Stairway to Heaven: Difference between revisions
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While the technique is usually impossible to escape if done correctly, the opponent can [[tech]] out of it in certain circumstances, i.e. if they are still in [[hitstun]] while just above the top platform on Dream Land, they will be able to tech soon enough so that the [[invincibility frame]]s will prevent the Falcon player from landing the up aerial. | While the technique is usually impossible to escape if done correctly, the opponent can [[tech]] out of it in certain circumstances, i.e. if they are still in [[hitstun]] while just above the top platform on Dream Land, they will be able to tech soon enough so that the [[invincibility frame]]s will prevent the Falcon player from landing the up aerial. | ||
In later games, this combo is commonly referred to as the "''64''combo." However, in ''Melee'' and ''Brawl,'' Falcon's up aerial has a lower launch angle, decreasing its combo potential, and making it much harder to chain his up aerial into itself. In ''Smash 4,'' Falcon's up aerial has the same launch angle as in the original game, and is his main combo move, and it can be reliably comboed into itself two or even three times. Whether he can perform the Stairway to Heaven in its full form has not been fully confirmed, though. | In later games, this combo is commonly referred to as the "''64'' combo." However, in ''Melee'' and ''Brawl,'' Falcon's up aerial has a lower launch angle, decreasing its combo potential, and making it much harder to chain his up aerial into itself. In ''Smash 4,'' Falcon's up aerial has the same launch angle as in the original game, and is his main combo move, and it can be reliably comboed into itself two or even three times. Whether he can perform the Stairway to Heaven in its full form has not been fully confirmed, though. | ||
==Trivia== | ==Trivia== |
Revision as of 10:18, December 14, 2015
The Stairway to Heaven is a popular and easy combo with Captain Falcon in Smash 64, which consists of a series of up aerials leading to a Falcon Dive. The startup move varies, though it is usually initiated by a forward throw or an up smash, especially among less experienced Captain Falcon players. It can be performed most effectively on Hyrule Castle, due to the three brown platforms allowing Falcon to combo the opponent to the top of the stage without having to be very precise with the timing of his up aerials. However, it is commonly easier to set up the combo on Dream Land due to the stage's smaller size allowing Falcon to approach the opponent and start the combo easier.
More advanced versions of the combo may require a fair amount of technical skill in order to maximize the amount of up aerials and use the Falcon Dive at the highest possible altitude to get a KO.
While the technique is usually impossible to escape if done correctly, the opponent can tech out of it in certain circumstances, i.e. if they are still in hitstun while just above the top platform on Dream Land, they will be able to tech soon enough so that the invincibility frames will prevent the Falcon player from landing the up aerial.
In later games, this combo is commonly referred to as the "64 combo." However, in Melee and Brawl, Falcon's up aerial has a lower launch angle, decreasing its combo potential, and making it much harder to chain his up aerial into itself. In Smash 4, Falcon's up aerial has the same launch angle as in the original game, and is his main combo move, and it can be reliably comboed into itself two or even three times. Whether he can perform the Stairway to Heaven in its full form has not been fully confirmed, though.
Trivia
- The combo's name, a reference to the well-known rock song "Stairway to Heaven," was popularized by Battlecow[citation needed].