Mewtwo (SSB4): Difference between revisions

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(I switched around the buffs and nerfs.)
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However, Mewtwo has recieved significant nerfs, especially to Its survivability. One of Mewtwo's biggest nerfs in this transition is a large decrease to its already low [[weight]] (now being a mere four units heavier than {{SSB4|Jigglypuff}}) and a slight increase to its already tall hurtbox, making Mewtwo significantly easier to KO than in ''Melee''. [[Teleport]], formerly one of its reliable defensive options, has more landing lag, weakening its mix-up utility and its ability to escape pressure. Many of Mewtwo's attacks also have slightly more start-up. The loss of [[wavedashing]] also harms Mewtwo, as it aided its combo game and approach in ''Melee''. The removal of [[double jump cancelling]] is a double-edged sword. Although it improves Mewtwo's recovery, it also weakens its combo game, as with the loss of wavedashing. Its throw-oriented combo game has been toned down significantly from ''Melee''; one example is that down throw now has slightly more ending lag, making it even more difficult for Mewtwo to set up combos, and thus making Mewtwo one of the only characters with a down throw that cannot combo properly. Although the new game mechanics have helped to create new combos, they do not compensate for the loss of Mewtwo's other more reliable set-ups from ''Melee''.
However, Mewtwo has recieved significant nerfs, especially to Its survivability. One of Mewtwo's biggest nerfs in this transition is a large decrease to its already low [[weight]] (now being a mere four units heavier than {{SSB4|Jigglypuff}}) and a slight increase to its already tall hurtbox, making Mewtwo significantly easier to KO than in ''Melee''. [[Teleport]], formerly one of its reliable defensive options, has more landing lag, weakening its mix-up utility and its ability to escape pressure. Many of Mewtwo's attacks also have slightly more start-up. The loss of [[wavedashing]] also harms Mewtwo, as it aided its combo game and approach in ''Melee''. The removal of [[double jump cancelling]] is a double-edged sword. Although it improves Mewtwo's recovery, it also weakens its combo game, as with the loss of wavedashing. Its throw-oriented combo game has been toned down significantly from ''Melee''; one example is that down throw now has slightly more ending lag, making it even more difficult for Mewtwo to set up combos, and thus making Mewtwo one of the only characters with a down throw that cannot combo properly. Although the new game mechanics have helped to create new combos, they do not compensate for the loss of Mewtwo's other more reliable set-ups from ''Melee''.


Overall, Mewtwo has been rebalanced so that its moveset is generally more solid than in ''Melee'', but its survivability, approach and combo options have been nerfed due to its lighter weight and the changes in mechanics from ''Melee'' to ''SSB4''. Additionally, in a [[Character customization|custom moveset]] environment, Mewtwo does not receive any benefits, as it lacks custom moves due to its status as a [[Downloadable content|downloadable character]]. As such, Mewtwo's weaknesses exceed its strengths, and it is widely considered the worst out of the five DLC characters so far, with a high learning curve and a risky playstyle that does not provide it with any notable strength. However, like {{SSB4|King Dedede}}, Mewtwo's overall viability is debatable, with opinions varying by region. In the western scene, Mewtwo has been regarded poorly due to its most serious flaws from ''Melee'' being worsened. As a result, it has a very weak tournament presence, such as being completely absent from [[EVO 2015]], and its results have been average at best prior to the 1.1.3 update. On the other hand, Japanese players favor Mewtwo more highly, as evident with several professional players using it as a secondary and achieving success with Mewtwo by using a more defensive playstyle, occasionally using it as a [[counterpick]] against projectile-heavy characters such as {{SSB4|Villager}}.
Overall, Mewtwo has been rebalanced so that its moveset is generally more solid than in ''Melee'', but its survivability, approach and combo options have been nerfed due to its lighter weight and the changes in mechanics from ''Melee'' to ''SSB4''. Additionally, in a [[Character customization|custom moveset]] environment, Mewtwo does not receive any benefits, as it lacks custom moves due to its status as a [[Downloadable content|downloadable character]]. As such, Mewtwo's weaknesses exceed its strengths, and it is widely considered the worst out of the five DLC characters so far, with a high learning curve and a risky playstyle. However, like {{SSB4|King Dedede}}, Mewtwo's overall viability is debatable, with opinions varying by region. In the western scene, Mewtwo has been regarded poorly due to its most serious flaws from ''Melee'' being worsened. As a result, it has a very weak tournament presence, such as being completely absent from [[EVO 2015]], and its results have been average at best prior to the 1.1.3 update. On the other hand, Japanese players favor Mewtwo more highly, as evident with several professional players using it as a secondary and achieving success with Mewtwo by using a more defensive playstyle, occasionally using it as a [[counterpick]] against projectile-heavy characters such as {{SSB4|Villager}}.


===Aesthetics===
===Aesthetics===
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