New 3DS. I forgot you can't post with a standard 3DS, so I was partly wrong there. I wonder if the glitch is actually exclusive to training, though? There's no info on what causes it. Zyrac (talk) 10:55, 22 October 2015 (EDT)
- There isn't, but I can attempt to replicate it... Aidan, Master of Speed and Aura 10:58, 22 October 2015 (EDT)
- As far as I know, the glitch is a mere Easter egg. However, I may be wrong; I do not have Dream Land 64. This was in the original, too. User:ThePikaPlayer 11:08, 29 October 2015.
- That's not the same thing. In Smash 4, Dedede isn't supposed to appear in the background if he's in the battle (an in-game tip says as much). The glitch is when you're playing as him and he does still appear there. Zyrac (talk) 11:30, 29 October 2015 (EDT)
- Oh, OK. Just checked the tips section. You ARE right. Sorry, I didn't notice it. ThePikaPlayer (talk) 17:48, 29 October 2015 (EDT)
- That's not the same thing. In Smash 4, Dedede isn't supposed to appear in the background if he's in the battle (an in-game tip says as much). The glitch is when you're playing as him and he does still appear there. Zyrac (talk) 11:30, 29 October 2015 (EDT)
- As far as I know, the glitch is a mere Easter egg. However, I may be wrong; I do not have Dream Land 64. This was in the original, too. User:ThePikaPlayer 11:08, 29 October 2015.
- There isn't, but I can attempt to replicate it... Aidan, Master of Speed and Aura 10:58, 22 October 2015 (EDT)
Just an opinion
How good do you think I am as a user? --BeepYou (talk) 19:16, 15 November 2015 (EST)
- Ooh, I've been put on the spot. Well, it's nice that you value my opinion - not sure what I've done to make you like me so much, heh.
- Let's see. I'd say you're among the better contributors around here. You seem quite capable of writing things from scratch, which is valuable - it's something a lot of people struggle with. If I have some criticism for you, it's that you occasionally seem a little too sure of yourself regarding metagame stuff; remember that your instinct isn't always going to be right, and try to verify things before you start saying them. This is something we all need to keep in mind, really; we don't often have people with serious competitive experience helping out, so it may wise to look elsewhere (Smashboards, for example) to see if we really know what we're talking about.
- But anyway, my overall opinion of you is positive. I know I've corrected you or disagreed with you on some stuff, but don't worry about it. I don't look down on you or anything like that. Zyrac (talk) 06:28, 16 November 2015 (EST)
Smash?
I'd normally upload some relacements for the low-quality gifs, but I'm not really in the mood for that. And because I think you're a great user. I don't ask every random person I find. Drill Blaster Mark 2 (talk) 10:58, 14 December 2015 (EST)
- You want to play me? Afraid I can't right now. On a weekday you'd have to catch me in the evening, ideally between 8 and 10 PM UK time. Weekends are better. Thanks for the compliment, in any case! Zyrac (talk) 11:06, 14 December 2015 (EST)
- Oh right, it's Monday... Well ok, in a few days then. Or ask me if you see me around. And, you're welcome! Drill Blaster Mark 2 (talk) 11:18, 14 December 2015 (EST)
Let's Smash
Zyrac, I accept. I can play Smash with you as of right now. But only on the 3DS version. Looking forward for it! My FC is on my user page. -- The 70's called. They said BeepYou was here :v 18:20, 18 December 2015 (EST)
- Oop, sorry, I was off playing With Anyone and it's getting late here now. I'll try and catch you during the weekend. Zyrac(talk•contribs) 19:55, 18 December 2015 (EST)
Blurring Blade
Hey, any way you could check the in-game custom description to make sure that's correct? Thanks Serpent King 08:53, 14 January 2016 (EST)