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m (Every move that uses the autolink angle can technically meteor smash, so...) |
SmashOffical (talk | contribs) (Some added info. Also, Drill Master, if you say that all spikes are technically meteor smashes, how come you say Greninja's up aerial is a spike? Does he need more nerfs?) Tag: Mobile edit |
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*{{nerf|Forward aerial deals less damage (11% → 9%) and has 4 frames extra start-up (6 frames → 10 frames).}} | *{{nerf|Forward aerial deals less damage (11% → 9%) and has 4 frames extra start-up (6 frames → 10 frames).}} | ||
*{{change|Falco has a new back aerial: he kicks behind him while shortening more his body.}} | *{{change|Falco has a new back aerial: he kicks behind him while shortening more his body.}} | ||
*{{buff|New [[back aerial]] has much more growth, (103 → 130), making it a | *{{buff|New [[back aerial]] has much more growth, (103 → 130), making it a viable KOing option both onstage and offstage if landed clean.}} | ||
*{{nerf|New back aerial has less range, its lingering hitbox has been notably shortened, and no longer hits in front of Falco.}} | *{{nerf|New back aerial has less range, its lingering hitbox has been notably shortened, and no longer hits in front of Falco.}} | ||
*{{nerf|[[Down aerial]]'s [[meteor smash]] has much weaker growth (100 → 80), and the move has significantly more startup (frame 5 → 16) and landing lag (12 frames → 23 frames), drastically worsening its utility.}} | *{{nerf|[[Down aerial]]'s [[meteor smash]] has much weaker growth (100 → 80), and the move has significantly more startup (frame 5 → 16) and landing lag (12 frames → 23 frames), drastically worsening its utility.}} | ||
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===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{buff|All of Falco's laser-based throws now consist of one strong blaster shot instead of three weak blaster shots, making them more reliable for damage racking, especially at high percentages.}} | *{{buff|All of Falco's laser-based throws now consist of one strong blaster shot instead of three weak blaster shots, making them more reliable for damage racking, especially at high percentages. This makes his back throw a reliable KO option.}} | ||
*{{buff|[[Up throw]]'s new vertical trajectory along with its aforementioned single strong shot makes it much better for follow-ups at mid to high percents. It also benefits from the new [[rage]] mechanic, which makes it a reliable KO throw on stages with platforms.}} | *{{buff|[[Up throw]]'s new vertical trajectory along with its aforementioned single strong shot makes it much better for follow-ups at mid to high percents. It also benefits from the new [[rage]] mechanic, which makes it a reliable KO throw on stages with platforms.}} | ||
*{{buff|[[Back throw]] deals more damage and knockback, making it a reliable KO throw at around 150% near the edge.}} | *{{buff|[[Back throw]] deals more damage and knockback, making it a reliable KO throw at around 150% near the edge.}} | ||
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*{{buff|Blaster shots now deal consistent 3% damage as they travel farther.}} | *{{buff|Blaster shots now deal consistent 3% damage as they travel farther.}} | ||
*{{buff|[[Falco Phantasm]] no longer dashes over edges when used on the ground. It also has less landing lag when used while airborne. It no longer leaves Falco [[helpless]] when used in midair and gives Falco some slight forward momentum after the move ends. The introduction of ledge-trumping also allows it to be used for gimping opponents after trumping the edge, while allowing him to recover using Fire Bird}} | *{{buff|[[Falco Phantasm]] no longer dashes over edges when used on the ground. It also has less landing lag when used while airborne. It no longer leaves Falco [[helpless]] when used in midair and gives Falco some slight forward momentum after the move ends. The introduction of ledge-trumping also allows it to be used for gimping opponents after trumping the edge, while allowing him to recover using Fire Bird}} | ||
*{{nerf|Falco Phantasm has more startup (17 frames → 19 frames).}} | *{{nerf|Falco Phantasm has 2 frames more startup (17 frames → 19 frames).}} | ||
*{{change|Falco Phantasm has a new animation, involving Falco spreading his arms out.}} | *{{change|Falco Phantasm has a new animation, involving Falco spreading his arms out.}} | ||
*{{nerf|Falco Phantasm can no longer be canceled, removing recovery mix-ups with it.}} | *{{nerf|Falco Phantasm can no longer be canceled, removing recovery mix-ups with it.}} |
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