Forum:Lucina vs. Marth: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
|{{SSB4|Lucina}}||Lucina has no trouble KOing opponents at high percentages, due to her consistent knockback. Her neutral game is much safer, due to her attacks being overall safer on shield. Shield Breaker is also less unwieldy, KOing at very low percentages regardless of positioning. Her up smash, down aerial and Dancing Blade are also better in any case.||Lucina's attacks deal average damage at best and are unable to KO at low percentages because of her lack of a tipper. Her neutral game is also less threatening overall, since she can't force opponents offstage at low percentages. | |{{SSB4|Lucina}}||Lucina has no trouble KOing opponents at high percentages, due to her consistent knockback. Her neutral game is much safer, due to her attacks being overall safer on shield. Shield Breaker is also less unwieldy, KOing at very low percentages regardless of positioning. Her up smash, down aerial and Dancing Blade are also better in any case.||Lucina's attacks deal average damage at best and are unable to KO at low percentages because of her lack of a tipper. Her neutral game is also less threatening overall, since she can't force opponents offstage at low percentages. | ||
|} | |} | ||
'''Conclusion''' | |||
Overall, whether a person wants to use Lucina or Marth is based on their playstyle. Marth relies on spacing, more defensive play, and early KOs. Lucina can be played more aggresively, and relies on her more effective combos to increase the damage enough so she can KO the opponent. Marth can be more rewarding if used right, but Lucina's consistent damage and knockback helps her in certain match-ups. | Overall, whether a person wants to use Lucina or Marth is based on their playstyle. Marth relies on spacing, more defensive play, and early KOs. Lucina can be played more aggresively, and relies on her more effective combos to increase the damage enough so she can KO the opponent. Marth can be more rewarding if used right, but Lucina's consistent damage and knockback helps her in certain match-ups. | ||
== Comments == | == Comments == |
Revision as of 10:53, January 2, 2016
There has been much debate on whether Marth or Lucina is better. Here are the strengths and weaknesses of both fighters.
Character | Advantages | Disadvantages |
---|---|---|
Marth | Marth's range is a bit longer, making his spacing safer and stronger. All of his tipped attacks are very strong, with some of them being among the strongest of the cast. Shield Breaker is also much more rewarding, since the opponent will be defenseless against a tipped attack. Lastly, excluding terribly timed aerials, none of his tipped attacks are unsafe on shield. | Marth's neutral game is less effective, due to him being much more vulnerable to rushdown. In addition, his based attacks have pathetic power, with only his based smash attacks and Shield Breaker KOing before 150%. Finally, many of his based attacks are unsafe on shield, due to low hitlag, and he's almost guaranteed to get shield grabbed is he's next to the opponent. |
Lucina | Lucina has no trouble KOing opponents at high percentages, due to her consistent knockback. Her neutral game is much safer, due to her attacks being overall safer on shield. Shield Breaker is also less unwieldy, KOing at very low percentages regardless of positioning. Her up smash, down aerial and Dancing Blade are also better in any case. | Lucina's attacks deal average damage at best and are unable to KO at low percentages because of her lack of a tipper. Her neutral game is also less threatening overall, since she can't force opponents offstage at low percentages. |
Conclusion Overall, whether a person wants to use Lucina or Marth is based on their playstyle. Marth relies on spacing, more defensive play, and early KOs. Lucina can be played more aggresively, and relies on her more effective combos to increase the damage enough so she can KO the opponent. Marth can be more rewarding if used right, but Lucina's consistent damage and knockback helps her in certain match-ups.
Comments
Wait a second... Marth's tipped Shield Breaker only does 1% more than Lucina's, and his based does only 1% less. Is that really that big of a difference? It kinda makes Lucina's vastly superior. And I'd argue that spacing's efficiency is dependent solely on range, rather than power. Even Roy can space (but seriously, don't do that).
Oh and, don't forget: forum pages act like talk pages. Don't forget to sign your comments. Drill Blaster Mark 2 (talk) 08:38, 22 November 2015 (EST)
- Well....no one signed before, I'm not gonna start signing that. And Marth's tipper helps him space along with his added range simply adds to the benefit of spacing. Ganonmew, The Thankful Evil Clone 09:27, 22 November 2015 (EST)
- It's sort of a board as well, so that's one good point. And certainly Marth gains the most. I mean, getting hit by his tipped back air is bad news. Unless your name is Bowser. Drill Blaster Mark 2 (talk) 11:51, 22 November 2015 (EST)
- Wow, the board DOES look amazing. I can remove it if you don't like it. Drill Blaster Mark 2 (talk) 12:05, 22 November 2015 (EST)
- It's sort of a board as well, so that's one good point. And certainly Marth gains the most. I mean, getting hit by his tipped back air is bad news. Unless your name is Bowser. Drill Blaster Mark 2 (talk) 11:51, 22 November 2015 (EST)
I don't like it, I love it, love it, love it. Ganonmew, The Thankful Evil Clone 12:24, 22 November 2015 (EST)
- Glad you like it. ^_^ Drill Blaster Mark 2 (talk) 12:29, 22 November 2015 (EST)
- Can you start the disadvantages so I can finish? Ganonmew, The Thankful Evil Clone 12:37, 22 November 2015 (EST)
- I was actually thinking a complete revamp could work better. Details of one side are mixed up with the other. We'll see how it can be improved from there. Drill Blaster Mark 2 (talk) 13:58, 22 November 2015 (EST)
- Can you start the disadvantages so I can finish? Ganonmew, The Thankful Evil Clone 12:37, 22 November 2015 (EST)