List of updates (SSB4)/1.1.3 changelog: Difference between revisions
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(→{{SSB4|Mewtwo}}: Not on Smashboards.) |
Aidanzapunk (talk | contribs) (Seeing as how the statement about the attribute was removed, I say we wait until it's added back to add the trivia about it.) |
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=={{SSB4|Villager}}== | =={{SSB4|Villager}}== | ||
*{{nerf|[[Pocket]]ing and throwing a teammate's projectile now deals half damage.}} | *{{nerf|[[Pocket]]ing and throwing a teammate's projectile now deals half damage.}} | ||
==References== | ==References== | ||
[http://smashboards.com/threads/1-1-3-patch-notes.425921/ Smashboards 1.1.3 patch notes] | [http://smashboards.com/threads/1-1-3-patch-notes.425921/ Smashboards 1.1.3 patch notes] |
Revision as of 13:05, December 18, 2015
Stages
Walls present on Kalos Pokémon League Ω form can be wall jumped on.
The lighting on Gamer Ω form is brighter.
Bowser
Up throw base knockback 90 → 25, knockback growth 80 → 155, angle 70° → 82°, and ending lag 68 → 61, allowing it to combo into other moves.
Up throw looping hits damage: 1% → 0.5%
Up throw looping hits hitlag: 1x → 0.5x
Up throw final hit knockback growth: 100 → 200
Up throw final hit base knockback: 0 → 80
Flying Slam transitions from grab to slam much faster, akin to Brawl.
Whirling Fortress can now grab ledges from behind.
Charizard
Dash attack hitbox 0 angle: 70° → 50°
Dash attack hitbox 1 angle: 80° → 60°
Several minor tweaks made to up smash.
Down smash hitbox 0/1 knockback growth: 76 → 79
Down smash hitbox 2/3 knockback growth: 82 → 85
Dark Pit
Electroshock/Electrocut Arm launch angle changed: 50 → 43, sending opponents offstage at a slightly better angle.
Grounded Electroshock Arm damage increased: 11.5 → 12
Grounded Electroshock Arm/Electrocut Arm knockback growth increased: 60 → 67
Grounded Electroshock Arm/Electrocut Arm base knockback decreased: 100 → 99
Aerial Electroshock Arm/Electrocut Arm knockback growth decreased: 60 → 58
Ganondorf
Down smash second hit on shield angle: 130° → 50°, now pushing opponents away rather than towards him.
Down smash now flips opponents.
Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to Captain Falcon's.
The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removing its KOing capabilities.
Neutral aerial first hit (clean) damage: 12% → 7%
Neutral aerial first hit (late) damage: 8% → 4.5%
Neutral aerial first hit duration: 7-13 → ?
Neutral aerial second hit startup: 20 → ?
Neutral aerial second hit (clean) damage: 10% → 12%
Neutral aerial second hit (late) damage: 7% → 9%
Neutral aerial landing lag: 18 → 17
Forward aerial landing lag: 23 → 22
Back and up aerial landing lag: 20 → 19
Down aerial landing lag: 28 → 26
Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.
Grounded, non-reversed Warlock Punch super armor duration: 11-63 → 11-66
Grounded, reverse Warlock Punch now has super armor on frames 11-58.
Grounded, reverse Warlock Blade now has super armor on frames 11-54.
Grounded Flame Choke no longer has a blindspot.
Dark Dive multihits damage: 1% → 1.2%
Dark Dive throw damage: 7% → 9%
Dark Dive throw knockback growth: 82 → 90
Greninja
Forward smash knockback growth: 99 → 101
Up smash second hit sweetspot knockback growth: 103 → 104
Down smash knockback growth: 90 → 92
Shadow Sneak/Strike front hit knockback growth: 102 → 104
Shadow Sneak/Strike back hit knockback growth: 101 → 103
Shadow Dash knockback growth: 90 → 92
King Dedede
Timing for Inhale and Taste Test modified.
Facing restriction for Super Dedede Jump modified.
Kirby
Ground run speed increased.
Forward smash clean hit knockback growth: 99 → 100
Forward smash late hit knockback growth: 66 → 67
Up smash clean hit knockback growth: 102 → 103
Up smash mid hit knockback growth: 96 → 97
Up smash late hit knockback growth: 50 → 51
Down smash knockback growth: 108 → 109
Forward aerial knockback growth: 145 → 148
Forward aerial hitlag modifier increased: 1.0x → 1.2x, making it safer on shield but easier to DI on the final hit.
