Crazy Hand: Difference between revisions

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[[Image:Crazy_Hand.jpg|right|thumb]]
[[Image:Crazy_Hand.jpg|right|thumb]]
:''For the trophy, see [[Crazy Hand (trophy)]]
:''For the trophy, see [[Crazy Hand (trophy)]]
'''Crazy Hand''' (Japanese: {{ja|クレイジーハンド}}, ''Kureijī Hando'') is [[Master Hand]]'s partner and is also a lot more wild than him. He only appears in [[Super Smash Bros. Melee]]. To fight him, you have to clear Normal level Classic Mode in 18 minutes or less and reduce Master Hand's health by half. He also appears in [[Event 50: Final Destination Match]].
'''Crazy Hand''' (Japanese: {{ja|クレイジーハンド}}, ''Kureijī Hando'') is [[Master Hand]]'s partner and is also a lot more wild than him. To date, his only appearance in the ''Super Smash Bros.'' series has been in ''[[Super Smash Bros. Melee]]''. To fight him, you have to clear Normal level Classic Mode in 18 minutes or less and reduce Master Hand's health by half. He also appears in [[Event 50: Final Destination Match]].


Crazy Hand looks exactly the same as Master Hand (apart from being a left-hand), but it acts more erratic and chaotic in general. It is impulsive, destructive, and consumed with a hollow feeling which comes from destroying one’s own creations, and its fingers move differently when it's preparing for an attack. Also, when joined with Master Hand, together they can do several combined attacks.
Crazy Hand looks exactly the same as Master Hand (apart from being a left-hand), but it acts more erratic and chaotic in general. It is impulsive, destructive, and consumed with a hollow feeling which comes from destroying one’s own creations, and its fingers move differently when it's preparing for an attack. Also, when joined with Master Hand, together they can do several combined attacks.

Revision as of 10:00, November 25, 2007

For the trophy, see Crazy Hand (trophy)

Crazy Hand (Japanese: クレイジーハンド, Kureijī Hando) is Master Hand's partner and is also a lot more wild than him. To date, his only appearance in the Super Smash Bros. series has been in Super Smash Bros. Melee. To fight him, you have to clear Normal level Classic Mode in 18 minutes or less and reduce Master Hand's health by half. He also appears in Event 50: Final Destination Match.

Crazy Hand looks exactly the same as Master Hand (apart from being a left-hand), but it acts more erratic and chaotic in general. It is impulsive, destructive, and consumed with a hollow feeling which comes from destroying one’s own creations, and its fingers move differently when it's preparing for an attack. Also, when joined with Master Hand, together they can do several combined attacks.

In Kirby and the Amazing Mirror, it plays as the Candy Constellation area boss, together with Master Hand.

It is speculated to be Master Hand's brother.

Moveset

Note that none of the names are official. Crazy Hand can only be played via hacking with an Action Replay. All directions are pressed on the D-Pad, not the Control Stick. Lastly, Crazy Hand can only be controlled by Player 4.

Solo Moves

Input Name Notes
A^ Rocket Punch Crazy Hand flies from behind the stage and punches.
A< Rocket Drill Crazy Hand flies from behind the stage and spins around.
A> Slap Crazy Hand slaps the ground.
Av Rocket Drill Crazy Hand flies from behind the stage and spins around (identical to A<)
B^ Laser Crazy Hand shoots lasers from its fingertips. Only the endpoints do damage.
B> Laser Crazy Hand shoots lasers from its fingertips. Only the endpoints do damage. (identical to B^)
Bv Bomb Crazy Hand drops several bombs.
B< Laser Crazy Hand shoots lasers from its fingertips. Only the endpoints do damage. (identical to B^)
L^ Sweep Crazy Hand sweeps across the stage.
Lv Seizure Crazy Hand lies on the ground and has violent spasms.
L< Crawl Crazy Hand "crawls" across the stage using its fingers.
L> Sweep Crazy Hand sweeps across the stage. (identical to L^)
R^ Punch Crazy Hand punches the ground.
Rv Poke Crazy Hand pokes three times. The third poke causes freezing.
R< Drill Crazy Hand drills into the ground.
R> Slap Crazy Hand slaps the ground. (identical to A>)
Y< Spark Crazy Hand emits sparks. This move is purely decorative.
Z^ Grab Crazy Hand grabs another character.
Z> Grab Crazy Hand grabs another character. (identical to Z^)
Z< Grab Crazy Hand grabs another character. (identical to Z^)

Moves used in Conjunction with Master Hand

MH Input is the command that Master Hand must use, while CH Input is Crazy Hand's command. MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.

CH input MH input Move Notes
Y> Y< Applaud A shockwave is released that puts the player to sleep, then the two hands clap together five times.
Y^ Y^ Double Punch The two hands punch together.
Y^ Yv Catch Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact.