Limit Charge / Finishing Touch: Difference between revisions
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Revision as of 21:35, December 18, 2015
Limit Charge / Finishing Touch | |
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Limit Charge (top) and Finishing Touch (bottom) | |
User | Cloud |
Universe | Final Fantasy |
Limit Charge is Cloud's down special move.
Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the Power Meter expressed by Little Mac. As much as 250% in raw damage must be dealt by Cloud to players, or 100% taken by him, to fill the meter by only taking or receiving damage respectively. If not using Cloud's natural attacks, only Battering items count (and not damage caused by effects, such as the Flower ailment from a Lip's Stick).
His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone, and no sustained input is required to continue charging. This is also the only way to see the Gauge's progress. In the vein of many charging moves (such as Giant Punch), Limit Charge can be charge-canceled and the charge held by pressing a shield button or left and right on the analog stick, which will cause Cloud to roll in the specified direction. Unlike other chargeable moves, being interrupted during the charge such as by an attack will not reset the timer and the player is free to charge the gauge from where they left off regardless of how the charge was interrupted.
Regardless of how full charge is obtained, Cloud will announce "限界を超える" (which roughly translates to "I exceed limits") and undergo a "Limit Break" status, emitting an blue, flame-like aura from his body. This form increases his overall stats slightly and allows him to use a more powerful version of his special moves for one use. However, attempting an improved special move or being KO'd will expend the Limit Gauge fully.
If the down-special input is pressed again when the Limit Gauge is full, Cloud will instead perform Finishing Touch, a spinning slash that deals only 1% damage, but has very high knockback. It is able to KO most fighters before 70%, launching foes too close to Cloud upward, though enemies too far from the damaging hitbox are pushed away by a windbox. However, due to its negligible damage, Finishing Touch is easily shielded or armored, negating its huge knockback while leaving Cloud wide open to attack. Attempting Finishing Touch counts as using an improved special move, and will reset the Limit Gauge.
Limit Break status has no effect on Omnislash, and vice versa.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
1. Limit Charge/Finishing Touch |
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"Charges up your Limit Gauge. Causes a tornado with immense launching power during a Limit Break." |
- Limit Charge/Finishing Touch: Default.
Like the other DLC characters, Cloud currently lacks custom move variations.
Origin
Limit Breaks are a key feature of fights in Final Fantasy VII. Like in Super Smash Bros. 4, the Limit Gauge fills whenever a character successfully hits an opponent or whenever they take damage from an opponent. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in SSB4. Unlike in SSB4 however, one cannot manually charge their Limit Gauge without dealing or taking damage. The offensive version of this move, Finishing Touch, is a Limit Break skill from the same game that has the ability to instantly kill any lesser monsters while dealing heavy damage to stronger ones; this is referenced by the move's properties in SSB4, where it deals only 1% damage but possesses outstanding knockback to compensate.
The gauge itself is based on how it appeared in Final Fantasy VII.