Shadow glitch: Difference between revisions
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The '''shadow glitch''' is a glitch exclusive to [[Wikipedia:maintenance release|version]] 1.0 of ''[[Super Smash Bros. Melee]]''. It was discovered by [[INF8]], [[Veg]], and [[Simna ibn Sind]]; it allows the [[Shadow Ball]]s in [[Mewtwo]]'s forward throw to be caught as items. This requires three characters: one Mewtwo, one character to catch the shadowball, and one other character to be thrown. | The '''shadow glitch''' is a glitch exclusive to [[Wikipedia:maintenance release|version]] 1.0 of ''[[Super Smash Bros. Melee]]''. It was discovered by [[INF8]], [[Veg]], and [[Simna ibn Sind]]; it allows the [[Shadow Ball]]s in [[Mewtwo]]'s forward throw to be caught as items. This requires three characters: one Mewtwo, one character to catch the shadowball, and one other character to be thrown. | ||
Revision as of 22:28, June 27, 2011
The shadow glitch is a glitch exclusive to version 1.0 of Super Smash Bros. Melee. It was discovered by INF8, Veg, and Simna ibn Sind; it allows the Shadow Balls in Mewtwo's forward throw to be caught as items. This requires three characters: one Mewtwo, one character to catch the shadowball, and one other character to be thrown.
Instructions
- Have Mewtwo grab and forward throw another player (this works well with Bowser).
- Have the third character jump and air dodge into the resulting stream of Shadow Balls and press the Z button to catch one. This will not make the normal item-catching sound effect, so the player must look at the character's hands afterward to determine if the attempt was successful.
Effects
- If the Shadow Ball is thrown, it will freeze the game unless it is quickly recaught.
- When thrown, the Shadow Ball will fly in a diagonal fashion as if it was still part of Mewtwo's forward throw.