Back aerial clean hit knockback growth: 102 → 104
Back aerial late hit knockback growth: 110 → 112
Up throw knockback growth: 63 → 74
Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.
Link
Forward smash first hit knockback growth: 85 → 89
Down smash first hit angle: 75 → 78
Down smash first hit base knockback: 26 → 40
Down smash first hit knockback growth: 90 → 88
Forward aerial first hit damage: 8% → 11%
Forward aerial first hit base knockback: 10 → 20
Forward aerial first hit knockback growth: 132 → 130
Forward aerial second damage: 10% → 13%
Forward aerial second hit knockback growth: 105 → 100
Down aerial no longer meteor smash's grounded opponents.
Down aerial now has a weak hitbox that only hits grounded opponents.
Spin Attack and Shocking Spin are slightly faster.
Lucario
Horizontal air speed, falling speed, fast falling speed, and walking speed have been increased.
Aura Sphere charge (including custom variants) angle: 80° → 83°
Aura Sphere (including custom variants) knockback growth: 100 → 93
Aura Sphere charge (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.
Mega Lucario
Aura Sphere (including custom variants) knockback growth: 100 → 93
Aura Sphere (including custom variants) base knockback: 10 → 12
Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x, making it less safe on shield.
Lucas
Neutral air looping hits damage: 1 → 2
As a result, neutral air deals 4% more damage: 8 → 12.
Forward tilt hitbox size: 4.4 → 4.7
Forward tilt hitbox duration: 7-9 → 7-10
All grabs have sped up animations.
Standing grab and dash grab had their ending lag decreased by 5 frames: 50/60 → 45/55.
PSI Magnet heals significantly less from ally projectiles.
Lucina
Multiple changes made to Dancing/Effortless Blade to make it connect better.
Marth
Multiple changes made to Dancing/Effortless Blade to make it connect better.
Mewtwo
Walking speed and dashing speed have been increased.
Forward smash sourspot damage: 15% → 16%
Forward smash hitbox size: 2.0 → 3.0
Neutral air landing lag: 16 → 13
Forward air startup: 6 frames → 5
Forward air landing lag: 18 → 14
Back air x-axis offset: 5.1 → 5.5
Back air landing lag: 21 → 17
Up air damage: 9% → 10%
Up air landing lag: 16 → 13
Down air hitbox duration: 2 frames → 4
Down air landing lag: 22 → 18
Down throw angle: 69 → 74
Shadow Ball deals less recoil.
Mr. Game and Watch
Oil Panic deals halved damage from absorbed teammate's projectiles.
Ness
PSI Magnet heals halved damage from absorbing teammate's projectiles.
Robin
Forward tilt's position changed, size increased: 4.0 → 5.0
Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0
Neutral air landing lag: 20 → 18
Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5
Forward air landing lag: 20 → 18
Back air landing lag: 21 → 19
Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5
Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70
Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames
Down air (Levin) late hit damage increased: 5% → 8%
Down air landing lag: 28 → 26
Up air landing lag: 20 → 18
Shulk
Dash attack deals 0.5% more damage: 11.0% → 11.5%.
Forward tilt deals 0.5% more damage on both hitboxes: 13.0%/11.5% → 13.5%/12.0%.
Both early and late hitboxes of up tilt deal 0.5% more damage: 8.0 %(early)/7.0% (late) → 8.5%
Both hitboxes of down tilt deal 0.5% more damage: 8.0%/7.0% → 8.5%/7.5%.
Both hitboxes of neutral aerial deal 0.5% more damage: 7.0%/8.0% → 7.5%/8.5%.
Neutral aerial's landing lag has been reduced by 2: 12 → 10.
Both hitboxes of forward aerial deal 0.5% more damage: 7.5%/6.0% → 8.0%/6.5%.
Forward aerial's landing lag has been reduced by 2: 18 → 16.
Both hitboxes of back aerial deal 0.5% more damage: 12.0%/8.0% → 12.5%/8.5%.
Back aerial's landing lag has been reduced by 2: 21 → 19.
Both hits of up aerial deal 0.5% more damage: 5.0% (hit 1) → 5.5%/11.0% (hit 2)/10.0%
Up aerial's landing lag has been reduced by 2: 17 → 15.
Both hits of down aerial deal 0.5% more damage: 5.0% (hit 1)/7.0% → 6.0%/7.5%/11.0% (hit 2)/10.0%
Down aerial's landing lag has been reduced by 2: 25 → 23.
Villager
Pocketing and throwing a teammate's projectile now deals half damage.